Search found 1004 matches

by impaktor
Mon Sep 23, 2024 8:58 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 23
Views: 16270

Re: Machine learning ("AI") as a face generator

The more I look at these face and human generators, the more dead the output seem.
They're all trained on pictures of celebrities....
by impaktor
Sat Sep 07, 2024 8:57 am
Forum: Pioneer development
Topic: Art inspiration album
Replies: 129
Views: 217190

Re: Art inspiration album

by impaktor
Thu Aug 01, 2024 8:12 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 153
Views: 217842

Re: Various astronomy news

"Code, data, and instructions to map constellations from around the world [using HYG database]"
https://github.com/eleanorlutz/worldsta ... s_of_space
by impaktor
Thu Aug 01, 2024 8:11 am
Forum: Pioneer development
Topic: Astronomy vs. Phantasy
Replies: 1
Views: 892

Re: Astronomy vs. Phantasy

I don't think we're wedded to the idea there must be current planetary configuration in Sirius. It would be nice with inhabited worlds in Sirius, if possible, or a space station. Really good that you're doing some custom system (and testing out using System Editor, please report bugs & strangene...
by impaktor
Wed Jul 10, 2024 12:34 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. However, the code that pioneer runs on is always valid (ehum, except when there's bugs in them). Either way, it's good to point a reader to m...
by impaktor
Tue Jul 09, 2024 8:20 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

Btw, wiki code examples and such will sooner or later become obsolete.

I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
by impaktor
Sat Jul 06, 2024 10:39 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

how about a counter: "number of shots fired", using onShipFired
by impaktor
Fri Jul 05, 2024 8:48 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:

https://codedoc.pioneerspacesim.net/#LuaClass:Event

You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
by impaktor
Fri Jul 05, 2024 6:39 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 51
Views: 23552

Re: Updating the wiki mission scripting tutorial

This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked? (I beleive that change was made "recently")

Anyway, I applaude the effort of bringing the wiki more up to date
by impaktor
Tue May 14, 2024 12:40 pm
Forum: Other space games
Topic: Elite!
Replies: 12
Views: 11205

Re: Elite!

On the MSX disk version of Elite https://thefoggiest.dev/2024/05/13/msx-elite Not that much in the article that is specific to the MSX version, but some interesitng points: On cloaking devices: cloaking devices are often misused in science fiction. When a ship is cloaked, it is invisible, which mean...