I tested it with the same settings:
earth start: 15 fps
barnard's star: 20 fps
It seems to have improved the performance a lot near the station
Search found 9 matches
- Thu Jan 01, 2015 7:09 pm
- Forum: Pioneer development
- Topic: Pioneer Performance
- Replies: 19
- Views: 13977
- Thu Jan 01, 2015 9:08 am
- Forum: Pioneer development
- Topic: Pioneer Performance
- Replies: 19
- Views: 13977
Re: Pioneer Performance
There's very little performance impact from detail settings. From everything very high to everything very low I get maybe 10% more fps But from what I remember it's mostly always been that way. Higher detail just spent more time loading the terrain, it didn't do much for performance ver git (48fa9ae...
- Wed Dec 31, 2014 6:48 pm
- Forum: Pioneer development
- Topic: Pioneer Performance
- Replies: 19
- Views: 13977
Re: Pioneer Performance
The new version is unplayable for me.
pioneer-20141118:
earth start: 55 fps
bernard's star: 300 fps
current:
earth start: 13 fps
bernard's star: 3 fps (the new station)
PC:
core 2 quad
8mb ram
radeon 7770
linux64 with fglrx
pioneer-20141118:
earth start: 55 fps
bernard's star: 300 fps
current:
earth start: 13 fps
bernard's star: 3 fps (the new station)
PC:
core 2 quad
8mb ram
radeon 7770
linux64 with fglrx
- Wed Aug 20, 2014 6:24 am
- Forum: Pioneer development
- Topic: News on BBS
- Replies: 12
- Views: 10176
Re: News on BBS
The standard way to contribute is on github: https://github.com/pioneerspacesim/pioneer There are notes on how to do this on the wiki: http://pioneerwiki.com/wiki/Using_git_and_GitHub It can seem a bit complicated but learning git is very useful and tens of thousands of projects use the same workflo...
- Thu Aug 07, 2014 10:07 pm
- Forum: Pioneer development
- Topic: Scanner Range
- Replies: 5
- Views: 4096
Re: Scanner Range
I think the scanner is mostly meant visual range orientation. It's small and there's no way to tell what exactly the objects are for it to be useful much beyond it. You can change SCANNER_RANGE_MAX to see how it would look.
- Thu Aug 07, 2014 7:15 am
- Forum: Pioneer development
- Topic: Scanner Range
- Replies: 5
- Views: 4096
Re: Scanner Range
How about a button that toggles through three states - off, boxes only, boxes with orbits?
- Thu Aug 07, 2014 6:31 am
- Forum: Pioneer development
- Topic: Scanner Range
- Replies: 5
- Views: 4096
Re: Scanner Range
The maximum is 100km. It's set in src/ShipCpanelMultiFuncDisplays.cpp:
static const float SCANNER_RANGE_MAX = 100000.0f;
static const float SCANNER_RANGE_MAX = 100000.0f;
- Thu Jul 31, 2014 9:48 am
- Forum: Face generator
- Topic: The Police Force of Bewa Take Their Job Seriously
- Replies: 6
- Views: 6789
Re: The Police Force of Bewa Take Their Job Seriously
Maybe a quick bandaid would be to make the face pictures smaller? That way they wouldn't be so... startling
- Thu Jul 31, 2014 8:49 am
- Forum: Pioneer development
- Topic: Cpanel - reworking
- Replies: 8
- Views: 5060
Re: Cpanel - reworking
The smaller scanner is now in as an option, so feedback would be good.