Search found 55 matches

by zonkmachine
Fri May 16, 2025 11:45 am
Forum: Feature requests
Topic: Uniquify factions & systems
Replies: 6
Views: 1607

Re: New game philosophy

Most of it is in the Wiki, here: https://wiki.pioneerspacesim.net/wiki/Pioneer_Wiki
Here is what an addition of three new factions look like. https://github.com/pioneerspacesim/pion ... 558671cf53
by zonkmachine
Wed May 14, 2025 10:44 pm
Forum: Feature requests
Topic: Uniquify factions & systems
Replies: 6
Views: 1607

Re: New game philosophy

You want a more fleshed out universe? Can't you just help out creating custom systems and factions?
by zonkmachine
Tue May 13, 2025 10:55 pm
Forum: Feature requests
Topic: New criminal offences
Replies: 3
Views: 871

Re: New criminal offences

What speed limit you are having in mind? My personal record inside an orbital station is ~MACH 2.5. I think I should have gotten a warning for that. I think somewherenaround 250m/s coupd be about right outside, and 50 inside orbitals/close to ground stations. Yes. Subsonic around built areas makes ...
by zonkmachine
Mon May 12, 2025 2:23 pm
Forum: Feature requests
Topic: New criminal offences
Replies: 3
Views: 871

New criminal offences

Suggest new criminal offenses here! [ ] - Speeding. Maximum speed enforced near built areas or inside/near space stations. [ ] - Unlawful use of ECM. It's a weapons system after all. An ECM for ship defense generates a strong electromagnetic pulse and can cause damage to electrical systems nearby on...
by zonkmachine
Sun May 11, 2025 8:51 am
Forum: Feature requests
Topic: Feature request: Ship lights
Replies: 1
Views: 8207

Re: Feature request: Ship lights

Since custom light sources appear to be supported by the engine, can we consider giving ships headlights the player can toggle? I want this too. I wasn't sure if this may have significance at first, given the ship spends most of its time in the air where there's nothing to see up close and shine a ...
by zonkmachine
Fri May 09, 2025 8:39 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7023

Re: Police brutality - Improve the police interaction

The PR is ready for test and review: https://github.com/pioneerspacesim/pioneer/pull/6128 As a last change I added some timers around the events of the police scan for better flow. Instead of the police either being there waiting for you on arrival it will now take some time for the ships to turn up...
by zonkmachine
Mon May 05, 2025 9:21 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7023

Re: Police brutality - Improve the police interaction

Number 1, 2 and 3 are fixed in https://github.com/pioneerspacesim/pioneer/pull/6128 which is now ready for review.
by zonkmachine
Mon May 05, 2025 12:29 am
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7023

Re: Police brutality - Improve the police interaction

First draft here: https://github.com/pioneerspacesim/pioneer/pull/6128 I could do an icon variation for when there's business with the police. Like a little notification dot. I think I can't color it selectively though Yes, an alternative icon, if no color, would be possible for me to add. Please! :...
by zonkmachine
Sun May 04, 2025 5:58 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7023

Re: Police brutality - Improve the police interaction

impaktor wrote: Sun May 04, 2025 5:49 pm ...and unlocks assassination missions.
If assassinations could be handled off the BBS or on some dedicated crime syndicate BBS that would be great.
by zonkmachine
Sun May 04, 2025 5:13 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7023

Re: Police brutality - Improve the police interaction

1. Player can abort hyperjump, but that's beside the point. Change threshold to something that works. Yes. You, can abort, but I recently got hammered by a patrol and didn't know why. When I checked the latest save it turned out that I had somewhere made an illegal jump. No idea how that happened. ...