Search found 1096 matches

by bszlrd
Wed Jun 04, 2025 4:19 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 1051

Re: Difficulty to make a point & click interface "inside" starports?

Also I would humbly like to point out how asset intensive that approach would be
by bszlrd
Wed May 14, 2025 6:59 pm
Forum: Feature requests
Topic: Uniquify factions & systems
Replies: 6
Views: 2815

Re: New game philosophy

That is on my radar, to build more lore and hand-made systems, with a smaller, more elaborate bubble.
There's also a pirate system in the works. Hopefully it will eventually gain gameplay aspects too.
So yeah, we are on the same page with this, it just takes some time to get there.
by bszlrd
Wed May 14, 2025 8:36 am
Forum: Feature requests
Topic: New criminal offences
Replies: 3
Views: 1434

Re: New criminal offences

Takeoff without clearance fines might be limiting, because some ships require crew, so then there should be some guarantee that you can hire them everywhere. In Frontier Inhad to sit years on the pad to collect enough crew for the Panther Clipper for example.
by bszlrd
Tue May 13, 2025 10:17 pm
Forum: Feature requests
Topic: New criminal offences
Replies: 3
Views: 1434

Re: New criminal offences

I would love a speed limit around stations. And they could announce it when you enter their frame/jurisdiction. And if you are speeding there could be a warning first before getting a ticket. Also. the speed display could turn red to indicate speeding. Maybe there could even be a limit display on th...
by bszlrd
Sun May 04, 2025 9:32 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7935

Re: Police brutality - Improve the police interaction

I could do an icon variation for when there's business with the police. Like a little notification dot. I think I can't color it selectively though
by bszlrd
Sat Mar 29, 2025 3:34 pm
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 8901

Re: De-harshed thruster audio

Indeed, that would be nice!
by bszlrd
Sat Mar 29, 2025 9:21 am
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 8901

Re: De-harshed thruster audio

Hi! I think it sounds good in isolation, but in-game it feels muffled and distant, but not in a way the hull would muffle it. About SFX in general, I think there's room for polish in about every sound effect, so if you are interested in contributing, I'd say first play around a bit, and then we can ...
by bszlrd
Sun Mar 23, 2025 9:07 am
Forum: Feature requests
Topic: Manually setting the frame of reference?
Replies: 7
Views: 5292

Re: Manually setting the frame of reference?

Thank you for your kind words! The function to set anything as the reference frame is already available. Ctrl+LMB will do exactly that. You can also set it to ships even, and for that, the Follow Position mode of the flight selector right to the reticule will also work. But that's not available for ...
by bszlrd
Sun Mar 09, 2025 6:05 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 23
Views: 34690

Re: Hyperjump (& black hole) visuals

That simulator, and a video I saw the other day got me thinking about the hyperdrive visuals again. I've put together a rough mockup of how it could look I'm not saying that it is fully realistic, but tries to lean towards that. It compresses everything into a narrow cone forwards the ship, but does...
by bszlrd
Thu Feb 27, 2025 9:32 pm
Forum: Projects
Topic: Updated Galaxy Simulation 'Hephestos'
Replies: 8
Views: 15263

Re: Updated Galaxy Simulation 'Hephestos'

Cool! I really like the colors of those stars. What do you mean by having Aurek-Besh & Sebacean among the languages? As letter-pairs/syllables for random generation, or full-on name schemes? The former could work I think, but the later would be IP violation I strongly suspect. It seems that star...