They're all trained on pictures of celebrities....The more I look at these face and human generators, the more dead the output seem.
Search found 1004 matches
- Mon Sep 23, 2024 8:58 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 23
- Views: 16270
Re: Machine learning ("AI") as a face generator
- Sat Sep 07, 2024 8:57 am
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 129
- Views: 217190
Re: Art inspiration album
link from sturnclaw on IRC
https://martin-fieber.de/blog/cassette-futurism/
https://martin-fieber.de/blog/cassette-futurism/
- Thu Aug 01, 2024 8:12 am
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 153
- Views: 217842
Re: Various astronomy news
"Code, data, and instructions to map constellations from around the world [using HYG database]"
https://github.com/eleanorlutz/worldsta ... s_of_space
https://github.com/eleanorlutz/worldsta ... s_of_space
- Thu Aug 01, 2024 8:11 am
- Forum: Pioneer development
- Topic: Astronomy vs. Phantasy
- Replies: 1
- Views: 892
Re: Astronomy vs. Phantasy
I don't think we're wedded to the idea there must be current planetary configuration in Sirius. It would be nice with inhabited worlds in Sirius, if possible, or a space station. Really good that you're doing some custom system (and testing out using System Editor, please report bugs & strangene...
- Wed Jul 10, 2024 12:34 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 23552
Re: Updating the wiki mission scripting tutorial
No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. However, the code that pioneer runs on is always valid (ehum, except when there's bugs in them). Either way, it's good to point a reader to m...
- Tue Jul 09, 2024 8:20 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 23552
Re: Updating the wiki mission scripting tutorial
Btw, wiki code examples and such will sooner or later become obsolete.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
- Sat Jul 06, 2024 10:39 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 23552
Re: Updating the wiki mission scripting tutorial
how about a counter: "number of shots fired", using onShipFired
- Fri Jul 05, 2024 8:48 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 23552
Re: Updating the wiki mission scripting tutorial
We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
- Fri Jul 05, 2024 6:39 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 23552
Re: Updating the wiki mission scripting tutorial
This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked? (I beleive that change was made "recently")
Anyway, I applaude the effort of bringing the wiki more up to date
Anyway, I applaude the effort of bringing the wiki more up to date
- Tue May 14, 2024 12:40 pm
- Forum: Other space games
- Topic: Elite!
- Replies: 12
- Views: 11205
Re: Elite!
On the MSX disk version of Elite https://thefoggiest.dev/2024/05/13/msx-elite Not that much in the article that is specific to the MSX version, but some interesitng points: On cloaking devices: cloaking devices are often misused in science fiction. When a ship is cloaked, it is invisible, which mean...