Search found 1029 matches

by impaktor
Sat Jun 14, 2025 12:06 pm
Forum: Pioneer development
Topic: Request account on IRC bounce server
Replies: 2
Views: 252

Re: Request account on IRC bounce server

Come by IRC (as your current nick).
I've set up an account, will share info there.
by impaktor
Thu Jun 05, 2025 1:14 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 537

Re: Difficulty to make a point & click interface "inside" starports?

First step in my original post contains mockups of what you described above: point-and-click "lobby". However, I want full movement in the base, i.e. 2D or 3D ismoetric view, and in that thread bszlrd provides some test isometric rendering of pioneer-ships, and last post (to date): This Fe...
by impaktor
Wed Jun 04, 2025 7:14 pm
Forum: Pioneer development
Topic: Difficulty to make a point & click interface "inside" starports?
Replies: 7
Views: 537

Re: Difficulty to make a point & click interface "inside" starports?

This post is entierly a duplicate of the linked post above. See discussion there, which also includes youtube video demostrating my current progress.
by impaktor
Fri May 23, 2025 5:56 am
Forum: Feature requests
Topic: Uniquify factions & systems
Replies: 6
Views: 2325

Re: Uniquify factions & systems

TL;DR: we're aware and agree on all of the concerns of the original post. MODERATOR EDIT: I renamed the topic of this thread to better reflect what is discussed. Also, the 2 factions were actually different in philosophy and you could see it in game mechanics (good guys - bad guys lets say). Besides...
by impaktor
Sun May 04, 2025 6:37 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7587

Re: Police brutality - Improve the police interaction

Assassination missions (and goods trader) are to be removed from BBS, and moved to the (future) Bar, as I mention/dream about here: https://forum.pioneerspacesim.net/viewtopic.php?f=3&t=454 Before pigui I started working on a "bar"-tab / station view using NewUI. This is why the icon s...
by impaktor
Sun May 04, 2025 5:49 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7587

Re: Police brutality - Improve the police interaction

Maybe you can have some interaction with other prisoners similarly like the 'Crew for hire' module. You could perhaps learn some new skills there. A MS Minesweeper embedded in Pioneer. Or solitaire. Commander Keen 4-6 had paddle board game in the menu, for some reason. On serious note: Mass Effect ...
by impaktor
Sun May 04, 2025 3:35 pm
Forum: Feature requests
Topic: Police brutality - Improve the police interaction
Replies: 9
Views: 7587

Re: Police brutality - Improve the police interaction

1. Player can abort hyperjump, but that's beside the point. Change threshold to something that works. 2. Sounds like a plan 3. Nag in comms log? Sounds fine by me 4. Only if player has reached some medium to high level of "wanted"-level, I think. 5. Indeed. so police will only follow you, ...
by impaktor
Mon Mar 31, 2025 3:15 pm
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 8585

Re: De-harshed thruster audio

Sounds like a plan. Also, I realized we don't have any sounds for messages what I can see. These can come in different priorities, but maybe we only want sound for the highest priority ones, like direct messages to the piolot from NPCs. Maybe just a beep (or typewriter sound?) indicating there's a n...