Search found 14 matches

by Gliese852
Thu Mar 28, 2024 12:06 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 160

Re: New Settlement Sizes

I would like to express some of my thoughts on this topic.It seems to me that with sufficient accessibility to space travel, people will en masse prefer to settle on Earth-like planets. It is unlikely that many people would be interested in spending their entire lives in a box or underground. That i...
by Gliese852
Sat Nov 18, 2023 7:07 pm
Forum: Pioneer development
Topic: SpaceGameJunkie Livestream - notes
Replies: 2
Views: 585

Re: SpaceGameJunkie Livestream - notes

Thank you for watching this all and taking these notes!
What struck me:
- I think classical music is absolutely appropriate here.
- you need to choose a specific star, depending on which planet you want to fly to.

Generally agree with the rest.
by Gliese852
Wed Mar 15, 2023 3:05 am
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 2385

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

Thanks! This may be useful for me to build the documentation into an rpm package for Alt Linux. It is a pity that naturaldocs is not very common (especially version 2.x). Apparently no one really wants to have mono in build dependencies.
by Gliese852
Tue Aug 16, 2022 5:42 pm
Forum: Pioneer development
Topic: Character stats
Replies: 3
Views: 2206

Character stats

https://i.imgur.com/4hR0mjq.png Аt the moment, any character has 5 basic parameters: luck intelligence charisma notoriety lawfulness It is almost not used in the game, but still the choice of these 5 parameters seemed strange to me and we talked about it in the chat: 11:48 <Gliese852> impaktor: do ...
by Gliese852
Wed Oct 06, 2021 10:31 pm
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5610

Re: galaxy_dense bitmap issues

I just took not every sector, but one for N sectors (in each dimension), depending on the zoom, but I drew this sector N times large. Thus, at any zoom, approximately the same number of sectors was generated, and a fairly uniform and plausible distribution of stars was drawn.
by Gliese852
Tue Sep 28, 2021 9:00 pm
Forum: Projects
Topic: Improving Faction Generation
Replies: 2
Views: 1779

Re: Improving Faction Generation

Could you tell please, what "BGS" is?
by Gliese852
Sat Jul 31, 2021 6:47 am
Forum: Pioneer development
Topic: Syndicates, Revolutionaries, and Opposition Governments
Replies: 2
Views: 1503

Re: Syndicates, Revolutionaries, and Opposition Governments

02:17 <Thaeris> Hmm. Hello Gliese852. I have been trying to work on improving the draft "algorithm" for syndicates, governments, and the like. I seem to be having a hard way seeing forward, however. One thing I did settle on with some confidence is the following: 02:18 <Thaeris> 1. As per...
by Gliese852
Sat Jul 24, 2021 8:37 pm
Forum: Pioneer development
Topic: Syndicates, Revolutionaries, and Opposition Governments
Replies: 2
Views: 1503

Re: Syndicates, Revolutionaries, and Opposition Governments

I was thinking about the possibility of creating some kind of algorithm, an automaton, like "game of life", only instead of pixels there will be star systems in sector map. We set the initial state (the magnitude of the influence of a given organization, for example) on some star systems, ...
by Gliese852
Sat Jul 03, 2021 8:52 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 118
Views: 133510

Re: Code inspiration and rendering resource

Сreate a 3D city from a two-dimensional vector map in OpenStreetMaps format:
https://github.com/romanshuvalov/rsgeotools
It would be great to pair it with this 2D map generator:
https://www.tmwhere.com/city_generation.html
by Gliese852
Wed Jun 16, 2021 9:10 pm
Forum: Pioneer development
Topic: Something like a specification for docking locators at stations
Replies: 1
Views: 971

Something like a specification for docking locators at stations

Locators are named point objects with orientation. ('Empty' object in Blender). They are used by the ship's autopilot to safely navigate through the station to the assigned bay. When passing through the waypoint, the ship will assume it orientation, so that the Y-axis of the locator is facing the to...