Search found 54 matches

by CMDR ARGHouse
Thu Mar 28, 2024 2:29 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Okay, something is definitely happening, but with custom systems only, commented out my changes and added the vanilla code back in, Sol pop is back to 17.21 billion.
by CMDR ARGHouse
Thu Mar 28, 2024 2:22 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

And another system, Epsilon Eridani: 1. My version, population of 11.09 billion 2. 20240314 release version, population of 9.73 billion However there does not seem to be any difference between population numbers of procedural systems, or the systems listed in local stars or bright stars, between eit...
by CMDR ARGHouse
Thu Mar 28, 2024 2:15 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Okay, maybe it is working, kinda: 1. In my version, Sol has a population of 15.3 billion, no changes made to the custom system provided with the master. <<< will comment out the changes and see if it is the same population with the vanilla code to confirm. 2. in the 20240314 released version, Sol ha...
by CMDR ARGHouse
Thu Mar 28, 2024 1:56 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Okay, still not quite working, this is the new code in StarSystemGenerator.cpp: // orbital starports should carry a small amount of population if (sbody->GetType() == SystemBody::TYPE_STARPORT_ORBITAL) { sbody->m_population = fixed(1, 100000) + fixed(starportPopRand.Int32(-1000, 20000), 1000000000);...
by CMDR ARGHouse
Thu Mar 28, 2024 12:37 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

I would like to express some of my thoughts on this topic.It seems to me that with sufficient accessibility to space travel, people will en masse prefer to settle on Earth-like planets. It is unlikely that many people would be interested in spending their entire lives in a box or underground. That ...
by CMDR ARGHouse
Thu Mar 28, 2024 12:33 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Oh I see what I did, forgot to remove 'outTotalPop += sbody->m_population;' from some of the else if statements, it's been positioned at the end of the branch.
by CMDR ARGHouse
Thu Mar 28, 2024 12:30 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Crud... might not be working as expected. Just tested an older version, same population in GJ 1061 as in my experimental version. Time to figure out what is going on here.
by CMDR ARGHouse
Thu Mar 28, 2024 12:00 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Image
Not much of a difference in terms of sprawl here, could have something to do with CityOnPlanet, though my internal reasoning is that this is on a Zero-Atmosphere planet, so most of the sprawl is probably underground.
by CMDR ARGHouse
Thu Mar 28, 2024 11:41 am
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

1. Granted. As long as not zero probability for big cities on the frotiner. There can still be new cities that grow explosively, due to being on the/a frontier, and being the hub attracting all the people looking for fresh opportunities, e.g. consider Shenzhen which I think has exploded in size pas...
by CMDR ARGHouse
Wed Mar 27, 2024 4:20 am
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 234

Re: New Settlement Sizes

Now as for the amount of these surface settlements, I know that there is a cap of 6 per world, for now I may boost it up to a cap of 8, later on I will experiment with adding caps for each size of settlement, so long as the total per world does not lead to a memory overflow. As of 2024, there are ar...