Search found 38 matches
- Wed Sep 01, 2021 6:21 pm
- Forum: Pioneer development
- Topic: World lore
- Replies: 0
- Views: 4935
World lore
Ive just taken a look at Pioneer again, still seems to be lacking what I would call "lore". a game engine with varying objects and things to do with those objects but no "spirit", no who, when, where and why. Ive long wanted to make a difference there and started this time by loo...
- Tue Jul 14, 2020 11:20 pm
- Forum: Projects
- Topic: Economy rebalance
- Replies: 1
- Views: 3336
Economy rebalance
Regarding this project, I thought that maybe the effort is a bit too... premature? What I suggest is to first establish a metric to compare with and measure success by, like "profit/day", even making it into a configurable amount that can be referenced in code. then once the code has reach...
- Mon Dec 25, 2017 12:44 am
- Forum: Pioneer development
- Topic: Galaxy generation link: the most extreme planets
- Replies: 2
- Views: 2604
Re: Galaxy generation link: the most extreme planets
oh ye, this one has very helpful mathematical discussion about atmosphere escape velocity.
its a couple of answers down
https://worldbuilding.stackexchange.com ... gases-be-b
its a couple of answers down
https://worldbuilding.stackexchange.com ... gases-be-b
- Mon Dec 25, 2017 12:40 am
- Forum: Pioneer development
- Topic: Galaxy generation link: the most extreme planets
- Replies: 2
- Views: 2604
Re: Galaxy generation link: the most extreme planets
Atmospheres vs escape velocity:
https://i.stack.imgur.com/GKBwo.png
https://i.stack.imgur.com/GKBwo.png
- Mon Dec 25, 2017 12:17 am
- Forum: Pioneer development
- Topic: Game saves vs scripts
- Replies: 8
- Views: 5721
Re: Game saves vs scripts
I am (or used to be) maintainer of an IRC bot and I handled savefiles like this; instead of writing out the data in a weird format that needed to be interpreted by new code, I wrote the savefile pretty much as a program, using existing commands that would re-create the current session perfectly. Its...
- Mon Dec 25, 2017 12:06 am
- Forum: Pioneer development
- Topic: Galaxy generation link: the most extreme planets
- Replies: 2
- Views: 2604
- Sat Oct 10, 2015 2:05 pm
- Forum: Pioneer development
- Topic: Combat delta-v conundrum
- Replies: 7
- Views: 17318
Re: Combat delta-v conundrum
yes I remember the jousting and I dont think you can ever get away from that by capping delta-v and restricting G-forces. what you want is non-newtonian physics. which in my opinion can be done with a "combat-module", alter the physics during combat, not during the whole game. I dont think...
- Sat Oct 10, 2015 9:28 am
- Forum: Pioneer development
- Topic: Combat delta-v conundrum
- Replies: 7
- Views: 17318
Re: Combat delta-v conundrum
ok, make up your minds. whats the problem? close combat or interception? acceleraton or top speed? I thought Pioneer was a game of exploration, combat and trading. But you seem eager to nerf exploration and trade into oblivion just to have combat Pioneer was clearly based on Frontier and as I recall...
- Fri Oct 09, 2015 7:23 pm
- Forum: Pioneer development
- Topic: Combat delta-v conundrum
- Replies: 7
- Views: 17318
Combat delta-v conundrum
What Ive been told is that the issue with high delta-v is that it makes combat too difficult, so, my thoughts on a possible solution: New module: Higgs Projector reasonable range, spin-up, duration, cool-down Increases the mass of a target by an amount that drops delta-v to manageable speeds. How to...
- Fri Oct 09, 2015 6:16 pm
- Forum: Pioneer development
- Topic: Hello, Im new, and I have ideas (big text)
- Replies: 12
- Views: 14061
Re: Hello, Im new, and I have ideas (big text)
New commodity: Proteins New module: Refrigeration unit, or possibly an environment unit that can handle both live cattle/slaves (life support) and frozen meat/etc (refrigeration) When generating systems and planets, having each civilization (settlement) given an appropriate template for its economy ...