Search found 17 matches

by The-EG
Wed Dec 02, 2020 6:26 pm
Forum: Music and sound assets
Topic: Soundtrack Redesign
Replies: 14
Views: 5671

Re: Soundtrack Redesign

I put together a rough thingy for Haber corp: https://soundcloud.com/user-211556926/haber-corp-bureaucratic-complex I guess generally simple, monotone electronic tunes are what I will be pursuing. That has a bit of an ominous feel to it (edit: maybe even bordering on dystopian), which I think is fi...
by The-EG
Sun Nov 29, 2020 6:28 pm
Forum: Music and sound assets
Topic: Soundtrack Redesign
Replies: 14
Views: 5671

Re: Soundtrack Redesign

WKFO wrote: Sun Nov 29, 2020 9:54 am and organic instruments for CIW
Out of curiosity, what is meant by organic instruments? Actual pipe organ or more just the opposite of synth (which would be 'real' I guess)?
by The-EG
Mon Nov 16, 2020 12:07 am
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 13907

Re: Terrain Texturing

Other things could be stored in the Green/Blue/Alpha channels of the LUT as well, but not sure what or how I'd use them currently. What made me think of that was you had made a comment about having multiple LUTs per planet/terrain type. I think you gave examples as, a volcanic planet vs. one with a...
by The-EG
Tue Sep 01, 2020 8:48 pm
Forum: Pioneer development
Topic: Galactic travel - hyperdrive maintenance problem
Replies: 13
Views: 3948

Re: Galactic travel - hyperdrive maintenance problem

Yay data... https://i.imgur.com/OJfgPue.png So, if we say that having 2 crew (including the player) means that the drive won't break down: out of 22 ships, 5 will always have at least 2 crew(Always Crew >=2). That doesn't mean that both will necessarily have the engineering skill... An additional 11...
by The-EG
Tue Sep 01, 2020 8:14 pm
Forum: Pioneer development
Topic: Galactic travel - hyperdrive maintenance problem
Replies: 13
Views: 3948

Re: Galactic travel - hyperdrive maintenance problem

I say no to added complexity with hyperdrive engine class. ... data/ships/*json have fields: "max_crew" : 3, "min_crew" : 2, Ok. I'll try to take inventory of the ships and how many have the crew capabilities and don't...this should be pretty easy to do (unless someone else want...
by The-EG
Tue Sep 01, 2020 7:25 pm
Forum: Pioneer development
Topic: Galactic travel - hyperdrive maintenance problem
Replies: 13
Views: 3948

Re: Galactic travel - hyperdrive maintenance problem

Maybe if player has more than X crew members, there's 100% of successful repair. Now that you say that, it could be based on the class of the drive too. A bigger, more complicated drive would likely be easier to fix with more people working on it. I'm not real familiar with crews...I guess you coul...
by The-EG
Tue Sep 01, 2020 3:46 pm
Forum: Pioneer development
Topic: Galactic travel - hyperdrive maintenance problem
Replies: 13
Views: 3948

Re: Galactic travel - hyperdrive maintenance problem

The breakdown stuff is pretty simple...I dug into that when I was figuring out the whole start date vs Jan 1 3200 thing a while back. It looks like it's a random chance based on the engineering skill, that can also include the player. It makes a roll for each crew member with the skill, so the more ...
by The-EG
Fri Jul 24, 2020 12:06 pm
Forum: Design docs
Topic: Paint job feature
Replies: 9
Views: 6867

Re: Paint job feature

I imagine the Main Menu to have: - New Game -> opens new menu window where we can pick starting location, face, ship-paint job (and in future player character's RPG stats). Not sure if Nozmajner agrees. (possilby face part picker and ship paint job could also be exposed as BBS adverts or something,...
by The-EG
Thu Jul 23, 2020 5:42 pm
Forum: Design docs
Topic: Paint job feature
Replies: 9
Views: 6867

Re: Paint job feature

HSV is definitelly more user friendly Yep, I can definitely see that. I've been doing RGB stuff for so long that it's 'normal' to me, but I agree picking a color and then changing the attributes of it is probably more intuitive. It also looks like imgui has a color picker that it might be possible ...