Search found 38 matches
- Wed Sep 25, 2024 4:32 pm
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 352
Re: Map : reset after hyperspace and additional keyboard bindings
1. Reset selected system after hyperspace jump After a hyperspace jump, very typically I want to open the current system map (either to check info, or set a target, etc). The current game does not reset the "selected system" after a jump which, to me at least, is somewhat confusing. My co...
- Wed Jul 10, 2024 5:02 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
Re: Updating the wiki mission scripting tutorial
No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. Yes, well, I'm updating it now. This time it became obsolete a bit faster because I erroneously relied on onShipDocked to work in a certain ...
- Wed Jul 10, 2024 11:27 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
- Tue Jul 09, 2024 6:54 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
Re: Updating the wiki mission scripting tutorial
I would consider splitting onGameStart into two different events. In my mind when I see onGameStart I think of game time 0, when the clock start ticking away. Maybe split it into onGameLoad , for when a game is loaded, and onGameStart , which would be akin to a default timer set to go off at time 0?...
- Sat Jul 06, 2024 12:54 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
- Sat Jul 06, 2024 10:09 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
Re: Updating the wiki mission scripting tutorial
We have onGameStart, ... onGameStart doesn't quite work. From the beginning of this topic: https://forum.pioneerspacesim.net/viewtopic.php?p=6836#p6836 I see that sturnclaw already recommended creating a timer and I'll look into that method but I would like to try and find a simpler method for some...
- Fri Jul 05, 2024 7:55 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
- Fri Jul 05, 2024 6:12 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24948
Re: Updating the wiki mission scripting tutorial
I'm looking over the tutorial again and it's seeing issues since last time. After #5619 / Implement manual docking with orbital , some of the script examples has stopped working. We use onShipDocked to connect the simpler test scripts to the game. and this seem to no longer work. Just save this in d...
- Sat Jul 29, 2023 1:18 pm
- Forum: Projects
- Topic: Atmospheric escape - gas molecular mass
- Replies: 1
- Views: 2208
Atmospheric escape - gas molecular mass
In Pioneer the atmosphere is selected for one metric only, m_atmosOxidizing. The problem with this is that you end up with small bodies having atmospheres of predominantly light elements like H2 and He while in reality they are the first to be lost to atmospheric escape if the mass is too low and/or...
- Fri Jul 28, 2023 10:45 pm
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 129
- Views: 219650
Re: Art inspiration album
Orion's Arm - Collective Sci-Fi world building
https://en.wikipedia.org/wiki/Orion%27s_Arm
They've got art, novels and an encyclopaedia going. There are Celstia Add-Ons with star systems, planets and spaceships.
https://en.wikipedia.org/wiki/Orion%27s_Arm
They've got art, novels and an encyclopaedia going. There are Celstia Add-Ons with star systems, planets and spaceships.