Search found 58 matches
- Wed Oct 15, 2025 10:35 am
- Forum: Pioneer development
- Topic: Aega???
- Replies: 7
- Views: 8549
Re: Aega???
... Right. No. There appear to be no moon of Jupiter named Aega. If it was, it wouldn't have a density 100 times that of plutonium, which is the case of the one in Pioneer. Saturn does have a moon named Aegaeon however. I'm touching up the solar system right now so I'll bump Aega to Saturn. OK? Aeg...
- Wed Oct 15, 2025 10:30 am
- Forum: Pioneer development
- Topic: Aega???
- Replies: 7
- Views: 8549
Re: Aega???
... when I came across Aega. I can't find it online, or in Space Engine? Is it a real satellite of Jupiter or fictional? Hmm, it seems it was me, but quite a few years ago. I can't remember where I got the orbital data or the name. Right. No. There appear to be no moon of Jupiter named Aega. If it ...
- Fri Jun 13, 2025 3:46 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 10
- Views: 137198
Re: Audio (3D?)
Hi all, Hi! But there's no 3D sound in space, I assume? Or when would 3D sound be used? When a ship is hit for instance. The sound would travel via hull/atmosphere/(shield?), depending on the weapon/hit, to the cabin. In a real world scenario you would experience this in 3D. The way we experience u...
- Fri May 16, 2025 11:45 am
- Forum: Feature requests
- Topic: Uniquify factions & systems
- Replies: 6
- Views: 32638
Re: New game philosophy
Most of it is in the Wiki, here: https://wiki.pioneerspacesim.net/wiki/Pioneer_Wiki
Here is what an addition of three new factions look like. https://github.com/pioneerspacesim/pion ... 558671cf53
Here is what an addition of three new factions look like. https://github.com/pioneerspacesim/pion ... 558671cf53
- Wed May 14, 2025 10:44 pm
- Forum: Feature requests
- Topic: Uniquify factions & systems
- Replies: 6
- Views: 32638
Re: New game philosophy
You want a more fleshed out universe? Can't you just help out creating custom systems and factions?
- Tue May 13, 2025 10:55 pm
- Forum: Feature requests
- Topic: New criminal offences
- Replies: 3
- Views: 21055
Re: New criminal offences
What speed limit you are having in mind? My personal record inside an orbital station is ~MACH 2.5. I think I should have gotten a warning for that. I think somewherenaround 250m/s coupd be about right outside, and 50 inside orbitals/close to ground stations. Yes. Subsonic around built areas makes ...
- Mon May 12, 2025 2:23 pm
- Forum: Feature requests
- Topic: New criminal offences
- Replies: 3
- Views: 21055
New criminal offences
Suggest new criminal offenses here! [ ] - Speeding. Maximum speed enforced near built areas or inside/near space stations. [ ] - Unlawful use of ECM. It's a weapons system after all. An ECM for ship defense generates a strong electromagnetic pulse and can cause damage to electrical systems nearby on...
- Sun May 11, 2025 8:51 am
- Forum: Feature requests
- Topic: Feature request: Ship lights
- Replies: 1
- Views: 12213
Re: Feature request: Ship lights
Since custom light sources appear to be supported by the engine, can we consider giving ships headlights the player can toggle? I want this too. I wasn't sure if this may have significance at first, given the ship spends most of its time in the air where there's nothing to see up close and shine a ...
- Fri May 09, 2025 8:39 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 51656
Re: Police brutality - Improve the police interaction
The PR is ready for test and review: https://github.com/pioneerspacesim/pioneer/pull/6128 As a last change I added some timers around the events of the police scan for better flow. Instead of the police either being there waiting for you on arrival it will now take some time for the ships to turn up...
- Mon May 05, 2025 9:21 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 51656
Re: Police brutality - Improve the police interaction
Number 1, 2 and 3 are fixed in https://github.com/pioneerspacesim/pioneer/pull/6128 which is now ready for review.