Search found 1006 matches
- Thu Oct 10, 2024 6:57 pm
- Forum: Pioneer development
- Topic: modifications to the game, displaying images on the screen via lua scripts
- Replies: 2
- Views: 25
Re: modifications to the game, displaying images on the screen via lua scripts
what are the limitations of lua scripts, is it possible to add objects to planets with their help? No. See https://codedoc.pioneerspacesim.net for methods currently supported. Adding image is probably no very beginner friendly. Adding or improving a mission module might be more viable. Or use our c...
- Tue Oct 08, 2024 1:58 pm
- Forum: Feature requests
- Topic: Some ideas : hangar and interactive cockpits MFDs
- Replies: 1
- Views: 37
Re: Some ideas : hangar and interactive cockpits MFDs
Parkng ships would be nice, and we'd like to have. However, separating ship from player in the code is a massive task, thus will not happen soon, unless someone becomes very motivated to do a very big menial task. Coud we expect multifunctions displays I believe that is the plan, yes. Currently, we'...
- Mon Sep 23, 2024 8:58 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 23
- Views: 16384
Re: Machine learning ("AI") as a face generator
They're all trained on pictures of celebrities....The more I look at these face and human generators, the more dead the output seem.
- Sat Sep 07, 2024 8:57 am
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 129
- Views: 217541
Re: Art inspiration album
link from sturnclaw on IRC
https://martin-fieber.de/blog/cassette-futurism/
https://martin-fieber.de/blog/cassette-futurism/
- Thu Aug 01, 2024 8:12 am
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 153
- Views: 218213
Re: Various astronomy news
"Code, data, and instructions to map constellations from around the world [using HYG database]"
https://github.com/eleanorlutz/worldsta ... s_of_space
https://github.com/eleanorlutz/worldsta ... s_of_space
- Thu Aug 01, 2024 8:11 am
- Forum: Pioneer development
- Topic: Astronomy vs. Phantasy
- Replies: 1
- Views: 903
Re: Astronomy vs. Phantasy
I don't think we're wedded to the idea there must be current planetary configuration in Sirius. It would be nice with inhabited worlds in Sirius, if possible, or a space station. Really good that you're doing some custom system (and testing out using System Editor, please report bugs & strangene...
- Wed Jul 10, 2024 12:34 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 23747
Re: Updating the wiki mission scripting tutorial
No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. However, the code that pioneer runs on is always valid (ehum, except when there's bugs in them). Either way, it's good to point a reader to m...
- Tue Jul 09, 2024 8:20 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 23747
Re: Updating the wiki mission scripting tutorial
Btw, wiki code examples and such will sooner or later become obsolete.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
- Sat Jul 06, 2024 10:39 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 23747
Re: Updating the wiki mission scripting tutorial
how about a counter: "number of shots fired", using onShipFired
- Fri Jul 05, 2024 8:48 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 23747
Re: Updating the wiki mission scripting tutorial
We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.