Search found 1000 matches
- Wed Jul 10, 2024 12:34 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 20496
Re: Updating the wiki mission scripting tutorial
No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. However, the code that pioneer runs on is always valid (ehum, except when there's bugs in them). Either way, it's good to point a reader to m...
- Tue Jul 09, 2024 8:20 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 20496
Re: Updating the wiki mission scripting tutorial
Btw, wiki code examples and such will sooner or later become obsolete.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
- Sat Jul 06, 2024 10:39 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 20496
Re: Updating the wiki mission scripting tutorial
how about a counter: "number of shots fired", using onShipFired
- Fri Jul 05, 2024 8:48 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 20496
Re: Updating the wiki mission scripting tutorial
We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
- Fri Jul 05, 2024 6:39 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 51
- Views: 20496
Re: Updating the wiki mission scripting tutorial
This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked? (I beleive that change was made "recently")
Anyway, I applaude the effort of bringing the wiki more up to date
Anyway, I applaude the effort of bringing the wiki more up to date
- Tue May 14, 2024 12:40 pm
- Forum: Other space games
- Topic: Elite!
- Replies: 12
- Views: 10377
Re: Elite!
On the MSX disk version of Elite https://thefoggiest.dev/2024/05/13/msx-elite Not that much in the article that is specific to the MSX version, but some interesitng points: On cloaking devices: cloaking devices are often misused in science fiction. When a ship is cloaked, it is invisible, which mean...
- Fri Apr 26, 2024 3:14 pm
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 151
- Views: 212990
Re: Various astronomy news
"China's Moon atlas is the most detailed ever made
The Geologic Atlas of the Lunar Globe doubles the resolution of Apollo-era maps and will support the space ambitions of China and other countries."
https://www.nature.com/articles/d41586-024-01223-0
The Geologic Atlas of the Lunar Globe doubles the resolution of Apollo-era maps and will support the space ambitions of China and other countries."
https://www.nature.com/articles/d41586-024-01223-0
- Wed Apr 24, 2024 8:34 am
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 120
- Views: 147309
Re: Code inspiration and rendering resource
Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/
https://emildziewanowski.com/flowfields/
- Thu Mar 28, 2024 3:21 pm
- Forum: Projects
- Topic: New Settlement Sizes
- Replies: 13
- Views: 2726
Re: New Settlement Sizes
I doubt anyone will take time and read the code dump you did, and it's not clear what the current status in master is that you want to change, nor what the aim is beyond "make it better" / population depend on colony age? And another system, Epsilon Eridani: 1. My version, population of 11...
- Wed Mar 27, 2024 10:46 am
- Forum: Projects
- Topic: New Settlement Sizes
- Replies: 13
- Views: 2726
Re: New Settlement Sizes
so you'll be more likely to see Megaloposis's of millions on older colony worlds, as opposed to the frontier, where you will see plenty of fresh encampments, 1. Granted. As long as not zero probability for big cities on the frotiner. There can still be new cities that grow explosively, due to being...