Search found 18 matches
- Fri Feb 20, 2015 9:52 pm
- Forum: Ship and 3D asset development
- Topic: SHARKEY - Space Scout
- Replies: 3
- Views: 6276
SHARKEY - Space Scout
Hi, here's a couple of screenshots of a ship I am working on The project name is "sharkey" because of the hull shape, although in-game name may change over the time depending on the shipyard, as I am not sure about it yet. It is still work in progress http://s5.postimg.org/w9mpr5roz/screen...
- Mon Jan 19, 2015 11:38 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 107796
Re: HUD and UI ideas - mockups
Skydive, I've tried out your cpanel icons from Jan 6. I know it's just for practice but I must say I like it. It's legible and functional and matches the UI fairly well. One quibble, the glow or reflection at the top of the scanner area makes the distance and speed information harder to read. I thi...
- Sun Jan 18, 2015 11:34 pm
- Forum: Pioneer development
- Topic: Mission Idea - "Galactic Exploration Aid"
- Replies: 5
- Views: 5753
Re: Mission Idea - "Galactic Exploration Aid"
Hi Nozmajner, Nice concept drawing for an expedition camp. Although not sure about the Exploration Vehicle, personally I'd imagine it to be something more simple, kind of an OPLI style cross-mix between a skycrane and a repair bot, with all kind of sensors that the explorers would use to live in at ...
- Sat Jan 17, 2015 7:44 pm
- Forum: Pioneer development
- Topic: Mission Idea - "Galactic Exploration Aid"
- Replies: 5
- Views: 5753
Re: Mission Idea - "Galactic Exploration Aid"
1. I'm working on bringing the Scout mission back which might be quite similar to your #1 idea, although no soil samples will be required for that one. Just letting you know so we don't do "double work". It is not exactly double work, as I am not doing anything at the moment, and it may b...
- Sat Jan 17, 2015 3:18 pm
- Forum: Pioneer development
- Topic: Mission Idea - "Galactic Exploration Aid"
- Replies: 5
- Views: 5753
Mission Idea - "Galactic Exploration Aid"
Just had an idea for another mission type "Galactic Exploration Aid". I envision it as a "mother of all missions" type, sort of like a multi-stage mix of Package delivery and Taxi missions (with some deployable cargo if possible) with the biggest reward at the end. So the stages ...
- Fri Jan 16, 2015 12:32 am
- Forum: Pioneer development
- Topic: Mission idea - Hijack, Terrorists, Pirate ambush
- Replies: 6
- Views: 6148
Re: Mission idea - Hijack, Terrorists, Pirate ambush
OK, having done a done a couple of lua tutorials (youtube forever!!!) I decided to take look at the Delivery package script, amazing, to look at the scrip and understand which chunk of code is doing what, just a couple of days ago it all looked like a wall of text. Anyway, my first and shaky attempt...
- Thu Jan 15, 2015 9:46 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 107796
Re: HUD and UI ideas - mockups
I re-worked the concept a bit more. The previous version had too many MFD on/off switches all over the screen, So I've added them to the MFD menu, that way they could only be visible if MFD menu was on. Also worked a bit on the control panel layout: time management controls to the left, next ship st...
- Wed Jan 14, 2015 5:25 pm
- Forum: Pioneer development
- Topic: Master Arm and Weapons Bay buttons
- Replies: 6
- Views: 8445
Re: Master Arm and Weapons Bay buttons
Arm switch would add more dynamics to the game, but I don't see any real purpose for Weapons bay doors, other than fancy graphics, that would add workload to devs at little yield. Link: #2410 Obviously it all could be tied down to one Master Arm switch, meaning you turn the Master Arm on and your o...
- Wed Jan 14, 2015 4:37 pm
- Forum: Pioneer development
- Topic: Master Arm and Weapons Bay buttons
- Replies: 6
- Views: 8445
Re: Master Arm and Weapons Bay buttons
Forgot to mention one more proposed feature. If you are burning through atmosphere with missile bays open (landing gear out) your hull temperature could rise much faster to simulate that your hull is not 100% securely sealed against such a high temperature. Actually I was thinking along those lines ...
- Wed Jan 14, 2015 3:32 pm
- Forum: Pioneer development
- Topic: Master Arm and Weapons Bay buttons
- Replies: 6
- Views: 8445
Master Arm and Weapons Bay buttons
Hi developers, Is it possible to add 2 more buttons to the control panel? Proposed buttons: Master Arm switch (on/off) and Weapons Bay (open/closed) http://s5.postimg.org/50466v9ir/masterarm_off.png http://s5.postimg.org/n476ri777/masterarm_on.png http://s5.postimg.org/u8p00jegj/missilebay_closed.pn...