Search found 95 matches
- Wed Jul 09, 2014 11:02 am
- Forum: Pioneer development
- Topic: New equipment migration questions
- Replies: 6
- Views: 5078
Re: New equipment migration questions
Rectified: laser_front seems to work. I will check better.
- Wed Jul 09, 2014 9:05 am
- Forum: Pioneer development
- Topic: New equipment migration questions
- Replies: 6
- Views: 5078
Re: New equipment migration questions
ship:GetEquipFree("laser_front") and ship:GetEquipSlotCapacity("laser_rear") return 0 in all circumstances.
- Wed Jul 09, 2014 2:14 am
- Forum: Pioneer development
- Topic: New equipment migration questions
- Replies: 6
- Views: 5078
Re: New equipment migration questions
ship:GetEquipFree("laser") and ship:GetEquipSlotCapacity("laser") return 0 in all circumstances.
- Thu Mar 13, 2014 2:12 am
- Forum: Pioneer development
- Topic: Bug with Bulletin Board/Mission
- Replies: 11
- Views: 9029
Re: Bug with Bulletin Board/Mission
That's your opinion, I hold mine. But it's your site and your project.
- Wed Mar 12, 2014 11:36 pm
- Forum: Pioneer development
- Topic: Bug with Bulletin Board/Mission
- Replies: 11
- Views: 9029
Re: Bug with Bulletin Board/Mission
The problem is not the shape of the asteroid. This can be "incredibly beautiful." The problem is to build cities and space stations in its surface. This can be "incredibly ridiculous." In Pioneer Scout+, this problem was solved simply by avoiding the generation of target missions...
- Fri Feb 21, 2014 5:54 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 23329
Re: Building Pioneer with code::blocks (Windows)
Success! | | === Build finished: 0 error (s), 429 warning (s) (3 minute (s), 32 second (s)) === | The only problem is that I had to replace your SDL2.dll to the of pioneer-thirdparty. It now supports C++11 (at least to_string) :) I did not find, yet, how to include (static) libraries into the execut...
- Fri Feb 21, 2014 4:24 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 23329
Re: Building Pioneer with code::blocks (Windows)
Surely some stupid detail I forgot. I think this will work. I'll keep looking, the solution is near.
- Fri Feb 21, 2014 3:34 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 23329
Re: Building Pioneer with code::blocks (Windows)
Luomu Thanks, seems to work. I say "seems" because at the end of the compilation, shoots this error: :/tdm-gcc-32/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lgalaxy c:/tdm-gcc-32/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lterra...
- Fri Feb 21, 2014 12:18 pm
- Forum: Pioneer development
- Topic: Building Pioneer with code::blocks (Windows)
- Replies: 15
- Views: 23329
Re: Building Pioneer with code::blocks (Windows)
Thanks! I probe this system in win7 now, this not compatible with C++11.
... error: 'to_string' is not a member of 'std'
... error: 'to_string' is not a member of 'std'
- Tue Feb 11, 2014 3:06 pm
- Forum: Pioneer development
- Topic: Web-based translations
- Replies: 48
- Views: 36377
Re: Web-based translations
English language files have been messy and out of standard.
https://github.com/pioneerspacesim/pioneer/issues/2750
Is there a reason for this change?
https://github.com/pioneerspacesim/pioneer/issues/2750
Is there a reason for this change?