Search found 88 matches

by sturnclaw
Wed Jul 01, 2026 7:22 pm
Forum: Projects
Topic: Station Downtime
Replies: 5
Views: 305

Station Downtime

We have a stated design intent that cargo loading (and ship modification, etc.) should involve a period of simulated time passing as cargo is moved onto/off the ship (or the ship's equipment is modified by mechanics); i.e. these tasks should not be the 1-click instantaneous state change they current...
by sturnclaw
Sun Jun 28, 2026 8:32 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 21
Views: 65762

Re: Terrain Texturing

Putting a link here for future reference: https://github.com/kurtkuehnert/planetary_terrain_renderer The accompanying Master's thesis makes the case that the cubic spherical projection we use is the best of a bad lot, and proposes an extension to use the algebraic sigmoid function with the sigma par...
by sturnclaw
Tue Mar 24, 2026 6:56 pm
Forum: Projects
Topic: Possible projects for people to try
Replies: 3
Views: 5630

Re: Possible projects for people to try

I have a WIP branch that implements (a version of) point cloud rendering for the galaxy map. We really need an HDR pipeline (and changes to sector generation structure) for it to be effective, but it was the primary reason for refactoring the renderer to allow explicitly specifying vertex format bin...
by sturnclaw
Sat Jun 14, 2025 7:15 pm
Forum: Music and sound assets
Topic: Audio (3D?)
Replies: 12
Views: 165371

Re: Audio (3D?)

An 11s increase in build time for a 3rd-party library is an acceptable (though far from ideal) tradeoff. I was expecting significantly worse given their file count. Consider this an official blessing to integrate OpenAL as a backend.
by sturnclaw
Sat Jun 14, 2025 8:06 am
Forum: Music and sound assets
Topic: Audio (3D?)
Replies: 12
Views: 165371

Re: Audio (3D?)

mfep, welcome! I definitely appreciate the desire to improve Pioneer's sound system, as it's probably the single most primitive subsystem in the entire game (with particle effects being a very close second contender). > Not all libraries mentioned here offer HRTF support, and I would rule those out,...
by sturnclaw
Thu Jan 16, 2025 10:24 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 57
Views: 396726

Re: Updating the wiki mission scripting tutorial

A few corrections / informational notices: - On the main Introduction page: assignments to global variables without explicitly accessing _G are not visible to other scripts. Pioneer gives each Lua file a separate "environment" (the Lua _ENV variable) which "shadows" the actual gl...
by sturnclaw
Thu Oct 10, 2024 7:12 pm
Forum: Pioneer development
Topic: modifications to the game, displaying images on the screen via lua scripts
Replies: 2
Views: 18259

Re: modifications to the game, displaying images on the screen via lua scripts

Displaying an image on screen is technically feasible - see the PiImage helper in data/pigui/libs/image.lua. The hard part is "drawing the rest of the owl", integrating that capability into a mod which adds new UI to display the image in, listens to game events and triggers the correct ima...
by sturnclaw
Thu Oct 10, 2024 7:14 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 57
Views: 396726

Re: Updating the wiki mission scripting tutorial

Btw, wiki code examples and such will sooner or later become obsolete. Why, what? You mean the move to markdown? The modder/developer-facing side of the wiki is *also* planned to be obsoleted / removed entirely and migrated to Markdown, but it's been a matter of "not enough hours in the day&qu...
by sturnclaw
Thu Oct 10, 2024 7:07 am
Forum: Pioneer development
Topic: Map : reset after hyperspace and additional keyboard bindings
Replies: 6
Views: 38166

Re: Map : reset after hyperspace and additional keyboard bindings

I'm also thinking about adding more keyboard binds to the Sector Map - moving the selection around between systems on a route, as well as being able to use the keyboard to set the jump destination or calculate a route. One challenge for setting the destination with the keyboard are multi-star syste...
by sturnclaw
Fri Jan 19, 2024 7:16 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 243187

Re: Music Contribution

diduuz: I'd consider focus_calm, insignificance_v2, and space_warfare_v2 as the front-runners for tracks to finish. I'd consider each of them to need about the same amount of improvement to fully match the style and mixing quality I'd like to see from the game's music. I'll refer you to this previou...