Search found 235 matches

by Nyankosensei
Fri Apr 04, 2014 11:07 pm
Forum: Pioneer development
Topic: More identity to Manufactures
Replies: 3
Views: 2754

More identity to Manufactures

Hi all To me are need substantial differences in manufactures for make them reliable, that is the idea i have of the Pioneer space ship market Sorry for my english i have do that with the help of google translation Haber ships are recovered from the war and quite old converted for civilian use, sold...
by Nyankosensei
Tue Feb 11, 2014 7:41 pm
Forum: Ship and 3D asset development
Topic: Exaust Velocity by ship line
Replies: 8
Views: 5925

Re: Exaust Velocity by ship line

a more efficient ship (higher exhaust velocity) should be more expensive. If we watch that graph the most efficent manufacture is the OPLI Barnard ? But if you're the one who wrote the code and you can not understand what I'm saying is probably becouse I am in error Sorry for waste your and my time
by Nyankosensei
Tue Feb 11, 2014 7:19 pm
Forum: Ship and 3D asset development
Topic: Exaust Velocity by ship line
Replies: 8
Views: 5925

Re: Exaust Velocity by ship line

Long range mean less fuel onboard and less fuel burned in a travel, that can be usefull for improve hyperjump for big ships and make more usefull upload fuel on cargo. Other point is that we can have low cost manufacturer like opli barnard or high cost and hight end performance with ship manufacture...
by Nyankosensei
Tue Feb 11, 2014 6:46 pm
Forum: Ship and 3D asset development
Topic: Exaust Velocity by ship line
Replies: 8
Views: 5925

Re: Exaust Velocity by ship line

What i tell is that, if the exaust velocity is the Engine technology why in the same year and same manufacture we have so hight differences ? Exaust velocity is not DeltaV or max speed but is the Engine efficency to burn fuel, why in the same year we have engines hable to give the same power with 1/...
by Nyankosensei
Tue Feb 11, 2014 1:09 pm
Forum: Ship and 3D asset development
Topic: Exaust Velocity by ship line
Replies: 8
Views: 5925

Exaust Velocity by ship line

After the rebalance all exaust velocity are modified for mach the ship type, to me that is wrong becouse make some strange values, is enought to see the differences of deltaV from Wave to kanara and they have the same fuel onboard. By what is wrote in the ship.lua file -- Exhaust velocity Vc [m/s] i...
by Nyankosensei
Tue Feb 11, 2014 9:31 am
Forum: Pioneer development
Topic: About atmospheric flight
Replies: 11
Views: 8899

Re: About atmospheric flight

Sonic cone at mach1 ?

i don't think is a good idea add vne to the ships becouse that make impossible fuel scoop on gas giant, but a better friction inside atmosphere can be usefull for reentry
by Nyankosensei
Mon Feb 10, 2014 6:52 pm
Forum: Pioneer development
Topic: some suggestions
Replies: 3
Views: 2496

Re: some suggestions

Wow some music from this site are really nice for a game
by Nyankosensei
Fri Feb 07, 2014 9:49 am
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 73
Views: 54451

Re: 3D Cockpits

My 2 cents, is better have a nice and readable HUD than many instruments in cockpit, otherwise you can put some backup instruments in case of HUD failure like reals planes.
by Nyankosensei
Thu Feb 06, 2014 4:10 pm
Forum: Pioneer development
Topic: Skyboxes
Replies: 71
Views: 29727

Re: Skyboxes

@Walterar you have try to add stars layer to yours skybox ?

Not to many just ~200 point or less in 1024x1024 texture is enought
by Nyankosensei
Wed Feb 05, 2014 7:44 pm
Forum: Ship and 3D asset development
Topic: Tide ship
Replies: 28
Views: 22120

Re: Tide ship

i have started adding thrust to the mesh, probably directional thrust are a bit to big but not too much by the dimension of the ship, tell me if i have to modify them

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