Search found 31 matches

by DynV
Sat Mar 11, 2023 1:06 pm
Forum: Pioneer development
Topic: Would it be long to do?
Replies: 5
Views: 1807

Re: Would it be long to do?

impaktor wrote: Sat Mar 11, 2023 12:58 pm
As the email notification doesn't seem to work, if I take a long time to reply and one would like a quick reply
How about now?
Yes. :)
by DynV
Thu Mar 09, 2023 3:56 am
Forum: Feature requests
Topic: Feature request: Leave icon when hiding map interfaces
Replies: 1
Views: 1466

Feature request: Leave icon when hiding map interfaces

I mistakenly hid the interface while looking at a map then switched to something else (probably world view). When I came back to the map I noticed the interface missing and I needed to rotate and zoom. I looked everywhere and saw no clue on how to restore the map interface. Not knowing what to do I ...
by DynV
Mon Feb 20, 2023 12:15 pm
Forum: Pioneer development
Topic: Handing over website & domain admin
Replies: 7
Views: 2862

Re: Handing over website & domain admin

impaktor wrote: Sun Feb 19, 2023 9:41 am Big thanks to robn for long service, and for helping migration to the new servers!
Cheers! 😀

I would just had clicked a +1 or chosen an emote for the post of the quote but I couldn't find such an option.
by DynV
Mon Feb 20, 2023 12:05 pm
Forum: Pioneer development
Topic: Would it be long to do?
Replies: 5
Views: 1807

Re: Would it be long to do?

Is there any useful mod, even slightly, I could do within 4 hrs? The reason I insist on a mod is I have no intention on upgrading my game until the next main/official/stable release. Neither "Donate to cranks" nor "Advice" sound useful to me, but perhaps I'm wrong.
by DynV
Sun Feb 19, 2023 8:14 am
Forum: Pioneer development
Topic: Would it be long to do?
Replies: 5
Views: 1807

Would it be long to do?

I forgot everything but the basics about programming but I'm wondering how long it would take me to make a mod to make scoop missions items labeled unknown into something else, possibly randomly, and preferably by either having a worker with sufficient engineering % or docking at a station with a hi...
by DynV
Sun Feb 12, 2023 7:22 pm
Forum: Feature requests
Topic: Feature request: 1 orbital scanner can complete all orbital scan missions
Replies: 0
Views: 2959

Feature request: 1 orbital scanner can complete all orbital scan missions

I was convinced the following was a bug but I seemingly was wrong and it belongs here. DynV — 02/10/2023 7:55 PM I can only scan Pallas, Sol by downgrading to a XKM-650. Is there a way to keep my more expensive orbital scanner and scan Pallas? You can try yourself with the gamesave on https://github...
by DynV
Tue Feb 07, 2023 8:05 pm
Forum: Feature requests
Topic: Feature request: hyperdrive engine failure not be a game over
Replies: 1
Views: 1621

Feature request: hyperdrive engine failure not be a game over

I'd like that hyperdrive engine failure not be a game over anymore. I suggest there be some random delay for either a mechanic to come fix it, or a large ship come pick it up, for the latter ie a Deep Space Miner. If you didn't have money to pay for either of those you're either have to hand out equ...
by DynV
Sat Feb 04, 2023 2:56 am
Forum: Feature requests
Topic: Feature request: crew swap
Replies: 0
Views: 2848

Feature request: crew swap

I'm pretty disappointed right now. I had a crew to hire test 50% engineering (but bad at other things) and haggled him down to $1/week, so as I was maxed on crew I dismissed 1 but then I couldn't haggle him down anymore. I'd like that instead when crew is maxed and an offer is accepted that instead ...
by DynV
Thu Feb 02, 2023 3:28 pm
Forum: Feature requests
Topic: Feature request: drop time acceleration when speed is very low
Replies: 1
Views: 1639

Feature request: drop time acceleration when speed is very low

I often use the auto-pilot with a large time acceleration. Sometimes the speed becomes very low, as in < 100m/s for over 10 in-game minute, and because time passes by so fast and I'm not expecting it, I end up using several minutes for something I would have disabled auto-pilot and did "manual&...
by DynV
Tue Jan 31, 2023 1:02 am
Forum: Feature requests
Topic: Feature request: Planets/asteroids dim the further they are
Replies: 2
Views: 1710

Re: Feature request: Planets/asteroids dim the further they are

It's not specific to 1 planet, and the further the planet/asteroid is from its closest star, the more glaring the issue is to me. EarthSky | Top 12 brightest objects in our solar system implies that anything > 18 AU [Uranus] should noticeably be dimmer.