Search found 58 matches

by Luomu
Sat Mar 08, 2014 1:51 am
Forum: Other space games
Topic: Pioneer's relation to Paragon
Replies: 8
Views: 7175

Re: Pioneer's relation to Paragon

Every Id software game released under GPL makes an exception for assets, and nobody has challenged that in court, so I take that as a sign split licensing is perfectly OK.
by Luomu
Wed Feb 26, 2014 1:18 am
Forum: Pioneer development
Topic: Normalising terrain height values
Replies: 22
Views: 20157

Re: Normalising terrain height values

//create buffer and upload data Graphics::VertexBufferDesc vbd; vbd.attrib[0].semantic = Graphics::ATTRIB_POSITION; vbd.attrib[0].format = Graphics::ATTRIB_FORMAT_FLOAT3; vbd.attrib[1].semantic = Graphics::ATTRIB_NORMAL; vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_FLOAT3; vbd.attrib[2].semantic ...
by Luomu
Sun Feb 23, 2014 6:52 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20557

Re: Building Pioneer with code::blocks (Windows)

Updated instructions & links: http://pioneerwiki.com/wiki/Building_with_Code::Blocks The dependency package has a couple of changes - rebuilt assimp, the previous version was too new! - rebuilt libsigc as static library, and statically linked c++ runtime (no longer required to copy libstdc++.dll...
by Luomu
Fri Feb 21, 2014 3:43 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20557

Re: Building Pioneer with code::blocks (Windows)

Looks like it cannot find the pioneer libraries, could be just a build order problem. Try building the "pioneer" sub-project instead of the top level workspace/solution. It shouldn't be necessary to manually build each sub-library project.
by Luomu
Fri Feb 21, 2014 1:51 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20557

Re: Building Pioneer with code::blocks (Windows)

http://tehsausage.com/mingw-to-string

I made it work using these instructions but can't really consider official :)
by Luomu
Fri Feb 21, 2014 1:44 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20557

Re: Building Pioneer with code::blocks (Windows)

Could be this old mingw bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52015

I am going to make a wiki page with updated instructions + dependencies soon.
by Luomu
Mon Feb 17, 2014 11:45 pm
Forum: Pioneer development
Topic: Planet Textures & Details
Replies: 20
Views: 12702

Re: Planet Textures & Details

FluffyFreak wrote:When Pioneer has an option called "Detail Textures" or somesuch which evidently causes some confusion amongst people since they think it means that Pioneer really does use textures.
Calling it "Extra colour variation" would have saved some confusion :P
by Luomu
Mon Feb 17, 2014 3:42 pm
Forum: Pioneer development
Topic: Planet Textures & Details
Replies: 20
Views: 12702

Re: Planet Textures & Details

Very good articles, actually there are a lot of planets get very beautiful and reasonable terrain. I remember there is a planet in "New Hope" system, it gets mountains, basins, deserts, etc. Does this kind of planet use a different or pre-defined terrain generating mechanism or something ...
by Luomu
Sun Feb 16, 2014 5:46 pm
Forum: Pioneer development
Topic: Planet Textures & Details
Replies: 20
Views: 12702

Re: Planet Textures & Details

FluffyFreak wrote:It does, it's one reason I want to split out the gas giants. Mostly because they really need some love, but also because they work differently to rocky planets.
I hope it works out, because it can be used for stars too!
by Luomu
Sun Feb 16, 2014 4:04 pm
Forum: Pioneer development
Topic: monocolor icons
Replies: 9
Views: 5693

Re: monocolor icons

The first left on the top and the bottom row look the best. Monochrome logos are always more professional :) If someone wants to draw a new logo for Pioneer (be it monochrome, or keep the current "mission patch" style) you should probably pick a new ship! The Lanner was iconic once but it'...