Search found 95 matches

by walterar
Wed Jul 09, 2014 11:02 am
Forum: Pioneer development
Topic: New equipment migration questions
Replies: 6
Views: 3939

Re: New equipment migration questions

Rectified: laser_front seems to work. I will check better.
by walterar
Wed Jul 09, 2014 9:05 am
Forum: Pioneer development
Topic: New equipment migration questions
Replies: 6
Views: 3939

Re: New equipment migration questions

ship:GetEquipFree("laser_front") and ship:GetEquipSlotCapacity("laser_rear") return 0 in all circumstances.
by walterar
Wed Jul 09, 2014 2:14 am
Forum: Pioneer development
Topic: New equipment migration questions
Replies: 6
Views: 3939

Re: New equipment migration questions

ship:GetEquipFree("laser") and ship:GetEquipSlotCapacity("laser") return 0 in all circumstances.
by walterar
Thu Mar 13, 2014 2:12 am
Forum: Pioneer development
Topic: Bug with Bulletin Board/Mission
Replies: 11
Views: 7240

Re: Bug with Bulletin Board/Mission

That's your opinion, I hold mine. But it's your site and your project.
by walterar
Wed Mar 12, 2014 11:36 pm
Forum: Pioneer development
Topic: Bug with Bulletin Board/Mission
Replies: 11
Views: 7240

Re: Bug with Bulletin Board/Mission

The problem is not the shape of the asteroid. This can be "incredibly beautiful." The problem is to build cities and space stations in its surface. This can be "incredibly ridiculous." In Pioneer Scout+, this problem was solved simply by avoiding the generation of target missions...
by walterar
Fri Feb 21, 2014 5:54 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20552

Re: Building Pioneer with code::blocks (Windows)

Success! | | === Build finished: 0 error (s), 429 warning (s) (3 minute (s), 32 second (s)) === | The only problem is that I had to replace your SDL2.dll to the of pioneer-thirdparty. It now supports C++11 (at least to_string) :) I did not find, yet, how to include (static) libraries into the execut...
by walterar
Fri Feb 21, 2014 4:24 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20552

Re: Building Pioneer with code::blocks (Windows)

Surely some stupid detail I forgot. I think this will work. I'll keep looking, the solution is near.
by walterar
Fri Feb 21, 2014 3:34 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20552

Re: Building Pioneer with code::blocks (Windows)

Luomu Thanks, seems to work. I say "seems" because at the end of the compilation, shoots this error: :/tdm-gcc-32/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lgalaxy c:/tdm-gcc-32/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lterra...
by walterar
Fri Feb 21, 2014 12:18 pm
Forum: Pioneer development
Topic: Building Pioneer with code::blocks (Windows)
Replies: 15
Views: 20552

Re: Building Pioneer with code::blocks (Windows)

Thanks! I probe this system in win7 now, this not compatible with C++11.

... error: 'to_string' is not a member of 'std'
by walterar
Tue Feb 11, 2014 3:06 pm
Forum: Pioneer development
Topic: Web-based translations
Replies: 48
Views: 30130

Re: Web-based translations

English language files have been messy and out of standard.

https://github.com/pioneerspacesim/pioneer/issues/2750
Image

Is there a reason for this change?