Search found 4 matches
- Sat Oct 31, 2015 4:23 pm
- Forum: Projects
- Topic: 3D cockpits
- Replies: 59
- Views: 68312
Re: 3D cockpits
I tried installing it as a mod, but it still shows the old model. IS there anything special I need to do to get this to work?
- Wed Sep 23, 2015 8:15 pm
- Forum: Face generator
- Topic: Facegen concept ideas
- Replies: 48
- Views: 107130
Re: Facegen concept ideas
another thing that would help would be reorganize the screens so that the size of the faces in the interface is smaller (which would also free up some space in UI for other things). even pictures of actual people would be kind of unnerving when you have to see them that large and that close up :p
- Thu Feb 06, 2014 8:24 pm
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 66580
Re: 3D Cockpits
I see. It's been a long time since I investigated this game, I wasn't aware there were so many finalized ships in the game (when i originally played, the only ships were placeholders).
Might it work to have the cockpits based on the manufacturer?
Might it work to have the cockpits based on the manufacturer?
- Thu Feb 06, 2014 7:58 pm
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 66580
Re: 3D Cockpits
I registered an account in order to comment on this. I have a possible solution to the issue of consistent user experience, that will also reduce some of the work needed in the short term. Basically, this idea is being discussed as if every ship will have a unique 3D HUD model. However, that does no...