Search found 8 matches

by salborrelli
Mon Feb 01, 2016 3:37 pm
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

For completeness, I have finally published a PR containing a new behaviour for the ESC button. For anyone whom might be interested, you can check the details here:

https://github.com/pioneerspacesim/pioneer/pull/3618
by salborrelli
Wed Jan 20, 2016 3:15 pm
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

Thank you for the explanation jpab, it will be useful for ESCaping from the mission details dialog at the very least. At this point I think I've enough information to start the project, but I'll contact you for sure if I have further questions.
by salborrelli
Wed Jan 13, 2016 11:10 am
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

It would be very valuable with input from robn here, I suspect, or jpab who seems to understand that newUI stuff as well. Keep in mind: I don't know what I'm talking about, but I had the notion of pioneer's Lua-newUI stacking windows on top of each other, so pressing ESC should just close the top o...
by salborrelli
Fri Jan 08, 2016 5:06 pm
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

Good points @nozmajner, I have updated the Excel file accordingly, you can view / download the latest version using the same link. One question is how the going back to flightUI should work? Should it go to front view, or to the state where the player left it? Including internal/external view and he...
by salborrelli
Thu Jan 07, 2016 11:20 am
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

I've just completed an analysis of the main views that I think do not correctly respond to the pressing of the ESC key. As a result I've prepared an Excel file with a proposal of how should the game respond to the ESC key on a per view basis, you can check the document out and download it from my Go...
by salborrelli
Mon Dec 28, 2015 10:32 am
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

Thank you @nozmajner for the lengthy explanation. It seems to me that some additional analysis is required in order to come up with a reasonable plan, but after looking at the issues tracker I realise that I'm not the only one pointing out this problem, see for example #2727 and #2732 . Therefore, s...
by salborrelli
Wed Dec 23, 2015 8:15 am
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Re: Making the UX closer to popular OS & APPs

I have no objections. It would be nice to arrow up/down menues, but this raises the questions what panel, or scroll bar, is the currently active? Otherwise, nozmajner is the main thinker on UI and layout for pioneer. As far as I can see Pioneer is a single - window application, that is there is no ...
by salborrelli
Tue Dec 22, 2015 11:53 am
Forum: Pioneer development
Topic: Making the UX closer to popular OS & APPs
Replies: 13
Views: 32116

Making the UX closer to popular OS & APPs

One thing that I've found quite annoying during game play is that sometimes the effect of pressing a key is not what you would expect, or at least does not match the normal user experience provided by almost all common environments (Operating Systems and popular Applications). For example, while loo...