Search found 4 matches
- Sat Jul 11, 2026 4:11 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 169751
Re: Audio (3D?)
For the record, a year later this work has been merged to master. With that, the game uses the OpenAL Soft audio backend by default. However, the merged PR was only a minimal changeset to create the new backend, without too much modifications in other areas of the codebase. Below, I attempt to colle...
- Sun Jun 22, 2025 3:31 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 169751
Re: Audio (3D?)
OK, I managed to put in some effort this week, and am happy to share some results. The audio backend has been abstracted away, so we can now support multiple backends, and switch between them at runtime. The original audio system has been refactored into the so called SDL backend. And a new backend ...
- Sat Jun 14, 2025 3:56 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 169751
Re: Audio (3D?)
When a ship is hit for instance. The sound would travel via hull/atmosphere/(shield?), depending on the weapon/hit, to the cabin. In a real world scenario you would experience this in 3D. The way we experience up/down (3D) in hearing is through something called 'spectral cues'. I learned about 3D s...
- Fri Jun 13, 2025 8:26 am
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 169751
Re: Audio (3D?)
Hi all, I'd like to express interest on picking this topic up. Looking at the Pioneer source code, it appears to be a manageable task to add a new audio back-end with leaving invocations of the sound system untouched, so this would be a fairly localized update. Also, it's a good idea to leave the op...