Search found 149 matches

by DraQ
Tue Nov 17, 2015 5:55 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 69462

Re: Travel time, hyperspace, etc

No one suggested that. ... That's the point of in-system jumps right? You jump to the L-point, then go to the planet. Ok, I'm officially confused. And yeah, that's the point of having better way of going between A and B, but it still would be nice to find some way to make the possibility of actuall...
by DraQ
Mon Nov 16, 2015 10:52 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 69462

Re: Travel time, hyperspace, etc

I fully agree with fluffyfreak, that travel should take some time. And I don't think a 3 and a half minute trip to Pluto (33 or so AU) is that excessive or boring. Sol s far from the largest system in Pioneer, though. Multiple systems, or anything involving more massive stars is likely to be far mo...
by DraQ
Sun Nov 08, 2015 9:33 pm
Forum: Projects
Topic: Asteroid(s)
Replies: 40
Views: 37814

Re: Asteroid(s)

DraQ if you've got a C::B setup for Pioneer would you mind adding it to the repository? Or updating the existing win32/codeblocks folder with how to get it running? Just give me a moment to remember how I set it up. I think I altered the original premake script, but I'm not sure if it yields full p...
by DraQ
Sun Nov 08, 2015 8:49 pm
Forum: Pioneer development
Topic: Passenger Cabins OR Passenger SHIPS?
Replies: 5
Views: 15730

Re: Passenger Cabins OR Passenger SHIPS?

The first part was tongue in cheek. :) Sure I agree that it would be the best to be able to customize everything, maybe even design and assemble ships from scratch, but Pioneer already doesn't support this, for example you can't axe half of its numerous thrusters from Pumpkinseed to obtain version w...
by DraQ
Sun Nov 08, 2015 7:17 pm
Forum: Pioneer development
Topic: Passenger Cabins OR Passenger SHIPS?
Replies: 5
Views: 15730

Re: Passenger Cabins OR Passenger SHIPS?

What if you want to strip your seats / empty your cabin to make a makeshift budget freighter? Then you blow up on takeoff due to unsecured cargo stuffed into cabins tearing your ship apart when subjected to multi-G accelerations. :P Besides, you can't fire your crew or strip crew cabins to take a f...
by DraQ
Sun Nov 08, 2015 1:51 pm
Forum: Pioneer development
Topic: Passenger Cabins OR Passenger SHIPS?
Replies: 5
Views: 15730

Passenger Cabins OR Passenger SHIPS?

I can't be the only one thinking "what exactly makes Malabar suited for passenger transport and Vatakara for cargo?". I mean stat-wise - cosmetically it's obvious, Malabar's hull is dotted with all those little windows, but the way ship stats currently work it's hard to make this cosmetic ...
by DraQ
Sat Nov 07, 2015 12:01 pm
Forum: Pioneer development
Topic: Rebalance - third go
Replies: 45
Views: 78612

Re: Rebalance - third go

My problem with current BS start is that it's boring and ultimately pointless busywork. You spend time mindlessly flying back and forth the only route that exists in the system and clicking all the not too outdated parcel ads you can find. There is no player involvement possible, nothing clever that...
by DraQ
Fri Nov 06, 2015 5:40 pm
Forum: Pioneer development
Topic: Rebalance - third go
Replies: 45
Views: 78612

Re: Rebalance - third go

Barnard's Star is currently not a very interesting system, but I think swapping starting ships between Sol and BS start locations would go a long way. Sol is a large and well developed place so even with a tiny shuttle you can find a lot to do there, while in BS pretty much the only interesting thin...
by DraQ
Wed Nov 04, 2015 7:02 pm
Forum: Projects
Topic: Asteroid(s)
Replies: 40
Views: 37814

Re: Asteroid(s)

FluffyFreak wrote:There's a new "TextureCompiler" project for that tool/idea.
Graphics got the "TriplanarMaterial.cpp/h".
Pioneer got the "Asteroid.cpp/h" and "AsteroidBody.cpp/h" files.
Getting "Asteroid.h|52|error: 'SceneGraph' was not declared in this scope".
by DraQ
Wed Nov 04, 2015 5:45 pm
Forum: Pioneer development
Topic: A proposal for a new default keyset
Replies: 8
Views: 17481

Re: A proposal for a new default keyset

For what it's worth I have my vertical thrusts on Num+/NumEnter under my pinky.