Search found 1041 matches
- Sun Jul 19, 2026 3:05 pm
- Forum: Projects
- Topic: Station Downtime
- Replies: 5
- Views: 305
Re: Station Downtime
But there should be either a slider, or a toggle for this in the options, since this is dealing with player time in a very direct manner. My guess is that if it is nicely balanced, then a checkmark should be sufficient. This might be a bit strange, to be able to shut on/off some aspect of the game ...
- Sat Jul 11, 2026 9:18 pm
- Forum: Music and sound assets
- Topic: Audio (3D?)
- Replies: 12
- Views: 165372
Re: Audio (3D?)
The list is sorted based on priority / relevance? First few suggestions sounds good to me, the others I'm not fully understanding, some seem like it might perhaps drain more resources for little added benefit, or perhaps audio is cheap? As you can tell, I know nothing about audio code. If you fear a...
- Sun Apr 05, 2026 7:35 am
- Forum: Projects
- Topic: JSON Terrain
- Replies: 23
- Views: 80335
Re: JSON Terrain
Another interesting noise based erosion method. Sans simulation, so it might be applicable to our case. https://www.youtube.com/watch?v=r4V21_uUK8Y Cool. For future, here are the companion links to the video: blogpost: https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html shader...
- Fri Apr 03, 2026 2:07 pm
- Forum: Pioneer development
- Topic: Feedback from a new player in 2026
- Replies: 7
- Views: 4225
Re: Feedback from a new player in 2026
I agree with the second and third points (capacity, and jump button). Just to clarify, I agree it can be confusing at first, but to me that is a UI / tutorial issue, I do not agree to going back to the Frontier system. I hope that I can come back and try next year's version and be able to write a p...
- Mon Mar 30, 2026 4:15 pm
- Forum: Pioneer development
- Topic: Feedback from a new player in 2026
- Replies: 7
- Views: 4225
Re: Feedback from a new player in 2026
Thanks for the feedback!
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.
The wiki is as updated as players/contributors are willing to keep it.
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.
The wiki is as updated as players/contributors are willing to keep it.
- Fri Mar 06, 2026 3:40 pm
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 123
- Views: 294338
Re: Code inspiration and rendering resource
Analytic Fog Rendering with Volumetric Primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
- Mon Nov 03, 2025 5:39 am
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 10
- Views: 28609
Re: Some new advice and a bit of lore
That might be interesting indeed.
- Wed Oct 29, 2025 8:10 am
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 12042
Re: Implement Bounty mechanism
From lore perspective: how about stations always upload and exchange bounties with all ship computers Sure, works as an excuse for the "minimal implementation" that just gives bounty at kill-time. (Though would payment from the bank be instantaneous) Or it could be a roundabout approach: ...
- Wed Oct 29, 2025 7:11 am
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 12042
Implement Bounty mechanism
I was surprised to discover that we don't actually have any mechanism for paying bounties, thus you can't actually hunt pirates for bounty. Sure, you can scoop their cargo crates, but technically that would make you a pirate-pirate (anti-pirate?), plus you need cargo scoop (and do the scooping work)...
- Tue Oct 28, 2025 8:35 am
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 10
- Views: 28609
Re: Some new advice and a bit of lore
Sounds like it could be PR time to me.