Search found 41 matches

by DynV
Thu Jun 05, 2025 1:37 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 534

Re: Difficulty to make a point & click interface "inside" starports?

I can't find how to like your post, so 👍︎. It's a good idea to include fight missions as a character as long as there's not too much in 1 place, and you have to do at least a bit of piloting in between IMHO. It would be amazing if there was a system to allow boarding other vessel, eg when the hull i...
by DynV
Wed Jun 04, 2025 7:23 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 534

Re: Difficulty to make a point & click interface "inside" starports?

Kindly point me which of that thread post # contain such YT video.
by DynV
Wed Jun 04, 2025 5:41 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 534

Re: Difficulty to make a point & click interface "inside" starports?

If you're referring to me, beyond the outline above, the only thing missing would be something like
Image
That's a lot of assets?!
by DynV
Wed Jun 04, 2025 7:56 am
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 534

Difficulty to make a point & click interface "inside" starports?

How difficult would it be to make a simple point & click interface when getting "inside" a starport? As in when you click on Show comms a panorama would appear with multiple service windows corresponding to clicking on the comms tabs, eg Police & Equipment market, with benches and ...
by DynV
Fri May 02, 2025 5:47 am
Forum: Feature requests
Topic: Missiles in cargo to be sent to missile bay
Replies: 0
Views: 927

Missiles in cargo to be sent to missile bay

I have a large slow ship with only a few missiles loaded as maximum, so I'm not in a very good situation to fight. I avoid plain fighting & assassination missions, but I will take reconnaissance and communication cut/attacked missions (I also take insured delivery and dangerous passage missions ...
by DynV
Wed Mar 12, 2025 6:29 am
Forum: Feature requests
Topic: Feature request: Completed assassination display
Replies: 0
Views: 1069

Feature request: Completed assassination display

I have 6 completed assassination missions and they're taking ~1/2 of my mission list. I'd like the following in order of importance for completed assassination missions: no due date location be replaced by the return one option to see all their return location at once (in the sector map view) option...
by DynV
Sat Mar 08, 2025 10:37 pm
Forum: Feature requests
Topic: Feature request: Cargo storage
Replies: 0
Views: 1181

Feature request: Cargo storage

I didn't have time to leave the system I was in in time to be back for the soonest assassination mission I had so I mostly did mapping missions and picked up new missions which would fit nicely with all the ones I had ready. With the multiple cargo missions I picked up, I got their cargo and I'm ~18...
by DynV
Sun Feb 02, 2025 9:14 pm
Forum: Feature requests
Topic: Feature request: Thruster booster
Replies: 4
Views: 3257

Re: Feature request: Thruster booster

[strikethrough] [...] but then you'd risk damaging your ship, cargo and passengers. What about selling a reinforcement kit? It could either nullify or greatly reduce that risk. Maybe you sell the 0 weight override chip / bypass, and also sell the reinforcement. [/strikethrough] I forgot about hull u...
by DynV
Sat Feb 01, 2025 9:44 pm
Forum: Feature requests
Topic: Feature request: Thruster booster
Replies: 4
Views: 3257

Feature request: Thruster booster

I have a large ship and even with just ~1/4 plain fuel, 0 hyperspace fuel, and Bespoke Thruster, I can't keep up with assassination target; I need to follow them for some time and it often crashes as I reach their destination. It would be cool to have a thruster boosting system, with the kit and spe...
by DynV
Tue Jan 28, 2025 6:44 am
Forum: Feature requests
Topic: Feature request: Calculate average in-system duration
Replies: 0
Views: 1465

Feature request: Calculate average in-system duration

When I first played this game I picked the most paying jobs and on the way to them picked other with slight detours. Well... It wasn't long that I ran out of time considering the in-system transport time. Nowadays I rarely make that mistake, however to every-time I spot something interesting I have ...