Search found 8 matches
- Sun Apr 01, 2018 8:01 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
Sorry, I formulated it kinda bad. :-) I mean that implementing this local traffic thing right now on Lua side would mean that most of it will likely have to be thrown over again after we have implemented a better AI system. So I thought that this would waste resources that I could preferably invest ...
- Sun Apr 01, 2018 3:15 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
See thread on the "Longnose" bulkship, in dev. Very interesting read. yes, docking, trading, transfer of goods, crew, and passengers. So, does it make sense to introduce a half-hearted system-local AI traffic? I guess I'm going to try helping you getting the other AI stuff you mentioned d...
- Fri Mar 30, 2018 1:46 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
Ah, okay. Yeah, I also thought of all these issues and that simply increasing the number of trade ships would be …dumb. Also, they usually jump into hyperspace shortly after leaving the station, and there's no time to watch them or something. I'd like to have ships being created when the player is c...
- Wed Mar 28, 2018 7:22 pm
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 66588
Re: 3D Cockpits
Thats a very good direction you are going into with these 3D cockpits, as it really adds to the atmosphere of the game. Currently, if you look around in first person view (without cockpits), it just feels like you are some kind of camera looking from exactly one spot, and only if you switch to outsi...
- Wed Mar 28, 2018 6:36 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
Thanks for your info, it is really quite helpful. So to summarize: Pioneer indeed has functional AI ships, though the probability of the player actually encountering one is minimal. But they are actually flying around and trading (from what I read in the TradeShips.lua-script), right? I think it wou...
- Wed Mar 28, 2018 9:27 am
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
Traffic can be completely controlled in lua, so you could give it a shot if interested. I'd like to, and I've already had a look into many of the scripts in "data/libs/" and "data/modules/", but unfortunately couldn't find a script that would control AI traffic. Could you give m...
- Wed Mar 28, 2018 7:35 am
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Re: Where are all the AI ships?
It's not just you, the ship traffic script is quite sub-optimal in this regard. You can increase the frequency of ships, but it is a resource hog, and they won't really do much anyway. I already tried to search the Lua docs for exactly that (increasing the frequency of ships), but I didn't find any...
- Tue Mar 27, 2018 3:46 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 11100
Where are all the AI ships?
Hello everyone! I really like Pioneer as I also loved the original Elite II back then, and I'm also excited to see the progress of Pioneer with each new version. However, what I'd love to have are more, and more vivid AI ships, that land on and launch from the station/base you're in. I always see mu...