Search found 4 matches
- Thu Sep 19, 2013 4:37 am
- Forum: Music and sound assets
- Topic: Sounds of Pioneer
- Replies: 8
- Views: 13650
Re: Sounds of Pioneer
Just wondering if ship upgrades are also defined in lua (or plan to be)? At the moment pulse_laser is hard coded but i'm guessing the intention would be to have multiple possibilities there.
- Thu Sep 19, 2013 4:25 am
- Forum: Music and sound assets
- Topic: SoundFx updates
- Replies: 6
- Views: 11483
Re: SoundFx updates
I have done a few tweaks on those you mentioned and normalized laser & thruster_large. I had artificially reduced them to try and get a feel for them in the game but I agree with the point u make that everything should be normalized and then set in game.
- Tue Sep 17, 2013 11:29 am
- Forum: Music and sound assets
- Topic: SoundFx updates
- Replies: 6
- Views: 11483
Re: SoundFx updates
I saw a few posts suggesting going for the more cabin heard noises which I thought might be good for the engines and damage noises. I tried not to make the missile too wooshy as well, but yeah sooner or later u gotta break those rules for space games :) In other news I compiled Pioneer last night an...
- Sun Sep 15, 2013 1:13 pm
- Forum: Music and sound assets
- Topic: SoundFx updates
- Replies: 6
- Views: 11483
SoundFx updates
Hi All. Long time observer of Pioneer, I have watched this game develop into something increasingly special over the years and have always thought of contributing something. One thing that struck me playing one of the newer releases was the awesome new graphics and the new music, but I also noticed ...