Search found 1353 matches

by FluffyFreak
Sat Feb 14, 2026 12:24 pm
Forum: Projects
Topic: Possible projects for people to try
Replies: 2
Views: 404

Re: Possible projects for people to try

Also assisting on existing PRs that people might need testing, help with completing etc
by FluffyFreak
Fri Feb 13, 2026 1:50 pm
Forum: Projects
Topic: Possible projects for people to try
Replies: 2
Views: 404

Re: Possible projects for people to try

Show orbits in the HUD, use speedlines etc as source code inspiration i think we'd likely want to show only the orbits inside the current frame by default, for clarity So if you are in a planets frame the system-wide orbits are either not visible, or faded Distance based fading could also be good f...
by FluffyFreak
Fri Feb 13, 2026 10:38 am
Forum: Projects
Topic: Possible projects for people to try
Replies: 2
Views: 404

Possible projects for people to try

Some things that I'd love to see from a rendering / gameplay position are: clouds/volumetric atmospheres rings with physical ice/rocks/etc so they can be mined/interacted with better ring rendering overall Gas giant atmosphere rendering VR headset integration, I did some experiments with this many y...
by FluffyFreak
Mon Feb 09, 2026 4:57 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 122
Views: 260755

Re: Code inspiration and rendering resource

These came up in conversation on Discord and I keep losing them http://www.thetenthplanet.de/archives/4062 https://gamedev.stackexchange.com/questions/135845/how-could-i-render-a-star-like-those-in-elite-dangerous-coronas-and-some-sort) I did a branch with real-time noise to improve the look of star...
by FluffyFreak
Mon Jan 05, 2026 3:58 pm
Forum: Ship and 3D asset development
Topic: Station variations / procedural stations
Replies: 1
Views: 463

Station variations / procedural stations

This is for brain dumping ideas about how to make stations have more variation. My first instinct is to have a type of station that can be built from sections/pieces both internally and externally. What I mean by that is that the process would work something like this for the external appearance: Pi...
by FluffyFreak
Mon Jan 05, 2026 3:02 pm
Forum: Ship and 3D asset development
Topic: Sky Port [aka Bucky's "Cloud Nine"]
Replies: 21
Views: 32723

Re: Sky Port [aka Bucky's "Cloud Nine"]

Nasa documentation about floating habitats on Venus https://ntrs.nasa.gov/api/citations/20205008515/downloads/Venus_cities-AIAA-ASCEND-smaller.pdf Isaac Arthur Reddit https://www.reddit.com/r/IsaacArthur/comments/1fzhj0v/venus_floating_city_idea/ PInterest https://uk.pinterest.com/pin/why-we-should-...
by FluffyFreak
Mon Jan 05, 2026 2:56 pm
Forum: Pioneer development
Topic: Implement Bounty mechanism
Replies: 4
Views: 5661

Re: Implement Bounty mechanism

I'd like to see this, a bounty system would be a good addition.
As always of course keep version 1.0 very simple, gather bounties, cash them in when you dock with any station.
by FluffyFreak
Sun Feb 09, 2025 3:18 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 20
Views: 57089

Re: Terrain Texturing

I need to keep track of these links
https://www.youtube.com/watch?v=7xL0udlhnqI
https://web.archive.org/web/20210925033 ... generation

Both contain valuable stuff about terrain generation and I keep losing one of those links