Search found 3 matches

by Ga1aCt1Cz00
Wed Jul 22, 2020 3:29 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 21
Views: 14407

Re: Hyperjump (& black hole) visuals

To bad that this is not realistic and will probably never get observed. It looks cool, but a object wrapped around a space-unicorn looks cool too :) . I like the homeworld approach more, disassemble the ship on one side and assemble it on the other. It may work if information can get transmitted thr...
by Ga1aCt1Cz00
Wed Jul 22, 2020 3:02 pm
Forum: Projects
Topic: Cities
Replies: 26
Views: 22550

Re: Cities

I tried to come up with a Voronoi diagram based layout generator of a city years ago in Unity. My basic idea was to use a connectivity graph of a Voronoi graph (can't recall how it was called). The code never really worked and was super ugly. Best would be to not compute a graph from a Voronoi diagr...
by Ga1aCt1Cz00
Wed Jul 22, 2020 2:51 pm
Forum: Pioneer development
Topic: Serialization with databases
Replies: 0
Views: 5222

Serialization with databases

There are a lot of interrelated issues here which can get resolved with just a few relativly simple mechanisms in principle. a) Serialization: Marshalling and Unmarshalling . Currently each script is responsible for the marshalling of its data. A script may register fields for automated Serializatio...