Search found 1041 matches

by impaktor
Sun Jul 19, 2026 3:05 pm
Forum: Projects
Topic: Station Downtime
Replies: 5
Views: 305

Re: Station Downtime

But there should be either a slider, or a toggle for this in the options, since this is dealing with player time in a very direct manner. My guess is that if it is nicely balanced, then a checkmark should be sufficient. This might be a bit strange, to be able to shut on/off some aspect of the game ...
by impaktor
Sat Jul 11, 2026 9:18 pm
Forum: Music and sound assets
Topic: Audio (3D?)
Replies: 12
Views: 165372

Re: Audio (3D?)

The list is sorted based on priority / relevance? First few suggestions sounds good to me, the others I'm not fully understanding, some seem like it might perhaps drain more resources for little added benefit, or perhaps audio is cheap? As you can tell, I know nothing about audio code. If you fear a...
by impaktor
Sun Apr 05, 2026 7:35 am
Forum: Projects
Topic: JSON Terrain
Replies: 23
Views: 80335

Re: JSON Terrain

Another interesting noise based erosion method. Sans simulation, so it might be applicable to our case. https://www.youtube.com/watch?v=r4V21_uUK8Y Cool. For future, here are the companion links to the video: blogpost: https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html shader...
by impaktor
Fri Apr 03, 2026 2:07 pm
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 4225

Re: Feedback from a new player in 2026

I agree with the second and third points (capacity, and jump button). Just to clarify, I agree it can be confusing at first, but to me that is a UI / tutorial issue, I do not agree to going back to the Frontier system. I hope that I can come back and try next year's version and be able to write a p...
by impaktor
Mon Mar 30, 2026 4:15 pm
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 4225

Re: Feedback from a new player in 2026

Thanks for the feedback!
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.

The wiki is as updated as players/contributors are willing to keep it.
by impaktor
Fri Mar 06, 2026 3:40 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 123
Views: 294338

Re: Code inspiration and rendering resource

Analytic Fog Rendering with Volumetric Primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
by impaktor
Mon Nov 03, 2025 5:39 am
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 28609

Re: Some new advice and a bit of lore

That might be interesting indeed.
by impaktor
Wed Oct 29, 2025 8:10 am
Forum: Pioneer development
Topic: Implement Bounty mechanism
Replies: 4
Views: 12042

Re: Implement Bounty mechanism

From lore perspective: how about stations always upload and exchange bounties with all ship computers Sure, works as an excuse for the "minimal implementation" that just gives bounty at kill-time. (Though would payment from the bank be instantaneous) Or it could be a roundabout approach: ...
by impaktor
Wed Oct 29, 2025 7:11 am
Forum: Pioneer development
Topic: Implement Bounty mechanism
Replies: 4
Views: 12042

Implement Bounty mechanism

I was surprised to discover that we don't actually have any mechanism for paying bounties, thus you can't actually hunt pirates for bounty. Sure, you can scoop their cargo crates, but technically that would make you a pirate-pirate (anti-pirate?), plus you need cargo scoop (and do the scooping work)...
by impaktor
Tue Oct 28, 2025 8:35 am
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 28609

Re: Some new advice and a bit of lore

Sounds like it could be PR time to me.