Search found 42 matches
- Tue Sep 04, 2018 8:08 pm
- Forum: Ship and 3D asset development
- Topic: Longnose Bulkship from Kaluri
- Replies: 45
- Views: 39995
- Thu Aug 23, 2018 8:09 pm
- Forum: Ship and 3D asset development
- Topic: Longnose Bulkship from Kaluri
- Replies: 45
- Views: 39995
Re: Longnose Bulkship from Kaluri
How is the ship coming along?
- Mon Jun 18, 2018 1:23 am
- Forum: Ship and 3D asset development
- Topic: Ship sketches
- Replies: 121
- Views: 237854
- Tue Jun 12, 2018 2:39 am
- Forum: Ship and 3D asset development
- Topic: Ship sketches
- Replies: 121
- Views: 237854
Re: Ship sketches
Ah. Okay.nozmajner wrote: ↑Sun Jun 10, 2018 10:03 pm Not much besides the DSMiner remodel, and this little Kanara equivalent.
- Mon Jun 11, 2018 5:13 am
- Forum: Ship and 3D asset development
- Topic: Textures and Details Input
- Replies: 17
- Views: 12243
Re: Textures and Details Input
The zip did not work so I had to open it and separate the file. For now I tested just copying the files into pioneer folder itself.
This was the result. You mentioned about sgm.
https://i.imgur.com/Vvl81Sg.png
- Sat Jun 09, 2018 11:35 pm
- Forum: Ship and 3D asset development
- Topic: Ship sketches
- Replies: 121
- Views: 237854
Re: Ship sketches
I wonder if there was another Haber ship idea?
- Sat Jun 09, 2018 11:19 pm
- Forum: Ship and 3D asset development
- Topic: Textures and Details Input
- Replies: 17
- Views: 12243
Re: Textures and Details Input
Hows the progress with the decal and Blender coming along?
- Sat Jun 09, 2018 11:15 pm
- Forum: Ship and 3D asset development
- Topic: Longnose Bulkship from Kaluri
- Replies: 45
- Views: 39995
Re: Longnose Bulkship from Kaluri
That looks pretty awesome. Good work!
- Tue Apr 10, 2018 2:21 pm
- Forum: Ship and 3D asset development
- Topic: Textures and Details Input
- Replies: 17
- Views: 12243
Re: Textures and Details Input
The detail on the above is really nice.
- Sun Mar 18, 2018 7:31 pm
- Forum: Ship and 3D asset development
- Topic: Lodos Auronox Freighter
- Replies: 26
- Views: 16049
Re: Auronox Freighter
The method I did for the texture was making the UV lines for each object. Then combining them and doing a UV unwarp with it all joined. Then I went back and separated the legs and other the major parts. If that helps.