Search found 1039 matches
- Sun Apr 05, 2026 7:35 am
- Forum: Projects
- Topic: JSON Terrain
- Replies: 22
- Views: 68945
Re: JSON Terrain
Another interesting noise based erosion method. Sans simulation, so it might be applicable to our case. https://www.youtube.com/watch?v=r4V21_uUK8Y Cool. For future, here are the companion links to the video: blogpost: https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html shader...
- Fri Apr 03, 2026 2:07 pm
- Forum: Pioneer development
- Topic: Feedback from a new player in 2026
- Replies: 7
- Views: 1630
Re: Feedback from a new player in 2026
I agree with the second and third points (capacity, and jump button). Just to clarify, I agree it can be confusing at first, but to me that is a UI / tutorial issue, I do not agree to going back to the Frontier system. I hope that I can come back and try next year's version and be able to write a p...
- Mon Mar 30, 2026 4:15 pm
- Forum: Pioneer development
- Topic: Feedback from a new player in 2026
- Replies: 7
- Views: 1630
Re: Feedback from a new player in 2026
Thanks for the feedback!
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.
The wiki is as updated as players/contributors are willing to keep it.
I agree with the second and third points (capacity, and jump button).
Ideally we would have (at some point) a tutorial mode when starting the game.
The wiki is as updated as players/contributors are willing to keep it.
- Fri Mar 06, 2026 3:40 pm
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 123
- Views: 274311
Re: Code inspiration and rendering resource
Analytic Fog Rendering with Volumetric Primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
- Mon Nov 03, 2025 5:39 am
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 9
- Views: 10080
Re: Some new advice and a bit of lore
That might be interesting indeed.
- Wed Oct 29, 2025 8:10 am
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 8430
Re: Implement Bounty mechanism
From lore perspective: how about stations always upload and exchange bounties with all ship computers Sure, works as an excuse for the "minimal implementation" that just gives bounty at kill-time. (Though would payment from the bank be instantaneous) Or it could be a roundabout approach: ...
- Wed Oct 29, 2025 7:11 am
- Forum: Pioneer development
- Topic: Implement Bounty mechanism
- Replies: 4
- Views: 8430
Implement Bounty mechanism
I was surprised to discover that we don't actually have any mechanism for paying bounties, thus you can't actually hunt pirates for bounty. Sure, you can scoop their cargo crates, but technically that would make you a pirate-pirate (anti-pirate?), plus you need cargo scoop (and do the scooping work)...
- Tue Oct 28, 2025 8:35 am
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 9
- Views: 10080
Re: Some new advice and a bit of lore
Sounds like it could be PR time to me.
- Mon Oct 27, 2025 5:02 pm
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 9
- Views: 10080
Re: Some new advice and a bit of lore
I thought about how you could add a News Article, if those would be used for something else than the hints for trade I have a branch that adds 'News' that are there just for advice / information about the universe. However, I built it as a copy-paste of the advice module, and I'd like to refactor i...
- Mon Oct 27, 2025 8:04 am
- Forum: Pioneer development
- Topic: Some new advice and a bit of lore
- Replies: 9
- Views: 10080
Re: Some new advice and a bit of lore
BONUCE For the bounce advice, I would change the wording: Headline could be something like: - "The faster detour" - "The Billy Bounce detour" The first option would be more in keeping with the existing ones, the latter would be more of a "conversation in a bar"-type wh...