Search found 1103 matches

by bszlrd
Thu Apr 02, 2026 9:03 am
Forum: Projects
Topic: JSON Terrain
Replies: 22
Views: 65973

Re: JSON Terrain

Another interesting noise based erosion method. Sans simulation, so it might be applicable to our case.
https://www.youtube.com/watch?v=r4V21_uUK8Y
by bszlrd
Wed Apr 01, 2026 4:19 pm
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 1443

Re: Feedback from a new player in 2026

The trust issue is already solved by having an acceleration cap for each ship and direction. Partially due to structural limits, partially due to human tolerances. Sure, you can overload your ship a bit, but most of them are set up in a way that you can still produce 1.5 gee-ish up acceleration. And...
by bszlrd
Tue Mar 31, 2026 5:34 am
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 1443

Re: Feedback from a new player in 2026

Out intent is not to make a modernized Frontier clone, and wasn't for a while now. But to make a good space game, while not forgeting our Frontier roots. The equipment issues are due to the whole thing being in a transitional state, and the aim is that you can use the cabin space for additional purp...
by bszlrd
Sat Mar 14, 2026 8:56 am
Forum: Feature requests
Topic: Feature request - Center camera on own ship in sector map
Replies: 1
Views: 2677

Re: Feature request - Center camera on own ship in sector map

You mean the orbital/system map, right? I agree, it would be useful to have a center button there.
The sector map already has this functionality (C)
by bszlrd
Tue Mar 10, 2026 5:29 pm
Forum: Projects
Topic: JSON Terrain
Replies: 22
Views: 65973

Re: JSON Terrain

I drop this here as well, might be interesting:
Hesiod, a node based terrain generator.
by bszlrd
Sun Jan 11, 2026 6:59 pm
Forum: Projects
Topic: Cities
Replies: 28
Views: 60373

Re: Cities

This one looks interesting:
https://www.youtube.com/watch?v=Y19Mw5YsgjI
An overview of how Townscaper and some others work.
Part procedural, part hand-made generators.
by bszlrd
Wed Oct 29, 2025 7:33 am
Forum: Pioneer development
Topic: Implement Bounty mechanism
Replies: 4
Views: 7916

Re: Implement Bounty mechanism

From lore perspective: how about stations always upload and exchange bounties with all ship computers (in the same vein all ships carry spacenet data packets for an asyncronous internet between systems)? And if it is an inhabited system, then there's a bounty database the computer can access any tim...
by bszlrd
Wed Jun 04, 2025 4:19 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 54320

Re: Difficulty to make a point & click interface "inside" starports?

Also I would humbly like to point out how asset intensive that approach would be
by bszlrd
Wed May 14, 2025 6:59 pm
Forum: Feature requests
Topic: Uniquify factions & systems
Replies: 6
Views: 40345

Re: New game philosophy

That is on my radar, to build more lore and hand-made systems, with a smaller, more elaborate bubble.
There's also a pirate system in the works. Hopefully it will eventually gain gameplay aspects too.
So yeah, we are on the same page with this, it just takes some time to get there.
by bszlrd
Wed May 14, 2025 8:36 am
Forum: Feature requests
Topic: New criminal offences
Replies: 3
Views: 26834

Re: New criminal offences

Takeoff without clearance fines might be limiting, because some ships require crew, so then there should be some guarantee that you can hire them everywhere. In Frontier Inhad to sit years on the pad to collect enough crew for the Panther Clipper for example.