Search found 16 matches

by Hiro Pavonis
Sun Jun 15, 2014 2:25 pm
Forum: Ship and 3D asset development
Topic: My project T-RaK
Replies: 6
Views: 4349

Re: My project T-RaK

My healt is down.... need a long stop :(
but the progect is in slow motion!
by Hiro Pavonis
Sun Feb 02, 2014 1:12 am
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

Fabulos!
Una cannonata! (Slang italiano)! :)
Very nice, in all little particoular.
But radioativity silos under my windows. ...i dont make it

:) bravo!
by Hiro Pavonis
Sat Feb 01, 2014 10:12 am
Forum: Ship and 3D asset development
Topic: My project T-RaK
Replies: 6
Views: 4349

Re: My project T-RaK

ok, thanks for your attention Impaktor, I answer: - Of course if you are on this forum talk about pioneer - I am creating 3d models of ships for the game (screenshots are not from the game) and ended mesch pass to wrap 2D and all without resorting to the resources of others if not to the software al...
by Hiro Pavonis
Fri Jan 31, 2014 5:57 pm
Forum: Ship and 3D asset development
Topic: My project T-RaK
Replies: 6
Views: 4349

My project T-RaK

i've instaI Picasa in my home pc. I would be grateful for info on how to share pictures of my work and be able to discuss and revise together to You This space will be dedicated to those who want to interact with me in the light of the sun. Thank you, I hope for a good job prosperous I also accept c...
by Hiro Pavonis
Fri Jan 31, 2014 4:49 pm
Forum: Ship and 3D asset development
Topic: Cargo facilities design
Replies: 5
Views: 2840

Re: Cargo facilities design

I would have some good ideas for large earth stations. the lattice of the city today is based on an orthogonal grid. lining up many landing platforms connected by walkways tubes of various sizes exn tracks, can be integrated within a city not too many tracks grouped into a single point. would make i...
by Hiro Pavonis
Fri Jan 31, 2014 4:26 pm
Forum: Pioneer development
Topic: Translation: help with an unclear taxi mission
Replies: 5
Views: 3453

Re: Translation: help with an unclear taxi mission

Example mission imagination. "Fast Ship" Rename to "ENTER GRUPO engineers." description of the mission, it is required to carry a small group operativpo and instrumentation in Sol system. can be obtained from 4 cabins for 20 gross tons. 2 cabins for 2 engineers + 2 cabins to acco...
by Hiro Pavonis
Fri Jan 31, 2014 4:07 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 93550

Re: HUD and UI ideas - mockups

And 'possible to divide the list missions by type of mission? This is because as a player, visually it is still difficult visual access to the list, which I would need a TAB spacing between title and description. The player knows beforehand that such experience wants to do, according to their own sh...
by Hiro Pavonis
Mon Jan 20, 2014 1:07 pm
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 5816

Re: Introducing Reputation

This is where I've implemented it. I did it in a very analogue way (almost identical) to the way killcount works. Not sure how it should interact with the other GRUPS variables at the moment. To my knowlege, none of the player's GRUPS variables are modified in the game. I.e. Notoriety is unaffected...
by Hiro Pavonis
Sun Jan 19, 2014 11:33 pm
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 5816

Re: Introducing Reputation

I was wondering if in the case of mission accomplished well in advance there may be a higher score or a score based on the hours more or less than the agreed price.
In the code (I do not know) can be present this math problem?
Thx
by Hiro Pavonis
Sun Jan 19, 2014 2:00 am
Forum: Pioneer development
Topic: Policy incident
Replies: 1
Views: 1685

Re: Policy incident

:)
In amiga Frontier elite II, police leave her fly in a separate hangar.
When i attempt a mafia boss, never and never i do the attempt as a kamikaze!
Better A cup of cofee or a sigarette to complete my mission!