Search found 17 matches
- Thu Jul 02, 2026 7:35 am
- Forum: Projects
- Topic: Station Downtime
- Replies: 5
- Views: 314
Re: Station Downtime
... Please Note: I am not asking for opinions on whether cargo loading and equipment modification should go back to being instantaneous. Such mechanics fit perfectly into the framework of my personal "realtime mod" - a game mode without time acceleration, so I am strongly in favor of its ...
- Sun May 12, 2024 11:57 am
- Forum: Pioneer development
- Topic: Something like a specification for docking locators at stations
- Replies: 3
- Views: 15163
Re: Something like a specification for docking locators at stations
There is a problem with the ship missing the waypoint because it is not achieving the required speed efficiently enough in the Propulsion::AIMatchSpeed function. To explain the problem, I will consider a two-dimensional case, along the Y (up) and Z (back) axes. We can take the available thrust in th...
- Fri May 03, 2024 6:12 pm
- Forum: Pioneer development
- Topic: Something like a specification for docking locators at stations
- Replies: 3
- Views: 15163
Re: Something like a specification for docking locators at stations
Some explanation of how a ship determines how fast it can pass a waypoint. This depends on the radius of the waypoint, the acceleration that the ship can produce, and the angle at which the path breaks at that point. For simplicity, we take the minimum acceleration - that which is produced by the we...
- Thu Mar 28, 2024 12:06 pm
- Forum: Projects
- Topic: New Settlement Sizes
- Replies: 13
- Views: 38937
Re: New Settlement Sizes
I would like to express some of my thoughts on this topic.It seems to me that with sufficient accessibility to space travel, people will en masse prefer to settle on Earth-like planets. It is unlikely that many people would be interested in spending their entire lives in a box or underground. That i...
- Sat Nov 18, 2023 7:07 pm
- Forum: Pioneer development
- Topic: SpaceGameJunkie Livestream - notes
- Replies: 2
- Views: 14591
Re: SpaceGameJunkie Livestream - notes
Thank you for watching this all and taking these notes!
What struck me:
- I think classical music is absolutely appropriate here.
- you need to choose a specific star, depending on which planet you want to fly to.
Generally agree with the rest.
What struck me:
- I think classical music is absolutely appropriate here.
- you need to choose a specific star, depending on which planet you want to fly to.
Generally agree with the rest.
- Wed Mar 15, 2023 3:05 am
- Forum: Pioneer development
- Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
- Replies: 6
- Views: 25349
Re: Building LUA documentation using NaturalDocs 2.x (Linux)
Thanks! This may be useful for me to build the documentation into an rpm package for Alt Linux. It is a pity that naturaldocs is not very common (especially version 2.x). Apparently no one really wants to have mono in build dependencies.
- Tue Aug 16, 2022 5:42 pm
- Forum: Pioneer development
- Topic: Character stats
- Replies: 3
- Views: 14396
Character stats
https://i.imgur.com/4hR0mjq.png Аt the moment, any character has 5 basic parameters: luck intelligence charisma notoriety lawfulness It is almost not used in the game, but still the choice of these 5 parameters seemed strange to me and we talked about it in the chat: 11:48 <Gliese852> impaktor: do ...
- Wed Oct 06, 2021 10:31 pm
- Forum: Pioneer development
- Topic: galaxy_dense bitmap issues
- Replies: 14
- Views: 36562
Re: galaxy_dense bitmap issues
I just took not every sector, but one for N sectors (in each dimension), depending on the zoom, but I drew this sector N times large. Thus, at any zoom, approximately the same number of sectors was generated, and a fairly uniform and plausible distribution of stars was drawn.
- Tue Sep 28, 2021 9:00 pm
- Forum: Projects
- Topic: Improving Faction Generation
- Replies: 2
- Views: 15132
Re: Improving Faction Generation
Could you tell please, what "BGS" is?
- Sat Jul 31, 2021 6:47 am
- Forum: Pioneer development
- Topic: Syndicates, Revolutionaries, and Opposition Governments
- Replies: 2
- Views: 8472
Re: Syndicates, Revolutionaries, and Opposition Governments
02:17 <Thaeris> Hmm. Hello Gliese852. I have been trying to work on improving the draft "algorithm" for syndicates, governments, and the like. I seem to be having a hard way seeing forward, however. One thing I did settle on with some confidence is the following: 02:18 <Thaeris> 1. As per...