Search found 200 matches

by WKFO
Thu Feb 01, 2024 4:21 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

Thank you, updating the tracks on the PR.
by WKFO
Mon Jan 29, 2024 4:26 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

I'm opening a PR with: 'distant_home v3' for space music 'insignificance_v2' for unexplored space / hyperspace music 'floating' as discovery music I think I will leave 'focus_calm' for polishing. Of course these can still be edited and moved around between categories later - this is what looked most...
by WKFO
Mon Jan 15, 2024 8:26 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 150
Views: 195995

Re: Various astronomy news

Have you seen the "unprocessed" images of Neptune by HST? It's a lot less blue than most of us thought it was, and turns out most Neptune photos that we used to see were enhanced contrast images: https://doi.org/10.1093/mnras/stad3761 (You don't have to read the entire thing (though I sugg...
by WKFO
Fri Dec 08, 2023 7:35 pm
Forum: Other space games
Topic: Elite!
Replies: 11
Views: 5903

Re: Elite!

A somewhat deep dive on Elite's code and the hardware it originally ran on, discussing the memory space and CPU operation limitations, the split screen rendering, backface culling, radar:

https://www.youtube.com/watch?v=lC4YLMLar5I
(Titled: Elite: "The game that couldn't be written")
by WKFO
Fri Dec 08, 2023 7:32 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

Distant home v2 is quite nice overall, but I am not a big fan of the high frequency background LFO synth (the one that lasts up until 02:18). Maybe adding some variation or volume change is better? The track could maybe also use a short fade-in. I won't say anything related to radio idea because I'm...
by WKFO
Fri Sep 29, 2023 10:31 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

So the next iteration for the landing notification: https://www.dropbox.com/scl/fi/x4erqpzchkuqjkgz0bpia/landed1-02.wav?rlkey=dmjtc3vymxpvz158vshbi5nuq&dl=0 I haven't listened to enough Stellardrone to say anything, but the first comment on that idea is "Sure, if it is good, and it fits, an...
by WKFO
Sun Sep 17, 2023 7:05 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

So a first attempt I made in like 10 minutes: https://soundcloud.com/user-211556926/landed

I did not listen to it enough times to get annoyed, but I guess if one was playing the game it wouldn't take too many instances of something like this playing before one would start getting irritated.
by WKFO
Sun Sep 10, 2023 10:52 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

Since it appears that we are using the same thread for all music contribution, here is my go at a city/port music:
https://soundcloud.com/user-211556926/port-cafe

I'm not sure whether the guitar synths are synthy enough or not.
by WKFO
Sun Sep 10, 2023 10:09 am
Forum: Other space games
Topic: New Era Star Control
Replies: 5
Views: 4732

Re: New Era Star Control

Talking about game design and showing some code I think?: https://www.twitch.tv/videos/1641548577
I have barely watched a few minutes of it, but may be of interest.
by WKFO
Thu Aug 03, 2023 12:36 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25029

Re: Music Contribution

Insignificance_v2 is very good! digital_ballroom is also good. City/port music need not be so elevator-musicy imho (but it is not a bad thing by itself, I am not against it). focus_calm feels it'd be better for unexplored space spaceflight category. floating could work as a "ship-nearby" o...