Search found 79 matches

by sturnclaw
Fri Jan 19, 2024 7:16 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

diduuz: I'd consider focus_calm, insignificance_v2, and space_warfare_v2 as the front-runners for tracks to finish. I'd consider each of them to need about the same amount of improvement to fully match the style and mixing quality I'd like to see from the game's music. I'll refer you to this previou...
by sturnclaw
Mon Nov 20, 2023 4:17 am
Forum: Pioneer development
Topic: Feature Dream: PiEditor
Replies: 5
Views: 5021

Re: Feature Dream: PiEditor

Five years gone, and we're part of the way there. We now have an out-of-process editor framework for implementing static content editors (e.g. model viewer, system editor, etc.), and two "editor contexts" implementing... well, the model editor and the system editor. We also have limited ho...
by sturnclaw
Sat Nov 18, 2023 9:47 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

This is a *really* nice track @diduuz! I think you've absolutely nailed the ambient feel of Pioneer with it, and I love the way the cello ties everything together and gives it a very slight melancholy feel to complement the "lonely space adventure" part of Pioneer. My only concern is the f...
by sturnclaw
Wed Sep 27, 2023 7:00 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

@wkfo That's a very nice first attempt! I'd suggest the first second or so where you have the "hum" fading in without any other instruments feels a bit long, the section from 0:02 to 0:04 feels like it drags on a little bit long playing the same note pattern for its role as a "triumph...
by sturnclaw
Sun Sep 17, 2023 4:32 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

Since we're using this as a "catchall" thread: I have a *request* for music this time instead of feedback! I'm looking at implementing something akin to the "landed on planet" notification from No Man's Sky (e.g. https://youtu.be/UExKIrOlVmU?t=167) for when players land at statio...
by sturnclaw
Sat Aug 19, 2023 10:26 am
Forum: Feature requests
Topic: Feature Request: Highlighted item in System Overview > Trade info for easier shopping
Replies: 3
Views: 3497

Re: Feature Request: Highlighted item in System Overview > Trade info for easier shopping

I believe the aim is more to select a commodity of interest and allow the eye to visually find it easily in the list of commodities displayed for a system/station.
by sturnclaw
Thu Jul 06, 2023 9:14 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

diduuz: apologies for not responding for so long, real life has taken priority for the last month and I haven't had time to check the forums. I'm evaluating these songs on laptop speakers right now and will follow up with actual headphones soon. I'm definitely a fan of space_warfare_v2! The deep ins...
by sturnclaw
Mon May 22, 2023 7:11 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 44315

Re: Music Contribution

diduuz: I'm really liking the intro to space_warfare, though I think the rest of the song doesn't quite deliver on the setup the first 25 seconds provide. It'd make for some really interesting update trailer music, though I think it's a little too "front and center" for a background track ...
by sturnclaw
Mon Jan 23, 2023 8:21 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

zonkmachine: Thanks! I very much appreciate your efforts in maintaining the wiki, and tackling the (nontrivial) task of keeping it up to date with "best practices"! We're looking at migrating the more technical developer / contributor wiki content to the Workflow section of the Pioneer Dev...
by sturnclaw
Mon Jan 23, 2023 8:13 am
Forum: Feature requests
Topic: Feature request: hold equipment
Replies: 1
Views: 2604

Re: Feature request: hold equipment

This is planned for the next development cycle (releasing on Pioneer Day 2024) as part of the equipment rework. Hopefully you'll be able to test and provide feedback as we develop this feature!