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by impaktor
Fri Jul 05, 2024 8:48 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24100

Re: Updating the wiki mission scripting tutorial

We have onGameStart, and plenty of other, like onShipFiring, see list of all events in margin here:

https://codedoc.pioneerspacesim.net/#LuaClass:Event

You could just add a note (and test that it is true): message will be shown next time player initiates docking / landing.
by impaktor
Fri Jul 05, 2024 6:39 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 52
Views: 24100

Re: Updating the wiki mission scripting tutorial

This is not just an artifact of "onShipDocked" event not being triggered if starting a new game with ship already docked? (I beleive that change was made "recently")

Anyway, I applaude the effort of bringing the wiki more up to date
by impaktor
Tue May 14, 2024 12:40 pm
Forum: Other space games
Topic: Elite!
Replies: 12
Views: 11360

Re: Elite!

On the MSX disk version of Elite https://thefoggiest.dev/2024/05/13/msx-elite Not that much in the article that is specific to the MSX version, but some interesitng points: On cloaking devices: cloaking devices are often misused in science fiction. When a ship is cloaked, it is invisible, which mean...
by impaktor
Fri Apr 26, 2024 3:14 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 153
Views: 218973

Re: Various astronomy news

"China's Moon atlas is the most detailed ever made
The Geologic Atlas of the Lunar Globe doubles the resolution of Apollo-era maps and will support the space ambitions of China and other countries."
https://www.nature.com/articles/d41586-024-01223-0
by impaktor
Wed Apr 24, 2024 8:34 am
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 121
Views: 151736

Re: Code inspiration and rendering resource

Generating the Jupyter pattern / flowfields (youtube demonstration at bottom of page)
https://emildziewanowski.com/flowfields/
by impaktor
Thu Mar 28, 2024 3:21 pm
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 3677

Re: New Settlement Sizes

I doubt anyone will take time and read the code dump you did, and it's not clear what the current status in master is that you want to change, nor what the aim is beyond "make it better" / population depend on colony age? And another system, Epsilon Eridani: 1. My version, population of 11...
by impaktor
Wed Mar 27, 2024 10:46 am
Forum: Projects
Topic: New Settlement Sizes
Replies: 13
Views: 3677

Re: New Settlement Sizes

so you'll be more likely to see Megaloposis's of millions on older colony worlds, as opposed to the frontier, where you will see plenty of fresh encampments, 1. Granted. As long as not zero probability for big cities on the frotiner. There can still be new cities that grow explosively, due to being...
by impaktor
Sat Feb 17, 2024 7:33 pm
Forum: Feature requests
Topic: Park things at Lagrangian points
Replies: 4
Views: 2945

Re: Park things at Lagrangian points

...or custom BBS adverts: "I need chocolate!!!", "Someone get me out of this place!"
by impaktor
Sat Feb 17, 2024 4:20 pm
Forum: Feature requests
Topic: Park things at Lagrangian points
Replies: 4
Views: 2945

Re: Park things at Lagrangian points

Maybe these structures have a market with high demand of consumer goods, like food, but zero production, so player could go there and sell grain. They wouldn't have a ship market, no police, no BBS.