Search found 1091 matches
- Sat Mar 29, 2025 3:34 pm
- Forum: Music and sound assets
- Topic: De-harshed thruster audio
- Replies: 6
- Views: 3822
Re: De-harshed thruster audio
Indeed, that would be nice!
- Sat Mar 29, 2025 9:21 am
- Forum: Music and sound assets
- Topic: De-harshed thruster audio
- Replies: 6
- Views: 3822
Re: De-harshed thruster audio
Hi! I think it sounds good in isolation, but in-game it feels muffled and distant, but not in a way the hull would muffle it. About SFX in general, I think there's room for polish in about every sound effect, so if you are interested in contributing, I'd say first play around a bit, and then we can ...
- Sun Mar 23, 2025 9:07 am
- Forum: Feature requests
- Topic: Manually setting the frame of reference?
- Replies: 6
- Views: 1316
Re: Manually setting the frame of reference?
Thank you for your kind words! The function to set anything as the reference frame is already available. Ctrl+LMB will do exactly that. You can also set it to ships even, and for that, the Follow Position mode of the flight selector right to the reticule will also work. But that's not available for ...
- Sun Mar 09, 2025 6:05 pm
- Forum: Projects
- Topic: Hyperjump (& black hole) visuals
- Replies: 22
- Views: 25707
Re: Hyperjump (& black hole) visuals
That simulator, and a video I saw the other day got me thinking about the hyperdrive visuals again. I've put together a rough mockup of how it could look I'm not saying that it is fully realistic, but tries to lean towards that. It compresses everything into a narrow cone forwards the ship, but does...
- Thu Feb 27, 2025 9:32 pm
- Forum: Projects
- Topic: Updated Galaxy Simulation 'Hephestos'
- Replies: 8
- Views: 8312
Re: Updated Galaxy Simulation 'Hephestos'
Cool! I really like the colors of those stars. What do you mean by having Aurek-Besh & Sebacean among the languages? As letter-pairs/syllables for random generation, or full-on name schemes? The former could work I think, but the later would be IP violation I strongly suspect. It seems that star...
- Mon Feb 03, 2025 8:03 am
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 1403
Re: Feature request: Thruster booster
Yeah, that's the idea. Don't know the ETA though, but the new equipment system should be able to support it I think. At least the reinforcement equipment part. The override is another matter.
- Sun Feb 02, 2025 8:16 pm
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 1403
Re: Feature request: Thruster booster
We have something different in our mind (hull upgrade, so the ships can handle acceleration better), because for most ships thrust isn't the bottleneck. There's an acceleration limit on all ships, to avoid say a 1g - 16g acceleration range depending on how much cargo and fuel you have on the given s...
- Thu Oct 10, 2024 5:00 pm
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 8020
Re: Map : reset after hyperspace and additional keyboard bindings
The ability to pan the sector map would be a welcome change.
Not sure if everything could be put onto joystick, but that would be useful too. On the other hand, the mouse and keyboard controls shouldn't be dumbed down in order to do that in my opinion. The bane of a lot of console ports.
Not sure if everything could be put onto joystick, but that would be useful too. On the other hand, the mouse and keyboard controls shouldn't be dumbed down in order to do that in my opinion. The bane of a lot of console ports.
- Wed Sep 18, 2024 6:39 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 23
- Views: 29595
Re: Machine learning ("AI") as a face generator
These days it seems like they want to automate the interesting parts of at least art, but neglect the actually boring, repetitive and ucreative parts.
- Tue Sep 17, 2024 1:41 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 23
- Views: 29595
Re: Machine learning ("AI") as a face generator
The more I look at these face and human generators, the more dead the output seem.
And the more I think about genAI, the more I come to the opinion that I'd avoid having any such thing in Pioneer.
And the more I think about genAI, the more I come to the opinion that I'd avoid having any such thing in Pioneer.