An OpenGL implementation on top of Vulkan:
https://www.collabora.com/news-and-blog ... e-to-zink/
(Mentioned by laarmen -> https://github.com/pioneerspacesim/pion ... -746757094)
Search found 17 matches
- Wed Dec 16, 2020 6:45 pm
- Forum: Pioneer development
- Topic: Compiling Pioneer for Raspberry Pi (ARM)
- Replies: 51
- Views: 107198
- Wed Dec 02, 2020 6:26 pm
- Forum: Music and sound assets
- Topic: Soundtrack Redesign
- Replies: 14
- Views: 8656
Re: Soundtrack Redesign
I put together a rough thingy for Haber corp: https://soundcloud.com/user-211556926/haber-corp-bureaucratic-complex I guess generally simple, monotone electronic tunes are what I will be pursuing. That has a bit of an ominous feel to it (edit: maybe even bordering on dystopian), which I think is fi...
- Sun Nov 29, 2020 6:28 pm
- Forum: Music and sound assets
- Topic: Soundtrack Redesign
- Replies: 14
- Views: 8656
- Mon Nov 16, 2020 12:07 am
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 19
- Views: 17133
Re: Terrain Texturing
Other things could be stored in the Green/Blue/Alpha channels of the LUT as well, but not sure what or how I'd use them currently. What made me think of that was you had made a comment about having multiple LUTs per planet/terrain type. I think you gave examples as, a volcanic planet vs. one with a...
- Tue Sep 01, 2020 8:48 pm
- Forum: Pioneer development
- Topic: Galactic travel - hyperdrive maintenance problem
- Replies: 13
- Views: 5956
Re: Galactic travel - hyperdrive maintenance problem
Yay data... https://i.imgur.com/OJfgPue.png So, if we say that having 2 crew (including the player) means that the drive won't break down: out of 22 ships, 5 will always have at least 2 crew(Always Crew >=2). That doesn't mean that both will necessarily have the engineering skill... An additional 11...
- Tue Sep 01, 2020 8:14 pm
- Forum: Pioneer development
- Topic: Galactic travel - hyperdrive maintenance problem
- Replies: 13
- Views: 5956
Re: Galactic travel - hyperdrive maintenance problem
I say no to added complexity with hyperdrive engine class. ... data/ships/*json have fields: "max_crew" : 3, "min_crew" : 2, Ok. I'll try to take inventory of the ships and how many have the crew capabilities and don't...this should be pretty easy to do (unless someone else want...
- Tue Sep 01, 2020 7:25 pm
- Forum: Pioneer development
- Topic: Galactic travel - hyperdrive maintenance problem
- Replies: 13
- Views: 5956
Re: Galactic travel - hyperdrive maintenance problem
Maybe if player has more than X crew members, there's 100% of successful repair. Now that you say that, it could be based on the class of the drive too. A bigger, more complicated drive would likely be easier to fix with more people working on it. I'm not real familiar with crews...I guess you coul...
- Tue Sep 01, 2020 3:46 pm
- Forum: Pioneer development
- Topic: Galactic travel - hyperdrive maintenance problem
- Replies: 13
- Views: 5956
Re: Galactic travel - hyperdrive maintenance problem
The breakdown stuff is pretty simple...I dug into that when I was figuring out the whole start date vs Jan 1 3200 thing a while back. It looks like it's a random chance based on the engineering skill, that can also include the player. It makes a roll for each crew member with the skill, so the more ...
- Fri Jul 24, 2020 12:06 pm
- Forum: Design docs
- Topic: Paint job feature
- Replies: 9
- Views: 10087
Re: Paint job feature
I imagine the Main Menu to have: - New Game -> opens new menu window where we can pick starting location, face, ship-paint job (and in future player character's RPG stats). Not sure if Nozmajner agrees. (possilby face part picker and ship paint job could also be exposed as BBS adverts or something,...
- Thu Jul 23, 2020 5:42 pm
- Forum: Design docs
- Topic: Paint job feature
- Replies: 9
- Views: 10087
Re: Paint job feature
HSV is definitelly more user friendly Yep, I can definitely see that. I've been doing RGB stuff for so long that it's 'normal' to me, but I agree picking a color and then changing the attributes of it is probably more intuitive. It also looks like imgui has a color picker that it might be possible ...