Search found 16 matches

by Gliese852
Sun May 12, 2024 11:57 am
Forum: Pioneer development
Topic: Something like a specification for docking locators at stations
Replies: 3
Views: 2392

Re: Something like a specification for docking locators at stations

There is a problem with the ship missing the waypoint because it is not achieving the required speed efficiently enough in the Propulsion::AIMatchSpeed function. To explain the problem, I will consider a two-dimensional case, along the Y (up) and Z (back) axes. We can take the available thrust in th...
by Gliese852
Fri May 03, 2024 6:12 pm
Forum: Pioneer development
Topic: Something like a specification for docking locators at stations
Replies: 3
Views: 2392

Re: Something like a specification for docking locators at stations

Some explanation of how a ship determines how fast it can pass a waypoint. This depends on the radius of the waypoint, the acceleration that the ship can produce, and the angle at which the path breaks at that point. For simplicity, we take the minimum acceleration - that which is produced by the we...
by Gliese852
Thu Mar 28, 2024 12:06 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 3944

Re: New Settlement Sizes

I would like to express some of my thoughts on this topic.It seems to me that with sufficient accessibility to space travel, people will en masse prefer to settle on Earth-like planets. It is unlikely that many people would be interested in spending their entire lives in a box or underground. That i...
by Gliese852
Sat Nov 18, 2023 7:07 pm
Forum: Pioneer development
Topic: SpaceGameJunkie Livestream - notes
Replies: 2
Views: 2071

Re: SpaceGameJunkie Livestream - notes

Thank you for watching this all and taking these notes!
What struck me:
- I think classical music is absolutely appropriate here.
- you need to choose a specific star, depending on which planet you want to fly to.

Generally agree with the rest.
by Gliese852
Wed Mar 15, 2023 3:05 am
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 4973

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

Thanks! This may be useful for me to build the documentation into an rpm package for Alt Linux. It is a pity that naturaldocs is not very common (especially version 2.x). Apparently no one really wants to have mono in build dependencies.
by Gliese852
Tue Aug 16, 2022 5:42 pm
Forum: Pioneer development
Topic: Character stats
Replies: 3
Views: 3599

Character stats

https://i.imgur.com/4hR0mjq.png Аt the moment, any character has 5 basic parameters: luck intelligence charisma notoriety lawfulness It is almost not used in the game, but still the choice of these 5 parameters seemed strange to me and we talked about it in the chat: 11:48 <Gliese852> impaktor: do ...
by Gliese852
Wed Oct 06, 2021 10:31 pm
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 7512

Re: galaxy_dense bitmap issues

I just took not every sector, but one for N sectors (in each dimension), depending on the zoom, but I drew this sector N times large. Thus, at any zoom, approximately the same number of sectors was generated, and a fairly uniform and plausible distribution of stars was drawn.
by Gliese852
Tue Sep 28, 2021 9:00 pm
Forum: Projects
Topic: Improving Faction Generation
Replies: 2
Views: 2898

Re: Improving Faction Generation

Could you tell please, what "BGS" is?
by Gliese852
Sat Jul 31, 2021 6:47 am
Forum: Pioneer development
Topic: Syndicates, Revolutionaries, and Opposition Governments
Replies: 2
Views: 2218

Re: Syndicates, Revolutionaries, and Opposition Governments

02:17 <Thaeris> Hmm. Hello Gliese852. I have been trying to work on improving the draft "algorithm" for syndicates, governments, and the like. I seem to be having a hard way seeing forward, however. One thing I did settle on with some confidence is the following: 02:18 <Thaeris> 1. As per...
by Gliese852
Sat Jul 24, 2021 8:37 pm
Forum: Pioneer development
Topic: Syndicates, Revolutionaries, and Opposition Governments
Replies: 2
Views: 2218

Re: Syndicates, Revolutionaries, and Opposition Governments

I was thinking about the possibility of creating some kind of algorithm, an automaton, like "game of life", only instead of pixels there will be star systems in sector map. We set the initial state (the magnitude of the influence of a given organization, for example) on some star systems, ...