Come by IRC (as your current nick).
I've set up an account, will share info there.
Search found 1029 matches
- Sat Jun 14, 2025 12:06 pm
- Forum: Pioneer development
- Topic: Request account on IRC bounce server
- Replies: 2
- Views: 252
- Thu Jun 05, 2025 1:14 pm
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 537
Re: Difficulty to make a point & click interface "inside" starports?
First step in my original post contains mockups of what you described above: point-and-click "lobby". However, I want full movement in the base, i.e. 2D or 3D ismoetric view, and in that thread bszlrd provides some test isometric rendering of pioneer-ships, and last post (to date): This Fe...
- Wed Jun 04, 2025 7:14 pm
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 537
Re: Difficulty to make a point & click interface "inside" starports?
This post is entierly a duplicate of the linked post above. See discussion there, which also includes youtube video demostrating my current progress.
- Wed Jun 04, 2025 11:08 am
- Forum: Pioneer development
- Topic: Difficulty to make a point & click interface "inside" starports?
- Replies: 7
- Views: 537
Re: Difficulty to make a point & click interface "inside" starports?
I wrote an extensive post on this here, som years ago:
viewtopic.php?f=3&t=454
viewtopic.php?f=3&t=454
- Fri May 23, 2025 5:56 am
- Forum: Feature requests
- Topic: Uniquify factions & systems
- Replies: 6
- Views: 2325
Re: Uniquify factions & systems
TL;DR: we're aware and agree on all of the concerns of the original post. MODERATOR EDIT: I renamed the topic of this thread to better reflect what is discussed. Also, the 2 factions were actually different in philosophy and you could see it in game mechanics (good guys - bad guys lets say). Besides...
- Sun May 04, 2025 6:37 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7587
Re: Police brutality - Improve the police interaction
Assassination missions (and goods trader) are to be removed from BBS, and moved to the (future) Bar, as I mention/dream about here: https://forum.pioneerspacesim.net/viewtopic.php?f=3&t=454 Before pigui I started working on a "bar"-tab / station view using NewUI. This is why the icon s...
- Sun May 04, 2025 5:49 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7587
Re: Police brutality - Improve the police interaction
Maybe you can have some interaction with other prisoners similarly like the 'Crew for hire' module. You could perhaps learn some new skills there. A MS Minesweeper embedded in Pioneer. Or solitaire. Commander Keen 4-6 had paddle board game in the menu, for some reason. On serious note: Mass Effect ...
- Sun May 04, 2025 3:35 pm
- Forum: Feature requests
- Topic: Police brutality - Improve the police interaction
- Replies: 9
- Views: 7587
Re: Police brutality - Improve the police interaction
1. Player can abort hyperjump, but that's beside the point. Change threshold to something that works. 2. Sounds like a plan 3. Nag in comms log? Sounds fine by me 4. Only if player has reached some medium to high level of "wanted"-level, I think. 5. Indeed. so police will only follow you, ...
- Tue Apr 22, 2025 1:54 pm
- Forum: Projects
- Topic: Hyperjump (& black hole) visuals
- Replies: 23
- Views: 34126
- Mon Mar 31, 2025 3:15 pm
- Forum: Music and sound assets
- Topic: De-harshed thruster audio
- Replies: 6
- Views: 8585
Re: De-harshed thruster audio
Sounds like a plan. Also, I realized we don't have any sounds for messages what I can see. These can come in different priorities, but maybe we only want sound for the highest priority ones, like direct messages to the piolot from NPCs. Maybe just a beep (or typewriter sound?) indicating there's a n...