Search found 38 matches

by zonkmachine
Wed Sep 25, 2024 4:32 pm
Forum: Pioneer development
Topic: Map : reset after hyperspace and additional keyboard bindings
Replies: 6
Views: 352

Re: Map : reset after hyperspace and additional keyboard bindings

1. Reset selected system after hyperspace jump After a hyperspace jump, very typically I want to open the current system map (either to check info, or set a target, etc). The current game does not reset the "selected system" after a jump which, to me at least, is somewhat confusing. My co...
by zonkmachine
Wed Jul 10, 2024 5:02 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. Yes, well, I'm updating it now. This time it became obsolete a bit faster because I erroneously relied on onShipDocked to work in a certain ...
by zonkmachine
Wed Jul 10, 2024 11:27 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

impaktor wrote: Tue Jul 09, 2024 8:20 pm Btw, wiki code examples and such will sooner or later become obsolete.
Why, what? You mean the move to markdown?
by zonkmachine
Tue Jul 09, 2024 6:54 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

I would consider splitting onGameStart into two different events. In my mind when I see onGameStart I think of game time 0, when the clock start ticking away. Maybe split it into onGameLoad , for when a game is loaded, and onGameStart , which would be akin to a default timer set to go off at time 0?...
by zonkmachine
Sat Jul 06, 2024 12:54 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

impaktor wrote: Sat Jul 06, 2024 10:39 am how about a counter: "number of shots fired", using onShipFired
Great idea!
by zonkmachine
Sat Jul 06, 2024 10:09 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

We have onGameStart, ... onGameStart doesn't quite work. From the beginning of this topic: https://forum.pioneerspacesim.net/viewtopic.php?p=6836#p6836 I see that sturnclaw already recommended creating a timer and I'll look into that method but I would like to try and find a simpler method for some...
by zonkmachine
Fri Jul 05, 2024 7:55 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

impaktor wrote: Fri Jul 05, 2024 6:39 pm This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked?
git bisect pointed to this PR but maybe that's where it happened. Any idea what other event could act as a substitute?
by zonkmachine
Fri Jul 05, 2024 6:12 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24948

Re: Updating the wiki mission scripting tutorial

I'm looking over the tutorial again and it's seeing issues since last time. After #5619 / Implement manual docking with orbital , some of the script examples has stopped working. We use onShipDocked to connect the simpler test scripts to the game. and this seem to no longer work. Just save this in d...
by zonkmachine
Sat Jul 29, 2023 1:18 pm
Forum: Projects
Topic: Atmospheric escape - gas molecular mass
Replies: 1
Views: 2208

Atmospheric escape - gas molecular mass

In Pioneer the atmosphere is selected for one metric only, m_atmosOxidizing. The problem with this is that you end up with small bodies having atmospheres of predominantly light elements like H2 and He while in reality they are the first to be lost to atmospheric escape if the mass is too low and/or...
by zonkmachine
Fri Jul 28, 2023 10:45 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 129
Views: 219650

Re: Art inspiration album

Orion's Arm - Collective Sci-Fi world building
https://en.wikipedia.org/wiki/Orion%27s_Arm

They've got art, novels and an encyclopaedia going. There are Celstia Add-Ons with star systems, planets and spaceships.