Updated thrusters and added holes for armament.
This is how it looks from the front: http://i.imgur.com/bvnuxIm.png
Also updated p3d link: https://p3d.in/hckxp
Search found 17 matches
- Sun May 28, 2017 12:33 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
- Tue May 23, 2017 6:26 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
Re: Tide ship
Long time no update, found some time today to make top, down and side thrusters:
p3d model to preview, same link as before, updated mesh: https://p3d.in/hckxp
p3d model to preview, same link as before, updated mesh: https://p3d.in/hckxp
- Wed May 17, 2017 5:16 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
Re: Tide ship
It is time to update afterburner: http://i.imgur.com/QntbSgt.png And closer look links: http://i.imgur.com/h32uDaA.png http://i.imgur.com/9FTRFNP.png Also updated 3d model preview, same link as before: https://p3d.in/hckxp Currently model has 6818 tris. Triangle count jumped drastically due to cylin...
- Sun May 14, 2017 8:20 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
Re: Tide ship
Hi, as promised I've updated the model this weekend. Not added much this time, only wings and front sensor. 3d preview (same link, updated model): https://p3d.in/hckxp Currently 2082 tris. http://i.imgur.com/FY1j1oN.png I have a question about the scale. I've added Your reference model nozmajner but...
- Fri May 12, 2017 9:49 pm
- Forum: Design docs
- Topic: Scanner equipment (interactive) - design
- Replies: 7
- Views: 6194
Re: Scanner equipment (interactive) - design
I really like the idea and mockup image. Extending it just a little bit: Reminds me of something similar I've read about couple days ago: https://dev.arma3.com/post/oprep-sensor-overhaul In short, there are passive and active sensors. When being passive you read less data, but you are at the same ti...
- Thu May 11, 2017 3:09 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
Re: Tide ship
Posting this a little bit earlier because I think it is time to get some feedback. So far I've only made base shape without wings. Last day I've spend updating curves and adding extra edges, it is not perfect but I think it does the job. I've always had problems making perfect curves in 3d models. D...
- Tue May 09, 2017 5:48 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22582
Re: Tide ship
Hi! I have started working on new model of Auronox Tide based on first, below sketches by nozmajner: https://lh5.googleusercontent.com/-7CR1JPkih-A/Uu5HOIT-wzI/AAAAAAAACbw/oLLslTMhGlI/s640/tide_thumbnails.png https://lh3.googleusercontent.com/-5t0lGs9CYcM/Uu5HOVKrzGI/AAAAAAAACb0/fHzkSHDYbrQ/s640/tid...