Search found 88 matches
- Wed Jul 01, 2026 7:22 pm
- Forum: Projects
- Topic: Station Downtime
- Replies: 5
- Views: 305
Station Downtime
We have a stated design intent that cargo loading (and ship modification, etc.) should involve a period of simulated time passing as cargo is moved onto/off the ship (or the ship's equipment is modified by mechanics); i.e. these tasks should not be the 1-click instantaneous state change they current...
- Sun Jun 28, 2026 8:32 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 21
- Views: 65762
Re: Terrain Texturing
Putting a link here for future reference: https://github.com/kurtkuehnert/planetary_terrain_renderer The accompanying Master's thesis makes the case that the cubic spherical projection we use is the best of a bad lot, and proposes an extension to use the algebraic sigmoid function with the sigma par...
- Tue Mar 24, 2026 6:56 pm
- Forum: Projects
- Topic: Possible projects for people to try
- Replies: 3
- Views: 5630
Re: Possible projects for people to try
I have a WIP branch that implements (a version of) point cloud rendering for the galaxy map. We really need an HDR pipeline (and changes to sector generation structure) for it to be effective, but it was the primary reason for refactoring the renderer to allow explicitly specifying vertex format bin...
- Sat Jun 14, 2025 7:15 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 165371
Re: Audio (3D?)
An 11s increase in build time for a 3rd-party library is an acceptable (though far from ideal) tradeoff. I was expecting significantly worse given their file count. Consider this an official blessing to integrate OpenAL as a backend.
- Sat Jun 14, 2025 8:06 am
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 165371
Re: Audio (3D?)
mfep, welcome! I definitely appreciate the desire to improve Pioneer's sound system, as it's probably the single most primitive subsystem in the entire game (with particle effects being a very close second contender). > Not all libraries mentioned here offer HRTF support, and I would rule those out,...
- Thu Jan 16, 2025 10:24 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 57
- Views: 396726
Re: Updating the wiki mission scripting tutorial
A few corrections / informational notices: - On the main Introduction page: assignments to global variables without explicitly accessing _G are not visible to other scripts. Pioneer gives each Lua file a separate "environment" (the Lua _ENV variable) which "shadows" the actual gl...
- Thu Oct 10, 2024 7:12 pm
- Forum: Pioneer development
- Topic: modifications to the game, displaying images on the screen via lua scripts
- Replies: 2
- Views: 18259
Re: modifications to the game, displaying images on the screen via lua scripts
Displaying an image on screen is technically feasible - see the PiImage helper in data/pigui/libs/image.lua. The hard part is "drawing the rest of the owl", integrating that capability into a mod which adds new UI to display the image in, listens to game events and triggers the correct ima...
- Thu Oct 10, 2024 7:14 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 57
- Views: 396726
Re: Updating the wiki mission scripting tutorial
Btw, wiki code examples and such will sooner or later become obsolete. Why, what? You mean the move to markdown? The modder/developer-facing side of the wiki is *also* planned to be obsoleted / removed entirely and migrated to Markdown, but it's been a matter of "not enough hours in the day&qu...
- Thu Oct 10, 2024 7:07 am
- Forum: Pioneer development
- Topic: Map : reset after hyperspace and additional keyboard bindings
- Replies: 6
- Views: 38166
Re: Map : reset after hyperspace and additional keyboard bindings
I'm also thinking about adding more keyboard binds to the Sector Map - moving the selection around between systems on a route, as well as being able to use the keyboard to set the jump destination or calculate a route. One challenge for setting the destination with the keyboard are multi-star syste...
- Fri Jan 19, 2024 7:16 pm
- Forum: Music and sound assets
- Topic: Music Contribution
- Replies: 87
- Views: 243187
Re: Music Contribution
diduuz: I'd consider focus_calm, insignificance_v2, and space_warfare_v2 as the front-runners for tracks to finish. I'd consider each of them to need about the same amount of improvement to fully match the style and mixing quality I'd like to see from the game's music. I'll refer you to this previou...