We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:
https://codedoc.pioneerspacesim.net/#LuaClass:Event
You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
Search found 1007 matches
- Fri Jul 05, 2024 8:48 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24100
- Fri Jul 05, 2024 6:39 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 52
- Views: 24100
Re: Updating the wiki mission scripting tutorial
This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked? (I beleive that change was made "recently")
Anyway, I applaude the effort of bringing the wiki more up to date
Anyway, I applaude the effort of bringing the wiki more up to date
- Tue May 14, 2024 12:40 pm
- Forum: Other space games
- Topic: Elite!
- Replies: 12
- Views: 11360
Re: Elite!
On the MSX disk version of Elite https://thefoggiest.dev/2024/05/13/msx-elite Not that much in the article that is specific to the MSX version, but some interesitng points: On cloaking devices: cloaking devices are often misused in science fiction. When a ship is cloaked, it is invisible, which mean...
- Fri Apr 26, 2024 3:14 pm
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 153
- Views: 218973
Re: Various astronomy news
"China's Moon atlas is the most detailed ever made
The Geologic Atlas of the Lunar Globe doubles the resolution of Apollo-era maps and will support the space ambitions of China and other countries."
https://www.nature.com/articles/d41586-024-01223-0
The Geologic Atlas of the Lunar Globe doubles the resolution of Apollo-era maps and will support the space ambitions of China and other countries."
https://www.nature.com/articles/d41586-024-01223-0
- Wed Apr 24, 2024 8:34 am
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 121
- Views: 151736
Re: Code inspiration and rendering resource
Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/
https://emildziewanowski.com/flowfields/
- Thu Mar 28, 2024 3:21 pm
- Forum: Projects
- Topic: New Settlement Sizes
- Replies: 13
- Views: 3677
Re: New Settlement Sizes
I doubt anyone will take time and read the code dump you did, and it's not clear what the current status in master is that you want to change, nor what the aim is beyond "make it better" / population depend on colony age? And another system, Epsilon Eridani: 1. My version, population of 11...
- Wed Mar 27, 2024 10:46 am
- Forum: Projects
- Topic: New Settlement Sizes
- Replies: 13
- Views: 3677
Re: New Settlement Sizes
so you'll be more likely to see Megaloposis's of millions on older colony worlds, as opposed to the frontier, where you will see plenty of fresh encampments, 1. Granted. As long as not zero probability for big cities on the frotiner. There can still be new cities that grow explosively, due to being...
- Mon Mar 25, 2024 6:42 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 23
- Views: 16573
Re: Machine learning ("AI") as a face generator
"Ugly avatar generator":
https://txstc55.github.io/ugly-avatar/
https://txstc55.github.io/ugly-avatar/
- Sat Feb 17, 2024 7:33 pm
- Forum: Feature requests
- Topic: Park things at Lagrangian points
- Replies: 4
- Views: 2945
Re: Park things at Lagrangian points
...or custom BBS adverts: "I need chocolate!!!", "Someone get me out of this place!"
- Sat Feb 17, 2024 4:20 pm
- Forum: Feature requests
- Topic: Park things at Lagrangian points
- Replies: 4
- Views: 2945
Re: Park things at Lagrangian points
Maybe these structures have a market with high demand of consumer goods, like food, but zero production, so player could go there and sell grain. They wouldn't have a ship market, no police, no BBS.