Search found 1044 matches

by impaktor
Mon Aug 10, 2026 10:06 am
Forum: Pioneer development
Topic: Difficulty curve - game balance
Replies: 1
Views: 3016

Difficulty curve - game balance

I thought a thread on pioneer's game difficulty / player progression through the game would be apt. It's a topic that interests me, (the reputation level and tech level implementations were my stab at this). I found this article very interesting: "The idea of a difficulty curve is all wrong&quo...
by impaktor
Sat Aug 08, 2026 7:37 am
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 24
Views: 96729

Re: Hyperjump (& black hole) visuals

Interesting, Scott Manley goes throguh what it would look like to travel at different speeds (and there's a repo that implements it):

"Travelling At 99% of The Speed Of Light Looks Strange - Project Hail Mary's Space Warp"
https://www.youtube.com/watch?v=R_g9EeT233Q
by impaktor
Thu Aug 06, 2026 10:00 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 155
Views: 405286

Re: Various astronomy news

New images of the sun show its surface in the finest detail yet
https://apnews.com/article/sun-surface- ... b51dd3eb2a
by impaktor
Sun Jul 19, 2026 3:05 pm
Forum: Projects
Topic: Station Downtime
Replies: 5
Views: 2587

Re: Station Downtime

But there should be either a slider, or a toggle for this in the options, since this is dealing with player time in a very direct manner. My guess is that if it is nicely balanced, then a checkmark should be sufficient. This might be a bit strange, to be able to shut on/off some aspect of the game ...
by impaktor
Sat Jul 11, 2026 9:18 pm
Forum: Music and sound assets
Topic: Audio (3D?)
Replies: 12
Views: 169747

Re: Audio (3D?)

The list is sorted based on priority / relevance? First few suggestions sounds good to me, the others I'm not fully understanding, some seem like it might perhaps drain more resources for little added benefit, or perhaps audio is cheap? As you can tell, I know nothing about audio code. If you fear a...
by impaktor
Sun Apr 05, 2026 7:35 am
Forum: Projects
Topic: JSON Terrain
Replies: 23
Views: 85789

Re: JSON Terrain

Another interesting noise based erosion method. Sans simulation, so it might be applicable to our case. https://www.youtube.com/watch?v=r4V21_uUK8Y Cool. For future, here are the companion links to the video: blogpost: https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html shader...
by impaktor
Fri Apr 03, 2026 2:07 pm
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 7338

Re: Feedback from a new player in 2026

I agree with the second and third points (capacity, and jump button). Just to clarify, I agree it can be confusing at first, but to me that is a UI / tutorial issue, I do not agree to going back to the Frontier system. I hope that I can come back and try next year's version and be able to write a p...
by impaktor
Mon Mar 30, 2026 4:15 pm
Forum: Pioneer development
Topic: Feedback from a new player in 2026
Replies: 7
Views: 7338

Re: Feedback from a new player in 2026

Thanks for the feedback!
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.

The wiki is as updated as players/contributors are willing to keep it.
by impaktor
Fri Mar 06, 2026 3:40 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 123
Views: 308428

Re: Code inspiration and rendering resource

Analytic Fog Rendering with Volumetric Primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
by impaktor
Mon Nov 03, 2025 5:39 am
Forum: Pioneer development
Topic: Some new advice and a bit of lore
Replies: 10
Views: 32917

Re: Some new advice and a bit of lore

That might be interesting indeed.