Search found 58 matches
- Sat Mar 08, 2014 1:51 am
- Forum: Other space games
- Topic: Pioneer's relation to Paragon
- Replies: 8
- Views: 10338
Re: Pioneer's relation to Paragon
Every Id software game released under GPL makes an exception for assets, and nobody has challenged that in court, so I take that as a sign split licensing is perfectly OK.
- Wed Feb 26, 2014 1:18 am
- Forum: Pioneer development
- Topic: Normalising terrain height values
- Replies: 22
- Views: 25867
Re: Normalising terrain height values
//create buffer and upload data Graphics::VertexBufferDesc vbd; vbd.attrib[0].semantic = Graphics::ATTRIB_POSITION; vbd.attrib[0].format = Graphics::ATTRIB_FORMAT_FLOAT3; vbd.attrib[1].semantic = Graphics::ATTRIB_NORMAL; vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_FLOAT3; vbd.attrib[2].semantic ...
- Sun Feb 23, 2014 6:52 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 27248
Re: Building Pioneer with code::blocks (Windows)
Updated instructions & links: http://pioneerwiki.com/wiki/Building_with_Code::Blocks The dependency package has a couple of changes - rebuilt assimp, the previous version was too new! - rebuilt libsigc as static library, and statically linked c++ runtime (no longer required to copy libstdc++.dll...
- Fri Feb 21, 2014 3:43 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 27248
Re: Building Pioneer with code::blocks (Windows)
Looks like it cannot find the pioneer libraries, could be just a build order problem. Try building the "pioneer" sub-project instead of the top level workspace/solution. It shouldn't be necessary to manually build each sub-library project.
- Fri Feb 21, 2014 1:51 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 27248
Re: Building Pioneer with code::blocks (Windows)
http://tehsausage.com/mingw-to-string
I made it work using these instructions but can't really consider official :)
I made it work using these instructions but can't really consider official :)
- Fri Feb 21, 2014 1:44 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 27248
Re: Building Pioneer with code::blocks (Windows)
Could be this old mingw bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52015
I am going to make a wiki page with updated instructions + dependencies soon.
I am going to make a wiki page with updated instructions + dependencies soon.
- Mon Feb 17, 2014 11:45 pm
- Forum: Pioneer development
- Topic: Planet Textures & Details
- Replies: 20
- Views: 19650
Re: Planet Textures & Details
Calling it "Extra colour variation" would have saved some confusion :PFluffyFreak wrote:When Pioneer has an option called "Detail Textures" or somesuch which evidently causes some confusion amongst people since they think it means that Pioneer really does use textures.
- Mon Feb 17, 2014 3:42 pm
- Forum: Pioneer development
- Topic: Planet Textures & Details
- Replies: 20
- Views: 19650
Re: Planet Textures & Details
Very good articles, actually there are a lot of planets get very beautiful and reasonable terrain. I remember there is a planet in "New Hope" system, it gets mountains, basins, deserts, etc. Does this kind of planet use a different or pre-defined terrain generating mechanism or something ...
- Sun Feb 16, 2014 5:46 pm
- Forum: Pioneer development
- Topic: Planet Textures & Details
- Replies: 20
- Views: 19650
Re: Planet Textures & Details
I hope it works out, because it can be used for stars too!FluffyFreak wrote:It does, it's one reason I want to split out the gas giants. Mostly because they really need some love, but also because they work differently to rocky planets.
- Sun Feb 16, 2014 4:04 pm
- Forum: Pioneer development
- Topic: monocolor icons
- Replies: 9
- Views: 9487
Re: monocolor icons
The first left on the top and the bottom row look the best. Monochrome logos are always more professional :) If someone wants to draw a new logo for Pioneer (be it monochrome, or keep the current "mission patch" style) you should probably pick a new ship! The Lanner was iconic once but it'...