Search found 41 matches
- Thu Jun 05, 2025 1:37 pm
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 534
Re: Difficulty to make a point & click interface "inside" starports?
I can't find how to like your post, so 👍︎. It's a good idea to include fight missions as a character as long as there's not too much in 1 place, and you have to do at least a bit of piloting in between IMHO. It would be amazing if there was a system to allow boarding other vessel, eg when the hull i...
- Wed Jun 04, 2025 7:23 pm
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 534
Re: Difficulty to make a point & click interface "inside" starports?
Kindly point me which of that thread post # contain such YT video.
- Wed Jun 04, 2025 5:41 pm
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 534
Re: Difficulty to make a point & click interface "inside" starports?
If you're referring to me, beyond the outline above, the only thing missing would be something like

That's a lot of assets?!

That's a lot of assets?!
- Wed Jun 04, 2025 7:56 am
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 534
Difficulty to make a point & click interface "inside" starports?
How difficult would it be to make a simple point & click interface when getting "inside" a starport? As in when you click on Show comms a panorama would appear with multiple service windows corresponding to clicking on the comms tabs, eg Police & Equipment market, with benches and ...
- Fri May 02, 2025 5:47 am
- Forum: Feature requests
- Topic: Missiles in cargo to be sent to missile bay
- Replies: 0
- Views: 927
Missiles in cargo to be sent to missile bay
I have a large slow ship with only a few missiles loaded as maximum, so I'm not in a very good situation to fight. I avoid plain fighting & assassination missions, but I will take reconnaissance and communication cut/attacked missions (I also take insured delivery and dangerous passage missions ...
- Wed Mar 12, 2025 6:29 am
- Forum: Feature requests
- Topic: Feature request: Completed assassination display
- Replies: 0
- Views: 1069
Feature request: Completed assassination display
I have 6 completed assassination missions and they're taking ~1/2 of my mission list. I'd like the following in order of importance for completed assassination missions: no due date location be replaced by the return one option to see all their return location at once (in the sector map view) option...
- Sat Mar 08, 2025 10:37 pm
- Forum: Feature requests
- Topic: Feature request: Cargo storage
- Replies: 0
- Views: 1181
Feature request: Cargo storage
I didn't have time to leave the system I was in in time to be back for the soonest assassination mission I had so I mostly did mapping missions and picked up new missions which would fit nicely with all the ones I had ready. With the multiple cargo missions I picked up, I got their cargo and I'm ~18...
- Sun Feb 02, 2025 9:14 pm
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 3257
Re: Feature request: Thruster booster
[strikethrough] [...] but then you'd risk damaging your ship, cargo and passengers. What about selling a reinforcement kit? It could either nullify or greatly reduce that risk. Maybe you sell the 0 weight override chip / bypass, and also sell the reinforcement. [/strikethrough] I forgot about hull u...
- Sat Feb 01, 2025 9:44 pm
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 3257
Feature request: Thruster booster
I have a large ship and even with just ~1/4 plain fuel, 0 hyperspace fuel, and Bespoke Thruster, I can't keep up with assassination target; I need to follow them for some time and it often crashes as I reach their destination. It would be cool to have a thruster boosting system, with the kit and spe...
- Tue Jan 28, 2025 6:44 am
- Forum: Feature requests
- Topic: Feature request: Calculate average in-system duration
- Replies: 0
- Views: 1465
Feature request: Calculate average in-system duration
When I first played this game I picked the most paying jobs and on the way to them picked other with slight detours. Well... It wasn't long that I ran out of time considering the in-system transport time. Nowadays I rarely make that mistake, however to every-time I spot something interesting I have ...