Search found 1353 matches
- Sat Feb 14, 2026 12:24 pm
- Forum: Projects
- Topic: Possible projects for people to try
- Replies: 2
- Views: 402
Re: Possible projects for people to try
Also assisting on existing PRs that people might need testing, help with completing etc
- Fri Feb 13, 2026 1:50 pm
- Forum: Projects
- Topic: Possible projects for people to try
- Replies: 2
- Views: 402
Re: Possible projects for people to try
Show orbits in the HUD, use speedlines etc as source code inspiration i think we'd likely want to show only the orbits inside the current frame by default, for clarity So if you are in a planets frame the system-wide orbits are either not visible, or faded Distance based fading could also be good f...
- Fri Feb 13, 2026 10:38 am
- Forum: Projects
- Topic: Possible projects for people to try
- Replies: 2
- Views: 402
Possible projects for people to try
Some things that I'd love to see from a rendering / gameplay position are: clouds/volumetric atmospheres rings with physical ice/rocks/etc so they can be mined/interacted with better ring rendering overall Gas giant atmosphere rendering VR headset integration, I did some experiments with this many y...
- Mon Feb 09, 2026 4:57 pm
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 122
- Views: 260744
Re: Code inspiration and rendering resource
These came up in conversation on Discord and I keep losing them http://www.thetenthplanet.de/archives/4062 https://gamedev.stackexchange.com/questions/135845/how-could-i-render-a-star-like-those-in-elite-dangerous-coronas-and-some-sort) I did a branch with real-time noise to improve the look of star...
- Mon Jan 05, 2026 4:08 pm
- Forum: Ship and 3D asset development
- Topic: Tail sitter Mola Mola
- Replies: 8
- Views: 33570
- Mon Jan 05, 2026 4:04 pm
- Forum: Ship and 3D asset development
- Topic: Station variations / procedural stations
- Replies: 1
- Views: 462
- Mon Jan 05, 2026 3:58 pm
- Forum: Ship and 3D asset development
- Topic: Station variations / procedural stations
- Replies: 1
- Views: 462
Station variations / procedural stations
This is for brain dumping ideas about how to make stations have more variation. My first instinct is to have a type of station that can be built from sections/pieces both internally and externally. What I mean by that is that the process would work something like this for the external appearance: Pi...
- Mon Jan 05, 2026 3:02 pm
- Forum: Ship and 3D asset development
- Topic: Sky Port [aka Bucky's "Cloud Nine"]
- Replies: 21
- Views: 32722
Re: Sky Port [aka Bucky's "Cloud Nine"]
Nasa documentation about floating habitats on Venus https://ntrs.nasa.gov/api/citations/20205008515/downloads/Venus_cities-AIAA-ASCEND-smaller.pdf Isaac Arthur Reddit https://www.reddit.com/r/IsaacArthur/comments/1fzhj0v/venus_floating_city_idea/ PInterest https://uk.pinterest.com/pin/why-we-should-...
- Mon Jan 05, 2026 2:56 pm
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 5660
Re: Implement Bounty mechanism
I'd like to see this, a bounty system would be a good addition.
As always of course keep version 1.0 very simple, gather bounties, cash them in when you dock with any station.
As always of course keep version 1.0 very simple, gather bounties, cash them in when you dock with any station.
- Sun Feb 09, 2025 3:18 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 20
- Views: 57086
Re: Terrain Texturing
I need to keep track of these links
https://www.youtube.com/watch?v=7xL0udlhnqI
https://web.archive.org/web/20210925033 ... generation
Both contain valuable stuff about terrain generation and I keep losing one of those links
https://www.youtube.com/watch?v=7xL0udlhnqI
https://web.archive.org/web/20210925033 ... generation
Both contain valuable stuff about terrain generation and I keep losing one of those links