Search found 40 matches
- Fri May 22, 2020 10:40 am
- Forum: Design docs
- Topic: Time Accelerator as Ship Equipment
- Replies: 5
- Views: 4994
Re: Time Accelerator as Ship Equipment
Yeah, well, we're just going to disagree about this. A bunch of game mechanics thrown together to simulate an activity without any backstory or lore is just that....a simulator, lacking that hook, that emotive buy-in which keeps people interested. So if that is what Pioneer is supposed to be, despit...
- Fri May 22, 2020 2:13 am
- Forum: Design docs
- Topic: Time Accelerator as Ship Equipment
- Replies: 5
- Views: 4994
Re: Time Accelerator as Ship Equipment
Thanks for the in-depth answer, Nozmajner. I am an architect by trade, and for me at least, the gameplay is as much about the story as the mechanics. It all forms part of the experience. This will be different for others, so not a criticism, but I do like to have everything interconnected in a world...
- Thu May 21, 2020 1:20 pm
- Forum: Design docs
- Topic: Time Accelerator as Ship Equipment
- Replies: 5
- Views: 4994
Time Accelerator as Ship Equipment
Hi all. I was thinking about trying to do up some of the equipment descriptions in the Wiki, and I thought about we are supposed to explain away the time acceleration, so that it becomes part of the ship and the game immersion, instead of a glaring game control that is not part of the universe. X ha...
- Sun Sep 24, 2017 7:47 am
- Forum: Other space games
- Topic: Star Sector Economy
- Replies: 3
- Views: 6089
Re: Star Sector Economy
Interesting. The "approximate" economy algorythm would be good for procedurally generating a stable-ish economy, but it would have to follow the same rules for the detail economy that the player would see. However, the scale of pioneer is so vast that I'm not sure if you could ever put tog...
- Thu Sep 21, 2017 11:29 am
- Forum: Pioneer development
- Topic: Hardware adventure: Navigational questions
- Replies: 2
- Views: 2899
Re: Navigational questions
I would have thought so, yes. But if I start a new game in London, jump straight to Sirius, and bingo, no frame of ref. Assume it's abug and will check the issue list. For the record, it does this every time with the standard 27 Aug build.
- Thu Sep 21, 2017 9:34 am
- Forum: Pioneer development
- Topic: Hardware adventure: Navigational questions
- Replies: 2
- Views: 2899
Hardware adventure: Navigational questions
Hi all. Still working on my hardware console, using a 20x4 LCD display to do the frame of reference data (altitude, approach speed, relative speed, etc.) So test playing, I jumped into the Sirius system and all of a sudden I had no frame of reference. Q1, how close to a celestial body do you have to...
- Tue Sep 12, 2017 8:04 am
- Forum: Pioneer development
- Topic: Which SciFi show does Pioneer most resemble?
- Replies: 4
- Views: 4115
Which SciFi show does Pioneer most resemble?
When I play Pioneer, I have Firefly in my head with maybe a little Star Wars mixed in. The tech level and culture are such that I keep humming the Serenity theme from Firefly when I'm flying around. That is probably where I will head when I start designing an economy revamp, as opposed to Star Trek ...
- Fri Sep 01, 2017 1:38 am
- Forum: Ship and 3D asset development
- Topic: Ship sketches
- Replies: 121
- Views: 239352
Re: Ship sketches
Adding or modifying ship components (such as cargo pods, enlarged engines, or extra weapons pods) will or should change the external appearance of a ship. How could we implement this in Pioneer? It would be cool to have customised ships that look the part. One of the ways that players in X get start...
- Thu Aug 31, 2017 1:24 pm
- Forum: Pioneer development
- Topic: Forced Time Acceleration
- Replies: 4
- Views: 3905
Re: Forced Time Acceleration
I'm not saying get rid of time acceleration, just limit where it can be forced and/or improve the physics (or autopilot) to cope with it. Ecraven thinks that an n-body gravity physics engine should be able to cope with x10000 easy (and pioneer has only 2-body), so maybe the autopilot needs a pay ris...
- Thu Aug 31, 2017 11:12 am
- Forum: Pioneer development
- Topic: Forced Time Acceleration
- Replies: 4
- Views: 3905
Forced Time Acceleration
There is an issue that ecraven discovered when trying to orbit Ceres when starting from earth and forcing x10000 time acceleration. The physics goes absolutely bonkers. Works ok on x100. I like that the time acc automatically scales back when I am close to something to give me some reaction time, an...