Search found 18 matches

by Skydive
Fri Feb 20, 2015 9:52 pm
Forum: Ship and 3D asset development
Topic: SHARKEY - Space Scout
Replies: 3
Views: 6276

SHARKEY - Space Scout

Hi, here's a couple of screenshots of a ship I am working on The project name is "sharkey" because of the hull shape, although in-game name may change over the time depending on the shipyard, as I am not sure about it yet. It is still work in progress http://s5.postimg.org/w9mpr5roz/screen...
by Skydive
Mon Jan 19, 2015 11:38 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 107796

Re: HUD and UI ideas - mockups

Skydive, I've tried out your cpanel icons from Jan 6. I know it's just for practice but I must say I like it. It's legible and functional and matches the UI fairly well. One quibble, the glow or reflection at the top of the scanner area makes the distance and speed information harder to read. I thi...
by Skydive
Sun Jan 18, 2015 11:34 pm
Forum: Pioneer development
Topic: Mission Idea - "Galactic Exploration Aid"
Replies: 5
Views: 5753

Re: Mission Idea - "Galactic Exploration Aid"

Hi Nozmajner, Nice concept drawing for an expedition camp. Although not sure about the Exploration Vehicle, personally I'd imagine it to be something more simple, kind of an OPLI style cross-mix between a skycrane and a repair bot, with all kind of sensors that the explorers would use to live in at ...
by Skydive
Sat Jan 17, 2015 7:44 pm
Forum: Pioneer development
Topic: Mission Idea - "Galactic Exploration Aid"
Replies: 5
Views: 5753

Re: Mission Idea - "Galactic Exploration Aid"

1. I'm working on bringing the Scout mission back which might be quite similar to your #1 idea, although no soil samples will be required for that one. Just letting you know so we don't do "double work". It is not exactly double work, as I am not doing anything at the moment, and it may b...
by Skydive
Sat Jan 17, 2015 3:18 pm
Forum: Pioneer development
Topic: Mission Idea - "Galactic Exploration Aid"
Replies: 5
Views: 5753

Mission Idea - "Galactic Exploration Aid"

Just had an idea for another mission type "Galactic Exploration Aid". I envision it as a "mother of all missions" type, sort of like a multi-stage mix of Package delivery and Taxi missions (with some deployable cargo if possible) with the biggest reward at the end. So the stages ...
by Skydive
Fri Jan 16, 2015 12:32 am
Forum: Pioneer development
Topic: Mission idea - Hijack, Terrorists, Pirate ambush
Replies: 6
Views: 6148

Re: Mission idea - Hijack, Terrorists, Pirate ambush

OK, having done a done a couple of lua tutorials (youtube forever!!!) I decided to take look at the Delivery package script, amazing, to look at the scrip and understand which chunk of code is doing what, just a couple of days ago it all looked like a wall of text. Anyway, my first and shaky attempt...
by Skydive
Thu Jan 15, 2015 9:46 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 107796

Re: HUD and UI ideas - mockups

I re-worked the concept a bit more. The previous version had too many MFD on/off switches all over the screen, So I've added them to the MFD menu, that way they could only be visible if MFD menu was on. Also worked a bit on the control panel layout: time management controls to the left, next ship st...
by Skydive
Wed Jan 14, 2015 5:25 pm
Forum: Pioneer development
Topic: Master Arm and Weapons Bay buttons
Replies: 6
Views: 8445

Re: Master Arm and Weapons Bay buttons

Arm switch would add more dynamics to the game, but I don't see any real purpose for Weapons bay doors, other than fancy graphics, that would add workload to devs at little yield. Link: #2410 Obviously it all could be tied down to one Master Arm switch, meaning you turn the Master Arm on and your o...
by Skydive
Wed Jan 14, 2015 4:37 pm
Forum: Pioneer development
Topic: Master Arm and Weapons Bay buttons
Replies: 6
Views: 8445

Re: Master Arm and Weapons Bay buttons

Forgot to mention one more proposed feature. If you are burning through atmosphere with missile bays open (landing gear out) your hull temperature could rise much faster to simulate that your hull is not 100% securely sealed against such a high temperature. Actually I was thinking along those lines ...
by Skydive
Wed Jan 14, 2015 3:32 pm
Forum: Pioneer development
Topic: Master Arm and Weapons Bay buttons
Replies: 6
Views: 8445

Master Arm and Weapons Bay buttons

Hi developers, Is it possible to add 2 more buttons to the control panel? Proposed buttons: Master Arm switch (on/off) and Weapons Bay (open/closed) http://s5.postimg.org/50466v9ir/masterarm_off.png http://s5.postimg.org/n476ri777/masterarm_on.png http://s5.postimg.org/u8p00jegj/missilebay_closed.pn...