Search found 97 matches
- Fri Feb 08, 2019 8:08 pm
- Forum: Pioneer development
- Topic: English clean-up
- Replies: 20
- Views: 9348
Re: English clean-up
More patterns for ships (the zip includes ones that already are in the base game now as well as several others I have made in the mean time), fixing the mistake in the Xylophis model file so it displays properly and with patterns (new patterns included as well), adjusting the Pumpkinseed's specular ...
- Fri Feb 08, 2019 3:26 pm
- Forum: Pioneer development
- Topic: Can mouselook be smoother?
- Replies: 4
- Views: 2343
Can mouselook be smoother?
Is there a way to get the mouse-controlled camera movements to be smoother? If one uses a key to rotate the camera, the result is very smooth. However, using the mouse to do the same rotation has a super choppy result. In ShipController.cpp, I see a comment about possibly making something configurab...
- Fri Feb 08, 2019 2:26 am
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 32464
Re: New Music
If you want piano tracks recorded on a real piano, I have an acoustic piano that plays MIDI. It's a mere console, but if the arrangement is good it sounds all right. Here's a recording a piece composed and hand-played by a friend: https://www.youtube.com/watch?v=PMCAjo2G8FY
- Fri Feb 08, 2019 2:21 am
- Forum: Other space games
- Topic: Spacewar!
- Replies: 1
- Views: 3126
Re: Spacewar!
There was a remake of this in video arcades of the 1980s. I loved playing it if I could convince someone to play it with me (it wasn't particularly popular). It also had a vector-scan screen like the original, but square.
- Fri Feb 08, 2019 2:16 am
- Forum: Pioneer development
- Topic: English clean-up
- Replies: 20
- Views: 9348
Re: English clean-up
The ZIP file is updated with files compatible with the current version of Pioneer. This time I didn't bother with standardizing spellings; I just worried about outright mistakes (there/their, discreet/discrete, loose/lose, plus punctuation errors) and the more varied passenger text I had made up. ht...
- Tue Aug 28, 2018 12:19 am
- Forum: Ship and 3D asset development
- Topic: Making some additional paint patterns (updated 27 Aug 2018)
- Replies: 11
- Views: 8145
Re: Making some additional paint patterns (updated 6 Feb 2018)
I just made some new textures for the Venturestar -- getting rid of the "Nike" checkmark version and making two new ones instead. One's a bit outlandish while the other is basically a non-white version. As the last PR didn't have all the updates I had made but I'm not sure which are includ...
- Sat May 05, 2018 10:24 pm
- Forum: Pioneer development
- Topic: English clean-up
- Replies: 20
- Views: 9348
Re: English clean-up
Though in this case the "incorrect use of commas" I'm referring to is using a comma where a period/full-stop or semicolon would be correct. That was quite pervasive throughout the game's text. For example: "Thank you for the delivery, you have been paid in full." A comma is incor...
- Fri Apr 27, 2018 8:37 pm
- Forum: Pioneer development
- Topic: Adjust exponential POV?
- Replies: 9
- Views: 4786
Re: Adjust exponential POV?
Hmm, interestingly, having calculated that the ideal vertical FOV for my setup is between 20 to 25 degrees, I set it to 24, and the HUD icons all match up now. Maybe the problem before was caused by changing the value and re-starting the game without rebooting. Maybe some values were staying loaded....
- Fri Apr 27, 2018 2:33 am
- Forum: Pioneer development
- Topic: Adjust exponential POV?
- Replies: 9
- Views: 4786
Re: Adjust exponential POV?
Those screenshots were at 15 and 10 degrees vertical. As nozmajner says, it's just a matter of the texture being too low of a resolution to look good at that FOV. They're 2048 pixels high. Even a cube map I made from native 4096-pixel images didn't look good. The only way to do it without an enormou...
- Fri Apr 20, 2018 11:35 pm
- Forum: Other space games
- Topic: Stuff In Space
- Replies: 0
- Views: 3926