https://www.youtube.com/watch?v=50xuuEolLR8
interesting video about moons of moons
Search found 25 matches
- Fri Jul 22, 2022 10:25 am
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 148
- Views: 191475
- Mon Aug 23, 2021 8:53 pm
- Forum: Pioneer development
- Topic: forum issue
- Replies: 8
- Views: 2366
forum issue
I don't know if it is just me, I keep seeing tags all along the forum items that read "[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable" or similar wordings. Is th...
- Mon Aug 23, 2021 3:53 pm
- Forum: Projects
- Topic: Economy revisit. (and uploading an example mod)
- Replies: 1
- Views: 1362
Re: Economy revisit
Although I know little about agent based methods and the game codebase for trading logic, I enjoyed the paper and thank you for sharing it.
- Tue Aug 17, 2021 10:07 pm
- Forum: Pioneer development
- Topic: image upscaling
- Replies: 2
- Views: 1308
image upscaling
Dear all, following impaktor's post on github, I tested a few free-ish image upscalers available online. The results are generally average quality. However one specifically gave reasonable (imho) results, https://bigjpg.com/ , probably because it is trained on non-photographic images. You can see tw...
- Sun Jul 04, 2021 2:14 pm
- Forum: Pioneer development
- Topic: Marble marcher
- Replies: 0
- Views: 2307
Marble marcher
I don't know if this post should fall into the games subforum - feel free to move it in case.
I just saw this video about a game that uses a clever math to make objects interact with fractals. It is open source too.
https://youtu.be/9U0XVdvQwAI
https://github.com/HackerPoet/MarbleMarcher
I just saw this video about a game that uses a clever math to make objects interact with fractals. It is open source too.
https://youtu.be/9U0XVdvQwAI
https://github.com/HackerPoet/MarbleMarcher
- Sun Dec 20, 2020 9:28 am
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 19
- Views: 13221
Re: Terrain Texturing
Justin stumbled upon this website providing some textures (CC license) for the solar system. Apparently used in some oolite mods.
https://www.solarsystemscope.com/textures/
https://www.solarsystemscope.com/textures/
- Fri Sep 11, 2020 9:19 am
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 6904
Re: System names generation - Italian variant
@GunChleoc I'm sorry, I've been a bit busy with work, but I don't get to see how this openttd mod works. Is there some source code to read? I don't have openttd, am I supposed to download it and then install the mod? Or can I download it somewhere/somehow? This looks interesting, so you're saying th...
- Sat Aug 29, 2020 3:05 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 6904
Re: System names generation - Italian variant
I understand @impaktor 's stance. However, the naming system requires an overhaul. If the dev team feels that the little things we're working on move in the desired direction, it might be worth putting in a little effort to get this into master. I have little experience in the c++ side, but maybe th...
- Thu Aug 27, 2020 7:32 am
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 6904
Re: System names generation - Italian variant
Honestly, I kept the French accents and "cedille" ç. If you work with utf8 files there should be no problem, so do as you seem fit (font rendering code aside). Maybe in 1200 years they will reform orthography... or not :)
- Wed Aug 26, 2020 2:18 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 6904
Re: System names generation - Italian variant
Great :) so the main steps are: Get a list of cities/towns in your language. For example I got the Italian and French ones from a site of the interior ministry of the two governments. It should be reasonably large because we need some statistics, it would be great to have at least about a thousand n...