Most of it is in the Wiki, here: https://wiki.pioneerspacesim.net/wiki/Pioneer_Wiki
Here is what an addition of three new factions look like. https://github.com/pioneerspacesim/pion ... 558671cf53
Search found 55 matches
- Fri May 16, 2025 11:45 am
- Forum: Feature requests
- Topic: Uniquify factions & systems
- Replies: 6
- Views: 1607
- Wed May 14, 2025 10:44 pm
- Forum: Feature requests
- Topic: Uniquify factions & systems
- Replies: 6
- Views: 1607
Re: New game philosophy
You want a more fleshed out universe? Can't you just help out creating custom systems and factions?
- Tue May 13, 2025 10:55 pm
- Forum: Feature requests
- Topic: New criminal offences
- Replies: 3
- Views: 871
Re: New criminal offences
What speed limit you are having in mind? My personal record inside an orbital station is ~MACH 2.5. I think I should have gotten a warning for that. I think somewherenaround 250m/s coupd be about right outside, and 50 inside orbitals/close to ground stations. Yes. Subsonic around built areas makes ...
- Mon May 12, 2025 2:23 pm
- Forum: Feature requests
- Topic: New criminal offences
- Replies: 3
- Views: 871
New criminal offences
Suggest new criminal offenses here! [ ] - Speeding. Maximum speed enforced near built areas or inside/near space stations. [ ] - Unlawful use of ECM. It's a weapons system after all. An ECM for ship defense generates a strong electromagnetic pulse and can cause damage to electrical systems nearby on...
- Sun May 11, 2025 8:51 am
- Forum: Feature requests
- Topic: Feature request: Ship lights
- Replies: 1
- Views: 8207
Re: Feature request: Ship lights
Since custom light sources appear to be supported by the engine, can we consider giving ships headlights the player can toggle? I want this too. I wasn't sure if this may have significance at first, given the ship spends most of its time in the air where there's nothing to see up close and shine a ...
- Fri May 09, 2025 8:39 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7023
Re: Police brutality - Improve the police interaction
The PR is ready for test and review: https://github.com/pioneerspacesim/pioneer/pull/6128 As a last change I added some timers around the events of the police scan for better flow. Instead of the police either being there waiting for you on arrival it will now take some time for the ships to turn up...
- Mon May 05, 2025 9:21 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7023
Re: Police brutality - Improve the police interaction
Number 1, 2 and 3 are fixed in https://github.com/pioneerspacesim/pioneer/pull/6128 which is now ready for review.
- Mon May 05, 2025 12:29 am
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7023
Re: Police brutality - Improve the police interaction
First draft here: https://github.com/pioneerspacesim/pioneer/pull/6128 I could do an icon variation for when there's business with the police. Like a little notification dot. I think I can't color it selectively though Yes, an alternative icon, if no color, would be possible for me to add. Please! :...
- Sun May 04, 2025 5:58 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7023
- Sun May 04, 2025 5:13 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7023
Re: Police brutality - Improve the police interaction
1. Player can abort hyperjump, but that's beside the point. Change threshold to something that works. Yes. You, can abort, but I recently got hammered by a patrol and didn't know why. When I checked the latest save it turned out that I had somewhere made an illegal jump. No idea how that happened. ...