Great, what about cockpit? It has a lot of possibilities in respect of sound - devices, communications, AI etc.robn wrote:Yes, its in progress. All equipment and cargo will be defined and controlled from Lua.
Search found 16 matches
- Thu Sep 19, 2013 4:05 pm
- Forum: Music and sound assets
- Topic: Sounds of Pioneer
- Replies: 8
- Views: 12937
Re: Sounds of Pioneer
- Wed Sep 18, 2013 10:59 pm
- Forum: Music and sound assets
- Topic: Sounds of Pioneer
- Replies: 8
- Views: 12937
Re: Sounds of Pioneer
OK, thanks
- Wed Sep 18, 2013 3:52 pm
- Forum: Music and sound assets
- Topic: Sounds of Pioneer
- Replies: 8
- Views: 12937
Re: Sounds of Pioneer
Good to hear that. Thanks! Another matter I would like to discuss... Now Pioneer do not has very much sounds / music, but as more people will contribute - more sounds will come and eventually it might become a huge library with some duplicate/different styles/etc. sounds... For example, I'm working ...
- Wed Sep 18, 2013 11:01 am
- Forum: Music and sound assets
- Topic: Sounds of Pioneer
- Replies: 8
- Views: 12937
Sounds of Pioneer
I've started to work on some music / sounds for Pioneer and would like to be clear about how the program makes use of sounds. Basically we can divide all the sounds in game by way how they're used to three groups: 1. seamless looped sounds - sounds, which play continuously until canceled by event (l...
- Wed Sep 18, 2013 3:12 am
- Forum: Pioneer development
- Topic: A concept of finding random stuff. And mining.
- Replies: 5
- Views: 7100
Re: A concept of finding random stuff. And mining.
Another finding stuff could be capsules with quests (alternative of bottle with a message found in the sea)
- Wed Sep 18, 2013 3:09 am
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 129
- Views: 263209
Re: Art inspiration album
Would be great to have some elegant-looking ship with Solar Sail also. Will try make a sketch.
- Wed Sep 18, 2013 3:06 am
- Forum: Pioneer development
- Topic: Ideas for missions and interaction
- Replies: 5
- Views: 10799
Re: Ideas for missions and interaction
I would love to see some space-detective story - something mysterious that should be solved :)
- Wed Sep 18, 2013 2:55 am
- Forum: Ship and 3D asset development
- Topic: Idea for orbital station
- Replies: 10
- Views: 11139
Re: Idea for orbital station
Look nice, where is the place for station's mechanics? It should have some, right?
- Wed Sep 18, 2013 2:52 am
- Forum: Pioneer development
- Topic: Art style guide - draft
- Replies: 6
- Views: 7481
Re: Art style guide - draft
"... When coming up with a ship, you should consider some points first. ..."
Very detailed. BTW crew size is also a significant variable for ship design.
Very detailed. BTW crew size is also a significant variable for ship design.
- Tue Sep 17, 2013 9:04 pm
- Forum: Music and sound assets
- Topic: SoundFx updates
- Replies: 6
- Views: 10852
Re: SoundFx updates
"Would be interested to know what others think." Sounds are good, just some thoughts... Pulse_Laser: needs normalization (level is low) Warning: sounds good Thruster_large: needs to be normalizes (signal is very weak) Missile_launch: level is good, but I'm not sure it should have slow atta...