Search found 10 matches
- Thu Jun 05, 2014 2:05 pm
- Forum: Pioneer development
- Topic: Another one
- Replies: 4
- Views: 3655
Re: Another one
Bugs only show up with features enables. All these are 10 minute changes, it is more fuss to me to make pull request, so never mind ;)
- Thu Jun 05, 2014 2:04 pm
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 28630
Re: Are there any plans to make Pioneer online multiplayer?
Well, I think that you need web programer , not me. Seems that I am way overkill for this task ;)
- Thu Jun 05, 2014 5:47 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 28630
Re: Are there any plans to make Pioneer online multiplayer?
Which engine for c++ to use? It is not much of a problem to me to write server as Im used to that and have already code and ideas. JSON parsing is biggest job there but I guess there are already libraries for that. All in all it shouldn;t take much time ) to start making actual game payload code. Al...
- Thu Jun 05, 2014 4:36 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 28630
Re: Are there any plans to make Pioneer online multiplayer?
I think I got what you have in mind. rpc server with web capabilities. I would write multi-threaded (as it is rpc) server with some database as backend, either home grown or some existent. Community site would be done with real web server as it no point to me to write full blown web server ;) We cou...
- Wed Jun 04, 2014 9:10 pm
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 28630
Re: Are there any plans to make Pioneer online multiplayer?
Oh, btw, I have a HTTP/JSON client written and sitting on a branch. I haven't gotten around to pushing it to master because we don't have a server component to go with it. If anyone is interested in working on the server-side for anything like this, let me know and I'll get it cleaned up and pushed...
- Wed Jun 04, 2014 9:08 pm
- Forum: Pioneer development
- Topic: Another one
- Replies: 4
- Views: 3655
Re: Another one
Ok, will do ;)
Consider pull requests what do you think? Do I request first bug fixes first, then features eg enhanced nav targets list and price difference
in economy view?
Consider pull requests what do you think? Do I request first bug fixes first, then features eg enhanced nav targets list and price difference
in economy view?
- Wed Jun 04, 2014 6:52 pm
- Forum: Pioneer development
- Topic: Another one
- Replies: 4
- Views: 3655
Another one
In SystemInfoView there should be check if navTarget has SystemBody, because if nav target is hyperspace cloud it does not. Bug can be triggered if ship hyperspaces and there is cloud analyzer so nav target becames cloud or as I have added clouds to navtarget list ;) diff --git a/src/SystemInfoView....
- Wed Jun 04, 2014 8:01 am
- Forum: Pioneer development
- Topic: Some changes I made
- Replies: 0
- Views: 4537
Some changes I made
Player::NotifyRemoved should reset both nav and combat targets. Also switch to hyperspace cloud should happen independently of type of target. This is because I have added ships to list of nav targets, so that brought this problem as code does not expects ships for nav targets. This is modified func...
- Sat May 31, 2014 2:27 pm
- Forum: Pioneer development
- Topic: Time acceleration
- Replies: 27
- Views: 16054
Re: Time acceleration
I think that frontier gave explanation that pilot has anti-g protection. Normally human cannot sustain more then 1g for long.
- Sat May 31, 2014 2:19 pm
- Forum: Pioneer development
- Topic: Pirates fuel problem
- Replies: 0
- Views: 4376
Pirates fuel problem
I found out that pirates are stranded because they run out of fuel. So I made changes to Pirates.lua and added :P local onShipFuelChanged = function (ship, fuelStatus) -- if ship:IsPlayer() then return end print(ship.label..' fuel status changed to '..fuelStatus) ship:SetFuelPercent(100) end and I g...