Search found 1006 matches

by impaktor
Thu Oct 10, 2024 6:57 pm
Forum: Pioneer development
Topic: modifications to the game, displaying images on the screen via lua scripts
Replies: 2
Views: 25

Re: modifications to the game, displaying images on the screen via lua scripts

what are the limitations of lua scripts, is it possible to add objects to planets with their help? No. See https://codedoc.pioneerspacesim.net for methods currently supported. Adding image is probably no very beginner friendly. Adding or improving a mission module might be more viable. Or use our c...
by impaktor
Tue Oct 08, 2024 1:58 pm
Forum: Feature requests
Topic: Some ideas : hangar and interactive cockpits MFDs
Replies: 1
Views: 37

Re: Some ideas : hangar and interactive cockpits MFDs

Parkng ships would be nice, and we'd like to have. However, separating ship from player in the code is a massive task, thus will not happen soon, unless someone becomes very motivated to do a very big menial task. Coud we expect multifunctions displays I believe that is the plan, yes. Currently, we'...
by impaktor
Mon Sep 23, 2024 8:58 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 23
Views: 16384

Re: Machine learning ("AI") as a face generator

The more I look at these face and human generators, the more dead the output seem.
They're all trained on pictures of celebrities....
by impaktor
Sat Sep 07, 2024 8:57 am
Forum: Pioneer development
Topic: Art inspiration album
Replies: 129
Views: 217540

Re: Art inspiration album

by impaktor
Thu Aug 01, 2024 8:12 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 153
Views: 218213

Re: Various astronomy news

"Code, data, and instructions to map constellations from around the world [using HYG database]"
https://github.com/eleanorlutz/worldsta ... s_of_space
by impaktor
Thu Aug 01, 2024 8:11 am
Forum: Pioneer development
Topic: Astronomy vs. Phantasy
Replies: 1
Views: 903

Re: Astronomy vs. Phantasy

I don't think we're wedded to the idea there must be current planetary configuration in Sirius. It would be nice with inhabited worlds in Sirius, if possible, or a space station. Really good that you're doing some custom system (and testing out using System Editor, please report bugs & strangene...
by impaktor
Wed Jul 10, 2024 12:34 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 23747

Re: Updating the wiki mission scripting tutorial

No, as you've no doubt noticed there's plenty of obsolete code examples on the wiki, because we've changed how things are done, how modules are imported, etc. However, the code that pioneer runs on is always valid (ehum, except when there's bugs in them). Either way, it's good to point a reader to m...
by impaktor
Tue Jul 09, 2024 8:20 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 23747

Re: Updating the wiki mission scripting tutorial

Btw, wiki code examples and such will sooner or later become obsolete.

I'd advice to add to the modding wiki, to encourage the student to look at simple modules we have, like the Advice module, 100 lines of code. then look at DonateToCranks for some menu interactions, and DeliverPackage for missions.
by impaktor
Sat Jul 06, 2024 10:39 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 23747

Re: Updating the wiki mission scripting tutorial

how about a counter: "number of shots fired", using onShipFired
by impaktor
Fri Jul 05, 2024 8:48 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 23747

Re: Updating the wiki mission scripting tutorial

We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:

https://codedoc.pioneerspacesim.net/#LuaClass:Event

You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.