Search found 1349 matches
- Mon Jan 05, 2026 4:08 pm
- Forum: Ship and 3D asset development
- Topic: Tail sitter Mola Mola
- Replies: 8
- Views: 31472
Re: Tail sitter Mola Mola
Yeah actually https://github.com/pioneerspacesim/pioneer/pull/6257
- Mon Jan 05, 2026 4:04 pm
- Forum: Ship and 3D asset development
- Topic: Station variations / procedural stations
- Replies: 1
- Views: 44
- Mon Jan 05, 2026 3:58 pm
- Forum: Ship and 3D asset development
- Topic: Station variations / procedural stations
- Replies: 1
- Views: 44
Station variations / procedural stations
This is for brain dumping ideas about how to make stations have more variation. My first instinct is to have a type of station that can be built from sections/pieces both internally and externally. What I mean by that is that the process would work something like this for the external appearance: Pi...
- Mon Jan 05, 2026 3:02 pm
- Forum: Ship and 3D asset development
- Topic: Sky Port [aka Bucky's "Cloud Nine"]
- Replies: 21
- Views: 27749
Re: Sky Port [aka Bucky's "Cloud Nine"]
Nasa documentation about floating habitats on Venus https://ntrs.nasa.gov/api/citations/20205008515/downloads/Venus_cities-AIAA-ASCEND-smaller.pdf Isaac Arthur Reddit https://www.reddit.com/r/IsaacArthur/comments/1fzhj0v/venus_floating_city_idea/ PInterest https://uk.pinterest.com/pin/why-we-should-...
- Mon Jan 05, 2026 2:56 pm
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 4086
Re: Implement Bounty mechanism
I'd like to see this, a bounty system would be a good addition.
As always of course keep version 1.0 very simple, gather bounties, cash them in when you dock with any station.
As always of course keep version 1.0 very simple, gather bounties, cash them in when you dock with any station.
- Sun Feb 09, 2025 3:18 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 20
- Views: 53835
Re: Terrain Texturing
I need to keep track of these links
https://www.youtube.com/watch?v=7xL0udlhnqI
https://web.archive.org/web/20210925033 ... generation
Both contain valuable stuff about terrain generation and I keep losing one of those links
https://www.youtube.com/watch?v=7xL0udlhnqI
https://web.archive.org/web/20210925033 ... generation
Both contain valuable stuff about terrain generation and I keep losing one of those links
- Fri Apr 26, 2024 9:12 am
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 121
- Views: 246422
Re: Code inspiration and rendering resource
(This probably belongs here and not in projects!) This is a fascinating collection of techniques in a blog about generating planetary terrain. Some really interesting topics like craters, snow, terrain variation, dithered fractals, planetary scale erosion, and even different strata affecting the rat...
- Fri Mar 29, 2024 3:39 pm
- Forum: Other space games
- Topic: No Man's Sky
- Replies: 21
- Views: 68933
Re: No Man's Sky
OMG, they now have procedural space stations as well with vast interiors etc in their 27th major update.
https://store.steampowered.com/news/app ... ?l=english
https://store.steampowered.com/news/app ... ?l=english
- Wed Jan 03, 2024 2:32 pm
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 153
- Views: 338252
Re: Various astronomy news
OMG! Have you seen these processed (public) images of IO by Juno?
https://www.missionjuno.swri.edu/junoca ... perpage=16
https://www.missionjuno.swri.edu/junoca ... perpage=16
- Fri Dec 29, 2023 5:17 pm
- Forum: Pioneer development
- Topic: Compiling Pioneer for Raspberry Pi (ARM)
- Replies: 51
- Views: 191999
Re: Compiling Pioneer for Raspberry Pi (ARM)
Sound also works, no crashes so far but some graphical problems, mostly seem to be z-buffer related