Search found 11 matches
- Sat Nov 30, 2013 6:07 am
- Forum: Pioneer development
- Topic: Is there a debug version?
- Replies: 12
- Views: 9632
Re: Is there a debug version?
I both reduced and increased many of the graphics options many times, it always crashes in 15 to 30 minutes, even at the menu screen before starting a game, for example if i walk off and go fix a snack, the compress is on, sometimes off, all my settings are in the first post and also here: http://pi...
- Fri Nov 29, 2013 6:21 am
- Forum: Pioneer development
- Topic: Is there a debug version?
- Replies: 12
- Views: 9632
Re: Is there a debug version? Um, FluffyFreak...?
Thank you, Pioneer build pioneer-20131126-win32.7z crashes after ~18 minutes. Pioneer.exe crashes after ~22 minutes. Pioneer-prerelease.exe crashes after ~22 minutes also. Pioneer-debug.exe crashed after a lua script assassination error red pop up, then restarted it andjust waited for the crash, and...
- Fri Nov 22, 2013 11:34 pm
- Forum: Pioneer development
- Topic: Is there a debug version?
- Replies: 12
- Views: 9632
Re: Is there a debug version? It keeps crashing...
Yes, i would like to download a pre-made debug build (with pdbs as needed), i think i do not know as much as you or to deal with repositories, i trust my understanding of the details of what you posted for me to compile will grow better in time, i apologize in advance for my lack of experience build...
- Sun Nov 17, 2013 2:12 am
- Forum: Pioneer development
- Topic: Is there a debug version?
- Replies: 12
- Views: 9632
Re: Is there a debug version? It keeps crashing...
I have Visual Studio 2010 installed, that's where my 1st code window is from above, i'm running the latest Pioneer version, however, it will crash even at the title screen if i wait 10-15 minutes, i have to save all the time and re-start the game constantly, ever since i started trying to play Pione...
- Sat Nov 16, 2013 2:22 am
- Forum: Pioneer development
- Topic: Is there a debug version?
- Replies: 12
- Views: 9632
Is there a debug version?
The game crashes so much, i have to save before & after every spaceport, this has been happening for 3+ months worth of dl'd Win builds, if i was running a debug build perhaps i could be giving more info so that people could help see the reason for the constant crashes: 'pioneer.exe': Loaded 'C:...
- Sat Nov 16, 2013 12:10 am
- Forum: Pioneer development
- Topic: SDL2 crahes / startup issues
- Replies: 11
- Views: 10416
Re: SDL2 crahes / startup issues
GLEW: OpenGL vendor string: Intel OpenGL renderer string: Mobile Intel(R) 4 Series Express Chipset Family OpenGL version string: 2.1.0 - Build 6.14.10.5420 OpenGL extensions (GL_): GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr, GL_EXT_texture3D, GL_EXT_clip_volume_hint,...
- Fri Nov 15, 2013 12:07 pm
- Forum: Pioneer development
- Topic: SDL2 crahes / startup issues
- Replies: 11
- Views: 10416
Re: Shaders & disabling shaders
Well, the switch to SDL2 was what i thought did it too, or just something in the compilation since..., as i mentioned (edited for clarity) above, when i run any Win build newer than .75 it crashes before the std*.txt files get re-written, they remain empty; i had thought it was writing a new opengl....
- Fri Nov 15, 2013 4:12 am
- Forum: Pioneer development
- Topic: SDL2 crahes / startup issues
- Replies: 11
- Views: 10416
Re: Shaders & disabling shaders
Not much in the non-working files, both std*.txt are blank after the error, the opengl.txt is not even created; but i'll display the .75 working versions below, non-working tests are on pioneer-20131115-win32: stdout.txt: WORKING Initialized GL2 renderer started 1 worker threads Number of factions a...
- Wed Nov 13, 2013 12:35 am
- Forum: Pioneer development
- Topic: SDL2 crahes / startup issues
- Replies: 11
- Views: 10416
Re: Shaders & disabling shaders
Yup, correct, and i'm running the latest Intel drivers, but the latest Intel drivers are a no go, the older Pioneer Win builds work... it was in September things changed, the last Win build that worked was pioneer-201309.75-win32.
- Tue Nov 12, 2013 3:37 pm
- Forum: Pioneer development
- Topic: SDL2 crahes / startup issues
- Replies: 11
- Views: 10416
SDL2 crahes / startup issues
[Moderator note: posts in this thread were originally in Shaders & disabling shaders -- moved by jpab] If maintaining the a non-shader build would allow me to actually run the Win builds (i can't run them for months now, throws OpenGL extension errors) then i say do it... yes, i have one of tho...