Search found 7 matches
- Sun Jun 15, 2025 9:57 am
- Forum: Feature requests
- Topic: Manually setting the frame of reference?
- Replies: 7
- Views: 9373
Re: Manually setting the frame of reference?
Do you have any thoughts on my suggestion of being able to lock the thruster inputs ... I just accidentally found a way to do it - turn on the thrusters you want to fire, then enter/exit pause mode (ESC x 2). This leaves the thruster(s) engaged. But I agree, having a way to ¨lock"the thrusters...
- Sun Nov 03, 2024 9:15 am
- Forum: Pioneer development
- Topic: Bug/feature suggestion : Live Animals and Slaves should not disappear after being scooped with no Cargo Bay Life Support
- Replies: 2
- Views: 4880
- Sun Nov 03, 2024 5:54 am
- Forum: Pioneer development
- Topic: Bug/feature suggestion : Live Animals and Slaves should not disappear after being scooped with no Cargo Bay Life Support
- Replies: 2
- Views: 4880
Bug/feature suggestion : Live Animals and Slaves should not disappear after being scooped with no Cargo Bay Life Support
### Observed behaviour Scoop a cargo pod containing "live animals" or "slaves" without "Cargo Bay Life Support". Cargo appears (briefly) in the cargo manifest, then disappears, with "Sensors report critical cargo bay life-support conditions" being displayed in...
- Thu Oct 10, 2024 10:05 pm
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 14038
Re: Map : reset after hyperspace and additional keyboard bindings
> Not sure if everything could be put onto joystick, but that would be useful too. On the other hand, the mouse and keyboard controls shouldn't be dumbed down in order to do that in my opinion. The bane of a lot of console ports. I 100% agree. The consolification of "Elite: Dangerous" was ...
- Thu Oct 10, 2024 1:50 pm
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 14038
Re: Map : reset after hyperspace and additional keyboard bindings
I currently have "PgUp/PgDn" for moving between systems in a route, and "Home/End" for jumping to the start and end. The only tricky part was that the current system is not part of the route. It was useful while working on this feature. It would also be nice to unify the controls...
- Thu Sep 26, 2024 1:37 am
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 14038
Re: Map : reset after hyperspace and additional keyboard bindings
Thank you; I did search through the issues list but didn't find that one, then I figured it was probably better to discuss here first before raising a new issue. I'll continue discussion there.
- Wed Sep 25, 2024 2:10 pm
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 14038
Map : reset after hyperspace and additional keyboard bindings
Hi, I'm new, and just hacked around on something which was bugging me with the current release; namely the maps. 1. Reset selected system after hyperspace jump After a hyperspace jump, very typically I want to open the current system map (either to check info, or set a target, etc). The current game...