Search found 1020 matches

by impaktor
Mon Mar 31, 2025 3:15 pm
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 3817

Re: De-harshed thruster audio

Sounds like a plan. Also, I realized we don't have any sounds for messages what I can see. These can come in different priorities, but maybe we only want sound for the highest priority ones, like direct messages to the piolot from NPCs. Maybe just a beep (or typewriter sound?) indicating there's a n...
by impaktor
Sat Mar 29, 2025 3:19 pm
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 3817

Re: De-harshed thruster audio

Do we have sounds for docking? We might get docking into master branch this year (or some future year), I assume we might need some sound effect, for clamps grabbing hold of hull, or air preassue equilization and such. I don't know yet how complex the approach to the docking ship would be, but I cou...
by impaktor
Sat Mar 29, 2025 8:48 am
Forum: Music and sound assets
Topic: De-harshed thruster audio
Replies: 6
Views: 3817

Re: De-harshed thruster audio

It's different, but I have no preference between the two.

I'm sure we're in need of some more SFX. I can ask the rest of the team over on IRC.
(I'm mainly on IRC, some of the orhters are both on IRC and discord).

(Sorry for late reply).
by impaktor
Mon Mar 24, 2025 4:38 pm
Forum: Feature requests
Topic: Manually setting the frame of reference?
Replies: 6
Views: 1315

Re: Manually setting the frame of reference?

Most notable fixed bug is saves being corrupted if you have a surface/orbital scanner, I believe. https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt If you have login on github you can download build artifact from actions tab from various merged pull requests - no compilation requr...
by impaktor
Sun Mar 23, 2025 7:30 pm
Forum: Feature requests
Topic: Manually setting the frame of reference?
Replies: 6
Views: 1315

Re: Manually setting the frame of reference?

Code: Select all

I think Pioneer could very well be my favorite game of all time.
Glad to hear!
(There are some bugs in the February release fixed in master, you might want to play that instead)
by impaktor
Sat Mar 01, 2025 7:28 pm
Forum: Design docs
Topic: Interstellar and Interplanetary travel - FTL
Replies: 15
Views: 22767

Re: Interstellar and Interplanetary travel - FTL

Necro-posting 8 years later! I'm currently reading Diaspora by Greg Egan. In chapter 7 (& 8,9) he lays out the physics for wormholes. I thought it interesting to note it down here: At the plank-Wheeler length, all of space is filled with quantum worm holes every elementary particle is the mouth ...
by impaktor
Thu Feb 27, 2025 4:28 pm
Forum: Projects
Topic: Updated Galaxy Simulation 'Hephestos'
Replies: 8
Views: 8307

Re: Updated Galaxy Simulation 'Hephestos'

Below comments assuming you're aiming to get the changes into master, if this is a stand alone mod, then do as you wish. I assume rouge planets are those without solar system. Feels like they would be very difficult to find for the player - but allowing them in code would sure make for some interest...
by impaktor
Sat Feb 08, 2025 5:19 pm
Forum: Feature requests
Topic: Feature request: Thruster booster
Replies: 4
Views: 1402

Re: Feature request: Thruster booster

In Joe Haldeman's "Forever War" I think they hunker down in waterfilled pods to withstand the high acceleration.

Would be cool with some mechanics for pushing the ship "in the red" to catch up with target / deadline.
by impaktor
Fri Jan 31, 2025 9:32 pm
Forum: Other space games
Topic: Elite!
Replies: 13
Views: 19670

Re: Elite!

I was not aware of Elite-A
https://elite.bbcelite.com/elite-a
by impaktor
Sun Jan 26, 2025 2:48 pm
Forum: Pioneer development
Topic: Underrated ambience sounds
Replies: 2
Views: 2773

Re: Underrated ambience sounds

Thanks!

I believe WKFO recorded the engine of a bus he was riding and used it as basis for military drive. (or when drive fails? I can't remember now)