Search found 964 matches
- Tue Sep 19, 2023 1:30 pm
- Forum: Feature requests
- Topic: Uranus satellites
- Replies: 1
- Views: 26
Re: Uranus satellites
Please see: SSC: lua custom systems to be removed It would be valueful if you care to add this yourself, using our new custom system editor. It's not yet in master, but if you have github login, you can download the windows & linux build of the deveolopment branch #5625 , here: https://github.co...
- Mon Sep 11, 2023 2:36 pm
- Forum: Pioneer development
- Topic: Townscaper
- Replies: 3
- Views: 1139
Re: Townscaper
I'm trying to find a thread on city generation (this thread will do), to post the following:
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
https://arxiv.org/abs/2309.00610
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
https://arxiv.org/abs/2309.00610
- Mon Sep 11, 2023 10:32 am
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 148
- Views: 187336
Re: Various astronomy news
Miyake was not researching the Carrington event, but something bigger and more distant. Thanks to previous research, she knew there had been a pronounced carbon-14 spike sometime in the late eighth century. Eventually, she found an unmistakable signal: Between 774–775 AD, she noted a 12 percent jum...
- Sun Sep 10, 2023 9:54 am
- Forum: Other space games
- Topic: The Colonel's Bequest (Sierra, 1989)
- Replies: 0
- Views: 14
The Colonel's Bequest (Sierra, 1989)
Not a space game in any way, but I thought this video was interesting, and the developer's attention to detail in how the game world changes as the game progresses. Exposing Decades-Old Secrets in The Colonel's Bequest https://www.youtube.com/watch?v=U2budy3S3MA From 30min onward, there's some funny...
- Wed Aug 23, 2023 3:03 pm
- Forum: Projects
- Topic: JSON Terrain
- Replies: 17
- Views: 11069
Re: JSON Terrain
sturnclaw found this, on procedural generatio n, successor to wave function collapse: https://paulmerrell.org/grammar <sturnclaw> There is a definite possibility we could use this for mesh generation for cities in the future - it can handle organic and artificial shapes and works on a directed graph...
- Mon Jul 31, 2023 12:04 pm
- Forum: Other space games
- Topic: Open source flight sims
- Replies: 4
- Views: 2618
Re: Open source flight sims
"Lnux Air Combat: This is a free, open-source combat flight simulator developed by AskMisterWizard.com for the LINUX community. Its roots came from the well-known "classic" flight game known as "GL-117", but this new incarnation has been extensively re-written and improved, ...
- Sun Jul 30, 2023 9:55 am
- Forum: Projects
- Topic: Atmospheric escape - gas molecular mass
- Replies: 1
- Views: 662
Re: Atmospheric escape - gas molecular mass
For rabbit holes like these, it might be advisable to develop the model in separate program/language that allows fast development, simulation, and plotting/visualizaiton, before the final mechanics is ported to the core game engine.
Have a blast!
Have a blast!
- Thu Jul 06, 2023 10:06 am
- Forum: Other space games
- Topic: Noctis
- Replies: 1
- Views: 679
Noctis
Looks pretty cool "The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World" https://www.timeextension.com/features/the-making-of-noctis-the-no-mans-sky-forerunner-whose-creator-retreated-from-the-world MS-DOS, fan-maintained versio here: https://80.style/...
- Sun Jun 18, 2023 6:28 pm
- Forum: Projects
- Topic: JSON Terrain
- Replies: 17
- Views: 11069
Re: JSON Terrain
This is the thread for procedural terrain posting? Dropping this here: Infinite Photorealistic Worlds using Procedural Generation https://infinigen.org We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from...
- Tue Jun 06, 2023 2:03 pm
- Forum: Music and sound assets
- Topic: Music Contribution
- Replies: 65
- Views: 13768
Re: Music Contribution
Please also consider if there's anything that would be useful for the wiki, for future music contributors, like using the BBC, or settings, etc. to reproduce a "sound" that is consitent across all current and future tracks.