Search found 235 matches
- Fri Apr 04, 2014 11:07 pm
- Forum: Pioneer development
- Topic: More identity to Manufactures
- Replies: 3
- Views: 2754
More identity to Manufactures
Hi all To me are need substantial differences in manufactures for make them reliable, that is the idea i have of the Pioneer space ship market Sorry for my english i have do that with the help of google translation Haber ships are recovered from the war and quite old converted for civilian use, sold...
- Tue Feb 11, 2014 7:41 pm
- Forum: Ship and 3D asset development
- Topic: Exaust Velocity by ship line
- Replies: 8
- Views: 5925
Re: Exaust Velocity by ship line
a more efficient ship (higher exhaust velocity) should be more expensive. If we watch that graph the most efficent manufacture is the OPLI Barnard ? But if you're the one who wrote the code and you can not understand what I'm saying is probably becouse I am in error Sorry for waste your and my time
- Tue Feb 11, 2014 7:19 pm
- Forum: Ship and 3D asset development
- Topic: Exaust Velocity by ship line
- Replies: 8
- Views: 5925
Re: Exaust Velocity by ship line
Long range mean less fuel onboard and less fuel burned in a travel, that can be usefull for improve hyperjump for big ships and make more usefull upload fuel on cargo. Other point is that we can have low cost manufacturer like opli barnard or high cost and hight end performance with ship manufacture...
- Tue Feb 11, 2014 6:46 pm
- Forum: Ship and 3D asset development
- Topic: Exaust Velocity by ship line
- Replies: 8
- Views: 5925
Re: Exaust Velocity by ship line
What i tell is that, if the exaust velocity is the Engine technology why in the same year and same manufacture we have so hight differences ? Exaust velocity is not DeltaV or max speed but is the Engine efficency to burn fuel, why in the same year we have engines hable to give the same power with 1/...
- Tue Feb 11, 2014 1:09 pm
- Forum: Ship and 3D asset development
- Topic: Exaust Velocity by ship line
- Replies: 8
- Views: 5925
Exaust Velocity by ship line
After the rebalance all exaust velocity are modified for mach the ship type, to me that is wrong becouse make some strange values, is enought to see the differences of deltaV from Wave to kanara and they have the same fuel onboard. By what is wrote in the ship.lua file -- Exhaust velocity Vc [m/s] i...
- Tue Feb 11, 2014 9:31 am
- Forum: Pioneer development
- Topic: About atmospheric flight
- Replies: 11
- Views: 8899
Re: About atmospheric flight
Sonic cone at mach1 ?
i don't think is a good idea add vne to the ships becouse that make impossible fuel scoop on gas giant, but a better friction inside atmosphere can be usefull for reentry
i don't think is a good idea add vne to the ships becouse that make impossible fuel scoop on gas giant, but a better friction inside atmosphere can be usefull for reentry
- Mon Feb 10, 2014 6:52 pm
- Forum: Pioneer development
- Topic: some suggestions
- Replies: 3
- Views: 2496
Re: some suggestions
Wow some music from this site are really nice for a game
- Fri Feb 07, 2014 9:49 am
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 54467
Re: 3D Cockpits
My 2 cents, is better have a nice and readable HUD than many instruments in cockpit, otherwise you can put some backup instruments in case of HUD failure like reals planes.
- Thu Feb 06, 2014 4:10 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29730
Re: Skyboxes
@Walterar you have try to add stars layer to yours skybox ?
Not to many just ~200 point or less in 1024x1024 texture is enought
Not to many just ~200 point or less in 1024x1024 texture is enought
- Wed Feb 05, 2014 7:44 pm
- Forum: Ship and 3D asset development
- Topic: Tide ship
- Replies: 28
- Views: 22138