Search found 69 matches

by zonkmachine
Mon May 25, 2026 9:08 pm
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 24812

Re: Some new advice and a bit of lore

I have added a comment in the PR, here: https://github.com/pioneerspacesim/pioneer/pull/6234#issuecomment-4537220919 The Billie Bounce advice doesn't work very well. The jump mechanics/travel economy, I think is really good though. I haven't even managed to translate it into my own language, and tha...
by zonkmachine
Wed May 20, 2026 7:12 pm
Forum: Pioneer development
Topic: Mission ideas
Replies: 18
Views: 70549

Re: Mission ideas

○ Skim an atmosphere for atmo samples. Harder ones would need gas giant samples, or even Sun corona samples. Might pay by the ton of samples returned, but with an upper limit. Plot twist. The atmo samples could be, or could have been, to detect the molecular signature of a ship that is suspected to...
by zonkmachine
Thu Nov 06, 2025 11:59 am
Forum: Pioneer development
Topic: Implement Bounty mechanism
Replies: 4
Views: 10931

Re: Implement Bounty mechanism

Great idea! Ships spawned by data/modules/Pirates.lua have a bounty to their head depending on ship tonnage/model (and weapons?). Size of bounty should be significantly lower than assassination mission rewards. I would suggest not all pirates have a bounty on their head. In onShipDestroyed, pay boun...
by zonkmachine
Sat Nov 01, 2025 9:51 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 130
Views: 371460

Re: Art inspiration album

bszlrd wrote: Thu Sep 12, 2024 6:49 pm I do have some vague ideas about adding some existential dread and eldritch horror to the lore. Subtle, and in the background for the observant players.
Me too. 8)
by zonkmachine
Sat Nov 01, 2025 4:51 pm
Forum: Pioneer development
Topic: Mission ideas
Replies: 18
Views: 70549

Re: Mission ideas

○ Skim an atmosphere for atmo samples. Harder ones would need gas giant samples, or even Sun corona samples. I had an idea for corona mining but that turned out to have been used before in Sci-Fi, according to Grok. And the same source said the science around it was questionable. Maybe you could mo...
by zonkmachine
Tue Oct 28, 2025 3:20 pm
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 24812

Re: Some new advice and a bit of lore

https://github.com/pioneerspacesim/pioneer/pull/6234

Thanks! This was fun and a good cooperation. It looks like it ended up more your strings this time.
Definitely for the better. I may be more a conceptual kind of guy. :P
by zonkmachine
Mon Oct 27, 2025 7:34 pm
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 24812

Re: Some new advice and a bit of lore

I have a branch that adds 'News' that are there just for advice / information about the universe. Cool! Half of a ship's mass when the tanks are full consists of fuel. If you're doing shorter runs, or if you know for certain that you will have enough margin, you may fill up the tanks to a lower deg...
by zonkmachine
Mon Oct 27, 2025 3:16 pm
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 24812

Re: Some new advice and a bit of lore

Updated Advice. 1st and 3rd are your strings and running on fumes I rewrote. TRAVELLER'S ADVICE #203 The Billie Bounce detour - When you find yourself in the outskirts of a system and need to return to the inner planets, a detour to a sufficiently close neighbouring system might be the fastest way. ...
by zonkmachine
Mon Oct 27, 2025 2:13 pm
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 24812

Re: Some new advice and a bit of lore

Thanks! I'm glad I brought it up here first rather than in a PR. I find it quite frustrating to write in English and some of the strings I suggest in PR's seem perfectly logical to me and just don't seem to reason with anyone else in the project. Oh, well. I don't think that I would do any better if...